* Add files via upload
* Recolorable Dazzles
idk how github works lol
* Fork Lifter - new gradients + extra customization
Currently doesn't have proper support for old charts, those will be made to default to the Classic gradient at some point in the future
* Fork Lifter - Megamix Floor + Backwards Compat
also includes better gradients
* oops
new gradients start as version = 1 now lol. my bad
* oops part 2
fork lifter lines can be toggled off properly now lol
* Recolorable Fireworks
note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here
* Recolorable Space Soccer Kicker/Platform (+ assbunning things)
just dazzles easing + a doublecheck of everything left and i'm pr-ing
* Dazzles BG Color Easing
pr soon™️
* Proper Space Soccer sheet + minor text rewrites
can prolly pr now. lemme figure that out
* removing unused stuff + fixing space soccer
i downloaded github desktop and wow this is so much easier lol
also apparently i did an oopsie with space soccer so. fixed that
* removing my settings stuff
oopsy
* small fork lifter fix
for some reason the flicking guy's shadow peeked out of the viewcircle so here's an incredibly lazy fix for that. should work fine enough
* i thought i got rid of these earlier
oopsie
* Update TheDazzles.cs
i love minor text errors!!!!!
* Update SpaceSoccer.cs
forgot to update a thing while changing the star colors, oops
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
* put things in better places
oh this looks. so much fucking better. wow
* new icons and stuff
* modifier, zoom formula, tab name
tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf
* dialog placement mostly working
basically ready to pr. just gotta merge stuff into it
* a few tweaks! all good now
---------
Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
* Fixed Hearts(???????)
* """Fixed""" hearts
* Fixed Love Lab Hearts!
(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)
* Fixed furry animations to be more accurate
* no more "new section"
""
* Change Swing Labels
0% > 50%
100% > 75%
* math :(
@minenice55 please help me thank you :))))))))))
* i have no idea what im doing
* Done!
- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup
---------
Co-authored-by: Zeo <67521686+ThatZeoGal@users.noreply.github.com>
* Love Lab (Initialization)
* Spotlight and Miss things
spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)
* Custom Shakes (init)
idk about the rest, some bug fixes and some tweaks
* custom shakes almost fully implemented
missing "miss" stuff but ok on autoplay
* code cleanup
* bop and auto down fix
* hearts init + optimize tod
* updated to main
* fixed repo
* Heart Stuff (again)
* reup
* reup (for real)
* no more "new section"
""
* Change Swing Labels
0% > 50%
100% > 75%
* math :(
@minenice55 please help me thank you :))))))))))
* i have no idea what im doing
* Done!
- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup
* frogge
* a frogge
* le froge
* a frogge bip
* added spins that don't work i mean forgge
* spin it boys
le frogge
* sounds are working i mean le frogge
* changing the prefab bc people are stupid and dumb
* frogge is almost at your door
* thank you very frogge
* almost done frogge
* done coding frogge
* anim stuff frogge
* literally almost ready to PR frogge
too real
* too frogging real
* done
frogge :3
im sorry for taking so long koob...
Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
* Fixed Airboarder bopping, reworked floor texture
- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant
* Added glow effect to charge animation
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
* add dropdown
yes im really making a pr for something as tiny as this
* can now turn on/off
now for the hard part
* can turn on and off much better
now i can ACTUALLY get the delay working
* it works!!!
currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn
* Timer waits 1.5 seconds
much better, thanks astrl