Commit Graph

733 Commits

Author SHA1 Message Date
AstrlJelly 7f18557737 Dress Your Best (#2)
* init

sfx, sprites, prefab, script
pretty freakin epic!!!

* some more initialization

yay

* start interval/pass turn + more anims

coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)

* commit for sync

auto react, ig

* nearly finished, just gotta add some polish

* new icon, face animating

so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good

* uhhh?? ig i forgot to save

wow i guess i was. really tired last night.

* with that, it's Mostly done!!

shipping this to beam now, gonna make some additions/fixes while that's happening

* OKAY TIME TO SHIP IT
2024-06-08 13:18:10 -04:00
AstrlJelly 9cf6bd42cf Revert "init"
This reverts commit ce748d024f.
2024-06-08 13:16:48 -04:00
AstrlJelly a217eaf10a Revert "some more initialization"
This reverts commit f1c0a59970.
2024-06-08 13:16:48 -04:00
AstrlJelly 202edc96ae Revert "start interval/pass turn + more anims"
This reverts commit b5cb3f5608.
2024-06-08 13:16:48 -04:00
AstrlJelly 3d737cb036 Revert "nearly finished, just gotta add some polish"
This reverts commit 45d88ec7f3.
2024-06-08 13:16:48 -04:00
AstrlJelly b2dcb74b3f Revert "new icon, face animating"
This reverts commit c93cdfe4f8.
2024-06-08 13:16:48 -04:00
AstrlJelly 8a7105e9e3 Revert "uhhh?? ig i forgot to save"
This reverts commit 1918097ec5.
2024-06-08 13:16:48 -04:00
AstrlJelly fc19f126c4 Revert "with that, it's Mostly done!!"
This reverts commit e4a9bca393.
2024-06-08 13:16:48 -04:00
AstrlJelly e4a9bca393 with that, it's Mostly done!!
shipping this to beam now, gonna make some additions/fixes while that's happening
2024-06-08 12:59:23 -04:00
AstrlJelly 1918097ec5 uhhh?? ig i forgot to save
wow i guess i was. really tired last night.
2024-06-08 12:59:23 -04:00
AstrlJelly c93cdfe4f8 new icon, face animating
so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good
2024-06-08 12:59:23 -04:00
AstrlJelly 45d88ec7f3 nearly finished, just gotta add some polish 2024-06-08 12:59:23 -04:00
AstrlJelly b5cb3f5608 start interval/pass turn + more anims
coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)
2024-06-08 12:59:23 -04:00
AstrlJelly f1c0a59970 some more initialization
yay
2024-06-08 12:59:23 -04:00
AstrlJelly ce748d024f init
sfx, sprites, prefab, script
pretty freakin epic!!!
2024-06-08 12:59:23 -04:00
minenice55 4de296b674 make title screen use anim layers (lol) 2024-05-14 00:39:59 +00:00
minenice55 f41635999a some folder cleanup 2024-05-14 00:39:59 +00:00
minenice55 fab949c916 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:39:59 +00:00
minenice55 1f9466f442 kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:39:59 +00:00
ev 73072d5f48 stuff 2024-05-10 04:47:00 +00:00
minenice55 4f7886ca31 let unity re-generate metadata 2024-05-09 20:48:39 +00:00
minenice55 53170f0651 unix filesystem moment 2024-05-09 20:48:39 +00:00
wookywok 33c13faef6 i swear to god it had better work 2024-05-09 18:28:49 +00:00
wookywok b20e6a288f god i hope this works 2024-05-09 18:28:49 +00:00
AstrlJelly 74f54df651 Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00
wookywok 4c34eb20ea Fixed Love Lab Hearts! (#905)
* Fixed Hearts(???????)

* """Fixed""" hearts

* Fixed Love Lab Hearts!

(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)

* Fixed furry animations to be more accurate
2024-05-08 19:25:22 +00:00
Mytiaoga 36a665c941 Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:13:55 +00:00
ThePurpleAnon 4eb336d394 Frog Hop (#900)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3
2024-05-01 04:02:06 +00:00
wookywok f280e59314 Rhythm Test Text Update!!! (#898)
Rhythm Test GBA now has customizable text! This can only go well!

