mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
37b80a33c7
commita6ce193ce5
Merge:6105bb4f
9b24ac48
Author: minenice55 <star.elementa@gmail.com> Date: Wed Jun 14 01:23:31 2023 +0000 Merge pull request #473 from minenice55/easings-fix Enum Parsing Fix commit9b24ac4838
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 21:21:13 2023 -0400 fix all parsing of enums, removed the "special case" for eases update to latest Jukebox commit6105bb4f64
Merge:576b4a00
8df235a8
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 21:39:15 2023 +0000 Merge pull request #469 from minenice55/jukebox-update Jukebox Package Update commit576b4a0017
Merge:99804457
10f8fa7f
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 21:39:08 2023 +0000 Merge pull request #458 from AstrlJelly/MiscAdditions_4 Bug Fixes + Feature Additions commit10f8fa7f5a
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 17:38:24 2023 -0400 add "updater" for the old marching entity commit118cd4993d
Merge:1c1c731d
99804457
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 17:22:01 2023 -0400 Merge branch 'release_1' into pr/458 commit8df235a85b
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 16:55:02 2023 -0400 let play mode start if no song file is loaded fix issue with loading large audio files commit9980445723
Merge:aff1e3d8
2f595824
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 18:32:40 2023 +0000 Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve Fixed weird curve stuff on game switch in working dough commit2f59582460
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 19:24:13 2023 +0200 Fixed weird curve stuff on game switch in working dough commitaff1e3d889
Merge:b40ec128
c9accfa5
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 16:09:21 2023 +0000 Merge pull request #470 from Rapandrasmus/WorkingDoughFixes Fixed small balls not working in working dough commitc9accfa52d
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 18:07:13 2023 +0200 Fixed small balls not working in working dough commitb40ec128a5
Merge:9f953d50
95c9b346
Author: minenice55 <star.elementa@gmail.com> Date: Tue Jun 13 14:56:58 2023 +0000 Merge pull request #467 from Rapandrasmus/WorkingDoughRework Working Dough rework commit95c9b34695
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 16:13:08 2023 +0200 modernised rockers pass turn commit0debf55391
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 16:03:08 2023 +0200 Rhythm tweezers pass turn now works like working dough commit6eac745eae
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 15:51:35 2023 +0200 gandw on balls has been added commit349867d983
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 14:59:56 2023 +0200 Proper inactive handling now commitd469c6c3fa
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 13:52:15 2023 +0200 OnSpawnBall reimplemented commitdd290b3331
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue Jun 13 13:37:09 2023 +0200 new sounds commit757e1c2c5e
Author: minenice55 <star.elementa@gmail.com> Date: Mon Jun 12 17:18:37 2023 -0400 update Jukebox to latest version fixes for inferred entity loading commit8ce1d8276b
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon Jun 12 21:36:57 2023 +0200 ball transporter anims for pass turn commitaf0d9bae19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon Jun 12 20:38:48 2023 +0200 working dough converted, need to fix eveerything though commitdb21d51673
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon Jun 12 18:36:41 2023 +0200 Converted everything to new curves and made playerballs handle themselves input-wise commit41157a038c
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon Jun 12 14:04:32 2023 +0200 Some new curves commit7d754f5706
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon Jun 12 12:03:21 2023 +0200 Rockers can do it too now commitc196947251
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon Jun 12 11:58:31 2023 +0200 You can now place inputs on top of pass turn for rhythm tweezers commit9f953d505f
Merge:2a8d8d6f
ce3e6f2d
Author: minenice55 <star.elementa@gmail.com> Date: Sun Jun 11 15:55:40 2023 -0400 Merge branch 'master' into release_1 commit2a8d8d6fd2
Merge:9e3e5942
13adf5b0
Author: minenice55 <star.elementa@gmail.com> Date: Sun Jun 11 19:53:47 2023 +0000 Merge pull request #465 from minenice55/dont_infer_track Don't infer the track field when importing converted v0 riq coming from unknown origin commit13adf5b07b
Author: minenice55 <star.elementa@gmail.com> Date: Sun Jun 11 15:52:14 2023 -0400 don't infer track when importing a v0 riq from another program commit9e3e594209
Author: minenice55 <star.elementa@gmail.com> Date: Sun Jun 11 12:12:25 2023 -0400 make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music commit1c1c731dd1
Author: minenice55 <star.elementa@gmail.com> Date: Sat Jun 10 23:00:30 2023 -0400 add updater for marching orders turn commit210be54ba3
