* Rhythm rally and cheer readers improvements
* Autobop for fan club
* Implemented new bop parity for fan club, rhythm rally and ssds
* Air rally easing improvements
* Fixed drumming practice stuff
* Tap trial has been unjankified yet again
* Cheer readers and catchy tune bops
* More bop parity
* MORE!!!!
* That should be all of them except space dance and dj school
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Co-authored-by: minenice55 <star.elementa@gmail.com>
* Tons of stuff...
* Drumming practice improvements
* Easing for drumming practice
* Converted TOTC to prefunction
* Split scratch o into two
* Forthington voice lines can now be played outside of air rally
* Rhythm Rally Improvements
* Air rally sound improvements
* Spawn blocks rework
* BTS ds small tweaks
* Tap Trial fixes
* More tweaks to tap trial
* Final minor tweaks
* Fixed small ssds bug
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Tons of stuff...
* Drumming practice improvements
* Easing for drumming practice
* Converted TOTC to prefunction
* Split scratch o into two
* Forthington voice lines can now be played outside of air rally
* Rhythm Rally Improvements
* Air rally sound improvements
* Spawn blocks rework
* BTS ds small tweaks
* Tap Trial fixes
* More tweaks to tap trial
* Final minor tweaks
* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle