Commit graph

715 commits

Author SHA1 Message Date
FancyEX
deb181184e Update KarateMan.cs
Changed "toggle" to "combo"
2024-05-14 16:56:33 +00:00
Zeo
75bee5ab02 fixed blue bear sound bug 2024-05-14 03:26:00 +00:00
wookywok
e06461f3e2 ignoreSwing parameter for Multisound and BeatAction
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
2024-05-14 01:50:30 +00:00
minenice55
db863e5064 o 2024-05-14 01:19:19 +00:00
minenice55
76eab6f47e oops 2024-05-14 01:09:08 +00:00
minenice55
406c28ecb2 actually fix lockstep
fix game preloader not always preloading correctly
2024-05-14 00:44:45 +00:00
minenice55
cd0f921cda fix that one lockstep bug
print program build string to log
2024-05-14 00:44:45 +00:00
minenice55
2cc7c8fdb3 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:44:45 +00:00
minenice55
59c6d26efc fix bugs related to timing windows
add ability to adjust timing window size per-input
made rockers suck less
2024-05-14 00:44:45 +00:00
minenice55
cc0eefc41c tweak karate man's animator
remove debug print
2024-05-14 00:44:45 +00:00
minenice55
c8f3806fab recursive collapsing properties
tweaks to fan club face poser
separate mouth and eye controls
2024-05-14 00:44:45 +00:00
minenice55
7ae747b874 set default version for karateman/bulb 2024-05-14 00:44:45 +00:00
AstrlJelly
4b4c2cf9e6 auto km bulb, fix dupe pixelize
oh ALSO THAT PLAY ANIM BUG GOT FIXED. YAY.
2024-05-14 00:44:45 +00:00
minenice55
4f48bbeaac fan club face poser 2024-05-14 00:44:45 +00:00
minenice55
cd77208d76 fix issues with karate man consecutive punch animations
new AnimationHelper methods specifically for working with states in other layers
2024-05-14 00:44:45 +00:00
minenice55
3f06f4c60f kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:44:45 +00:00
wookywok
7a9f1a8738 also the updated script lmao 2024-05-10 21:30:25 +00:00
wookywok
dfe0a25119 recolorable spaceball, sneaky spirits slowdown off by default, citra error mii 2024-05-10 16:06:04 +00:00
AstrlJelly
eadd61580e Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 22:30:56 +00:00
minenice55
f651d9d14b Revert "Swing UI and other stuff" 2024-05-08 12:04:08 -04:00
Mytiaoga
fa7c3f41d7 Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:14:55 +00:00
wookywok
859cedf37a Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:11:09 +00:00
フマジメ
d3ee80c9cc Glee Club fix (#860)
* gleeclub

* Add shorter instantiation and better C offset

---------

Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
2024-04-12 01:56:28 +00:00
minenice55
2629192d4b Update MrUpbeat.cs 2024-04-10 01:09:45 -04:00
minenice55
59562b7fd9 Update MrUpbeat.cs (#846) 2024-04-09 02:55:28 +00:00
minenice55
39ca82b73a Asset Loading Fix (#843)
* (hopefullyt) fix asset loading issue

* let mis-packed games load from res

timing display tweak

* fix initial pre-load not actually preloading needed games

fix mr upbeat metronome

* let's try this resyncing again
2024-04-09 02:03:34 +00:00
Kevin Kuhn
fc7a5f498f fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:45:09 +00:00
Epicgamer2469
1ef099b5d0 Note param stuff + some other fixes 2024-04-07 20:07:45 -05:00
ThePurpleAnon
03107cb551 Cleaning up those dang warnings (#826)
* done i think

wahoo

* this one too

lol
2024-04-07 17:31:35 -04:00
minenice55
72d555fc1d Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:55:08 +00:00
minenice55
d7ab27439c Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-29 23:00:59 -04:00
EpicGamer2469
70ed213c6e Improve note parameters (#798)
* Add note parameter

* Increase max semitones

* Add previewing sounds for notes

* Add note preview toggle setting

* Fix Launch Party starting note

* Fix preview sound pooling + add BTS preview sound

* Add previewing note when slider handle is clicked
2024-03-21 21:47:50 -04:00
EpicGamer2469
f95a68f4aa Fix rockers pitch bend (#789) 2024-03-14 01:19:11 +00:00
ev
414fd43036 Built to Scale New Models + Lighting (#773)
* Yay