Merge:67b6658c
af8395fb
Author: minenice55 <star.elementa@gmail.com> Date: Sat Jun 10 22:36:10 2023 -0400 Merge branch 'release_1' into pr/458 commitaf8395fb6a
Merge:81eafec9
afc665ed
Author: minenice55 <star.elementa@gmail.com> Date: Sat Jun 10 22:30:32 2023 -0400 Merge branch 'master' into release_1 commit81eafec986
Author: minenice55 <star.elementa@gmail.com> Date: Sat Jun 10 22:27:58 2023 -0400 editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs commit67b6658cd3
Author: AstrlJelly <bdlawson115@gmail.com> Date: Sat Jun 10 16:55:10 2023 -0400 convert float to double and all that commita4b66367fd
Merge:08a664ba
afc665ed
Author: AstrlJelly <bdlawson115@gmail.com> Date: Sat Jun 10 16:01:44 2023 -0400 Merge remote-tracking branch 'upstream/master' into MiscAdditions_4 commit08a664ba2a
Merge:faf3fbf9
2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com> Date: Sat Jun 10 15:21:22 2023 -0400 Merge remote-tracking branch 'upstream/master' into MiscAdditions_4 commitfaf3fbf97c
Author: AstrlJelly <bdlawson115@gmail.com> Date: Sat Jun 10 15:18:45 2023 -0400 a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now commitbb2ae74339
Author: minenice55 <star.elementa@gmail.com> Date: Sat Jun 10 15:13:29 2023 -0400 Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
98 lines
4.4 KiB
Text
98 lines
4.4 KiB
Text
ManifestFileVersion: 0
|
|
CRC: 2661374951
|
|
Hashes:
|
|
AssetFileHash:
|
|
serializedVersion: 2
|
|
Hash: 3fe3c2898ca2af1ad73c853576b8eb1b
|
|
TypeTreeHash:
|
|
serializedVersion: 2
|
|
Hash: 10404da84d789c089050e7869762db38
|
|
HashAppended: 0
|
|
ClassTypes:
|
|
- Class: 1
|
|
Script: {instanceID: 0}
|
|
- Class: 4
|
|
Script: {instanceID: 0}
|
|
- Class: 21
|
|
Script: {instanceID: 0}
|
|
- Class: 28
|
|
Script: {instanceID: 0}
|
|
- Class: 48
|
|
Script: {instanceID: 0}
|
|
- Class: 74
|
|
Script: {instanceID: 0}
|
|
- Class: 83
|
|
Script: {instanceID: 0}
|
|
- Class: 91
|
|
Script: {instanceID: 0}
|
|
- Class: 95
|
|
Script: {instanceID: 0}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 00eae865695fcff4e8ccadf976355847, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: ae0b3df22f9080c4cad91e4b72fe7105, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 91edf50b6967f864ca699d5f3dd0de5c, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: bfdb7063344c23f42b3c36732758c247, type: 3}
|
|
- Class: 115
|
|
Script: {instanceID: 0}
|
|
- Class: 198
|
|
Script: {instanceID: 0}
|
|
- Class: 199
|
|
Script: {instanceID: 0}
|
|
- Class: 210
|
|
Script: {instanceID: 0}
|
|
- Class: 212
|
|
Script: {instanceID: 0}
|
|
- Class: 213
|
|
Script: {instanceID: 0}
|
|
SerializeReferenceClassIdentifiers: []
|
|
Assets:
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel3.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_just00.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Slash.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/NoPose.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_just01.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_launcher.png
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/ChildWalk.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_in01.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchThrough.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjFishDebris.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchBoard.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/Object.controller
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris02.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjFish.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjMelonDebris.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Samurai.controller
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/NoPose.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_man.png
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/StepSeathe.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_ng.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/NoPose.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/Launch.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/Child.controller
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Beat.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Step.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel2.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_in00.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchImpact.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjMelon.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_scoreMany.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/ChildBeat.anim
|
|
- Assets/Resources/Games/samuraiSliceNtr.prefab
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_through.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/SamuraiLauncher.controller
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_bg.png
|
|
Dependencies: []
|