Commit Graph

963 Commits

Author SHA1 Message Date
RaffyTaffy14 8d28f3977f Lockstep Initialization (#203)
* Lockstep

fansodnason

* More Lockstep

Implemented the new sprites (still needs work). Added new Icon.

* More lockstep stuff

i have no clue

* Animation Tweaking

I fiddled around with numbers weeeeeeeeeeeeeeee
2023-01-16 23:29:05 -05:00
kkuhn317 171dca57d3 Catchy Tune: quick fixes (#207)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

* catchy tune fix tree layering, barely right sound

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:51:53 -05:00
kkuhn317 373b52f94f Catchy Tune: New sprites, animations, bug fixes (#204)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI 168ef0a96b Karate Man - Object through sound changed from GBA to Fever/Megamix (#178)
* Karate Man - Object through sound changed from GBA to Fever/Megamix

it bothers me

* Marching Orders - Face Turn Inputs and More

i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy

* Fixing March Animations

slight error

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
minenice55 a57c373dfb Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55 825c4728d6 First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
Bhaos f688226c0d Kitties! (Initialization) (#200)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
minenice55 69b3e53f44 Timing Window Improvements (#199)
* implement a fix for #196

- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset

* update samurai slice ds to new assets

implement near miss feedback

* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly 08dd75b14d Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
minenice55 0c5521f338 Update README.md 2023-01-13 17:19:35 -05:00
ev 8a38f4ce48 Editor Ui Redraw (#197)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
minenice55 807bd7f05a revert sound prescheduling behaviour (#195) 2023-01-12 17:34:38 -05:00
kkuhn317 5ddb96bcb1 Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55 17bf3737b5 Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Zeo 674db30b8c Unrecognized entity support (#191)
Due to some recent discoveries about a certain upcoming rhythm game, I have added support for unrecognized entities found in remix.json to be loaded and moved, and be able to save them.
2023-01-06 22:59:54 -05:00
minenice55 599c12d8b6 Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
minenice55 cb354b431f fix missing packages (#188) 2022-12-28 16:10:53 -05:00
Demon-Jake a379828911 Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized

* Sneaky Spirits initialization

Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby c75a76054a A PROPER Initialization of Cheer Readers (#184)
* a PROPER initialization

* a PROPER initialization

* this again
2022-12-13 19:38:59 -05:00
Jellirby b26e6fac12 Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55 a48ecff2e8 editor input locking fix (#175)
* fix keyboard input locking

* add build date auto-generation script
2022-10-13 12:20:48 -04:00
minenice55 d245740f80 Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55 6855f58a3f fix event grid not scaling with song (#172) 2022-09-19 10:04:56 -04:00
minenice55 d74fe11e68 Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
minenice55 8df4a11666 Merge pull request #169 from KrispyDotlessI/master
Coin Toss - Improvement
2022-09-13 16:16:08 -04:00
KrispyDotlessI 9d434c8114 Fix Formatting Errors
notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI 88c1a7b528 marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI 75cc6f4131 i hate multisound for being 0.10 beats late 2022-09-10 21:38:51 +08:00
KrispyDotlessI 0776b10996 Coin Toss - Temporary Fix to Cowbell Cues
they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI d56c1e9606 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
minenice55 4edb6566ff Merge pull request #168 from minenice55/riq-conversion-fix
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:30:19 -04:00
minenice55 deea580583 tengoku -> riq converter: skip unknown datamodels 2022-09-08 16:29:56 -04:00
minenice55 b69d31a6dd Merge pull request #167 from KrispyDotlessI/master
Marching Orders - Progress II
2022-09-08 08:58:32 -04:00
KrispyDotlessI e643b03e01 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI 51183f9a90 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI 77bc90de85 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI efea0357d4 Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio 2022-09-05 15:46:49 +08:00
KrispyDotlessI 1085ccbdd1 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
minenice55 cf78b28540 Merge pull request #163 from KrispyDotlessI/master
Marching Orders and other fixes (after a hassle on cherry-picking)
2022-09-04 18:56:20 -04:00
KrispyDotlessI 8a9ce1da35 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:37:43 +08:00
minenice55 7c28a6abf1 Merge pull request #164 from ThatZeoMan/new-readme-image
new image
2022-09-04 18:36:11 -04:00
KrispyDotlessI 31359c5269 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
Zeo 659a4b5957 new image 2022-09-04 17:32:33 -05:00
minenice55 41603a54a6 Merge pull request #153 from DPS2004/tunnel
[DRAFT] Tunnel
2022-09-04 16:55:08 -04:00
DPS2004 4cb4d3f117 update tunnel to use new minigame format 2022-09-04 13:23:43 -04:00
DPS2004 6ef84e73d9 Merge branch 'master' into tunnel 2022-09-04 12:52:43 -04:00
KrispyDotlessI a761bd7795 Fix compilation errors
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI 66ae9e9cd8 Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio 2022-09-04 13:16:58 +08:00
KrispyDotlessI 22dd560aa4 Fixing Mytiaoga's mistakes (save Tap Trial for later)
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options

i don't know multiple toggles it just breaks the editor??
2022-09-04 13:11:39 +08:00
KrispyDotlessI 1be87fffb8 DS Touchscreen Colors assigned to Fireworks and more
more include launch party, rhythm soumen, space dance, and tram & pauline
2022-09-04 13:11:13 +08:00