* fix the weird material hardcoding

* done

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 03:37:48 +00:00
minenice55
92baac9e38 Dog Ninja Rework (#771)
* nearly the entire dog ninja rework

lol. didn't think it would be this easy
just a few more things to fix and we're good

* fix some things, add NOT WORKING updater

* final optimizations and fixes

damn i didn't think the preparing stuff would be such a big deal

* actual last fixes + ass buns

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-03-10 02:59:19 +00:00
minenice55
8353739dd1 Samurai Slice Gold Particles (#758)
* Beginning

The first commit

* End

Finished adding Particle Effects, and some of the sprites were changed

* hatred

trying to solve conflicts

* Just letting you all know

Got access to this branch

* re-parent wind

* fix capitalization in enum

---------

Co-authored-by: Obelisk <taynaluan10@gmail.com>
2024-03-07 22:46:41 +00:00
AstrlJelly
58bd843aea hotfixes (#750) 2024-03-05 18:05:21 +00:00
AstrlJelly
08a7fce35a ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:51:43 +00:00
AstrlJelly
3cdb63917e Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:47:22 +00:00
Seanski2
979c8bd372 Tunnel Backgrounds (#713)
* field + desert bgs

we're just getting started

* city bg wooo

* New camera positioning in car

thank you maddy and meta

* night time zzz

* moai + crop stomp bgs

* new sheet

goodbye bluetooth wheel

* tunnel bg changer

* quiz bg wip

* quiz show bg animated

i am far too stupid to understand what's going on with the code

* far anim disappeared??? fsr???

* bgs are done woooo

this might be huge for the tunnel community

* Revert "bgs are done woooo"

This reverts commit f4ca272731ae62ae755fe14e7a9d4c37c5ea35f4.

* Revert "Revert "bgs are done woooo""

This reverts commit b75ca2be150755c1782be151cda231706e7f231e.

* Revert "Revert "Revert "bgs are done woooo"""

This reverts commit 7d2e47ccbc00c78f56c4c9632af6fd423d983caa.

* i dont know man

* redo lost anims

* add quiz bg

lol

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-02-24 01:23:15 +00:00
minenice55
9ab77e7f46 Change Project License to MIT (#700)
* license change

replace unneeded package

* reword this
2024-02-16 01:22:24 -05:00
minenice55
39139a7547 Improved Sound Loading (#688)
* basic audio preloading

could this operation be timesliced even more?

* note

* load sounds in subfolders from their ABs properly

fix sound names that would conflict from this change

* also grab from cache in this method

* fix ringside's assetbundle

* several AB sfx fixes

air rally
catchy tune
coin toss
karate man
lockstep
marching orders
mr upbeat
samurai slice gold
tambourine
tram&pauline
trick on the class
working dough

* fix flipper flop assetbundle

* fix weird issue with pause menu arrow
2024-02-11 05:25:51 +00:00
AstrlJelly
79251e1499 the burger fix (#681) 2024-02-04 16:16:20 +00:00
ThePurpleAnon
5a5aa19a06 Upbeat blip length (#675)
* Implementation

actually implemented the slider, waiting on zeo's word for polish

* Non-placeholder text

ty zeo
2024-02-02 00:42:49 +00:00
AstrlJelly
28cc8ab426 just two bug fixes (#667)
* Update README.md (#661)

* reimplement the fixes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-31 05:00:53 +00:00
minenice55
c1415725ff change operation order for input checks 2024-01-25 15:11:43 -05:00
minenice55
6bb135a091 event caller refactoring
change operation order of minigame loading
2024-01-25 12:29:05 -05:00
minenice55
2986563a78 adjust dj school mixer settings 2024-01-21 23:13:39 -05:00
blank3times
856ea61b4b Update AirRally.cs
Twilight goes back to Night and then goes over Noon
2024-01-21 17:21:12 -08:00
minenice55
89da70002f implement #648 "properly"
try to fix weird performance regression in board meeting
2024-01-21 19:36:12 -05:00