Commit Graph

36 Commits

Author SHA1 Message Date
minenice55 22335a7df7 finally fix deserialization of the new format 2022-08-21 21:57:32 -04:00
minenice55 dcb2a71b98 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
Jenny Crowe 2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Slaith 6c25344e9e clean up 2022-03-06 18:37:27 -08:00
Slaith d2bc7d9871 Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Slaith a4af3adaea Actually fixed event system
Somehow I didn't notice while testing before that everything was wrong. I was already suspecting these lines of code would do something weird, and they certainly did.
2022-02-27 11:01:31 -08:00
Slaith 554a8833ec Made the call event function more reliable
I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Braedon 79fc4c8f8d Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
Braedon 44faa3f150 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon 606ad902e7 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon 6cf529327b Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon 8e00fa3d4c Drag n drop begun 2022-01-10 19:17:29 -05:00
Braedon f4459c1c98 Timeline improvements 2022-01-09 18:35:55 -05:00
Braedon 5c2b4317df Timeline entities added 2022-01-08 11:42:48 -05:00
Starpelly ee42be75e0 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly 581435fe5d Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly 6482ab3d4c Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly c5938adb92 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly 2677ac1172 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly cec00281c4 Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly b5a1651dbc Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly ba8d5238e2 Spaceball costumes 2021-12-26 02:25:17 -05:00
Starpelly f68931cb9b Multiple events can now be called onto same frame + more Spaceball camera fixes 2021-12-26 00:11:54 -05:00
Starpelly 3840870684 Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly 23b897206b Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly bd40c87b80 Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly 3f1b2a328c Further input latency fixes 2021-12-24 21:37:03 -05:00
Starpelly cb79307b46 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly 3d103fbf7a Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly dab2379f68 Music sorting 2021-12-23 17:39:03 -05:00
Starpelly 82e6b881eb General code cleanup 2021-12-22 21:28:05 -05:00
Starpelly 7635cd87b8 Fork Lifter fully functional again + more progress on dynamic event caller 2021-12-22 20:49:16 -05:00
Starpelly 5a9a2bcaae Dynamic event manager 2021-12-22 19:08:35 -05:00