(Also it's fuckin audible now)
2024-04-29 15:10:34 +00:00
RaffyTaffy14 aa93a69dbd NIGHT WALK ASSET BUNDLES (#894)
YEAAAA NIGHT WALK ASSET BUNDLES
2024-04-28 03:46:01 +00:00
wookywok 945c17926b New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
2024-04-28 02:45:38 +00:00
wookywok 2a4489262b Pixelize VFX! (#895)
Finally, the dark days of zooming the camera and viewport are over...
2024-04-28 02:45:33 +00:00
wookywok b189eb8895 More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture

- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant

* Added glow effect to charge animation
2024-04-23 14:57:27 +00:00
wookywok e96ce2f8b1 Airboarder is now More Recolorable! (#889)
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
2024-04-22 12:22:15 +00:00
Zeo f861be86a3 Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:39:19 +00:00
RaffyTaffy14 06afb421f4 Sumo Brothers Bug Fixes + More Customizability (#878)
* Bug Fixes + Recolorable BG

Fixed various bugs involving cueing in a Slap/Stomp from another game.
Also added a fully recolorable background using stolen code that I borrowed from Clap Trap.

* Force Slap / Stomp Event

Added a new event that allows you to play a slap/stomp input at any time with a bunch of customizability.
Changed the "Alternate Background" toggle for the Finishing Pose to persist across game switches.

* aisonaopisnfbe

kil da cod
2024-04-19 03:11:36 +00:00
フマジメ 8f889e66a4 Bouncy Road Tweaks 3 (#872)
* fix anim new sprites

* fix pos

* background appearance

* very, very sorry

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 10:38:23 +00:00
フマジメ e39868769f Bouncy Road Tweaks 2 (#870)
* fix anim new sprites

* fix pos

* background appearance

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 03:57:14 +00:00
RaffyTaffy14 ce9a73207d Sumo brothers is FINISHED* (#867)
* Pose Backgrounds

The cool backgrounds that appear on a successful pose are now fully added.
Also implemented the new upscales.

* Stomp Camera Shake

The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos.

* Better Stomp Shake & Alternate BGs

Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types.

* Sumo Pose anims v4

Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig?

* Sumo Pose anims v4.5

Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important.

* New Icon

i made it myself

* Sumo Pose anims v4.9

You can now toggle if the blue sumo bro will throw his glasses on the finale pose.
Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in.

* Sumo Pose anims v5

D se dab

* Finalizing stuff

Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one

* Bug Fixed + Tweaks + Finish

Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded.
Tweaked all the BG sliding in animations to be accurate to the original game.
I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason.
I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in.

* Kill reference images

Removed ALL of the reference images from the files

there were like 135 images
2024-04-16 01:45:56 +00:00
フマジメ a008fd547d Chameleon (#868)
* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable
2024-04-16 01:45:49 +00:00
ev c82266cca9 Bouncy Road Tweaks (#869)
* fix anim new sprites

* fix pos
2024-04-16 01:45:43 +00:00
フマジメ f34e48f1b6 Basketball Girls (#858)
* wip

* Secretly fixed bugs in unrelated areas

* wip2

* wip3

* camera

* OK
2024-04-12 01:40:54 +00:00
フマジメ 2123c75c97 Bouncy Road (#854)
* Bouncy Road Stuff

yeah
-weirdly set up prefab so i can see animations side by side
- animations for the 3 podium things

we ball

* modified:   Assets/Resources/Games/bouncyRoad.prefab

* Preliminary stage of sorting according to the equation

* reached a point where it's functional

* miss curve

* proper spawn

* oops

* bounce sound avoid duplication

---------

Co-authored-by: GhostiGuy <srskok1@gmail.com>
Co-authored-by: GhostiGuy <156829475+GhostiGuy@users.noreply.github.com>
2024-04-12 01:40:52 +00:00
RaffyTaffy14 104a5896d6 kill (#857)
remove crazy long/large ambience sfx for the time being
2024-04-09 21:32:20 +00:00
wookywok 0514e34738 Made Nail Carpenter Half-Time! (#845)
* changed cues, added legacy support

* Added Legacy Scroll Speed
2024-04-09 13:43:56 +00:00
ThePurpleAnon 9045d1d8f1 Timing display fixes (#840)
* the fix ™️

* the glow ™️
2024-04-08 18:49:01 +00:00
EpicGamer2469 bef6fb2bbb Updates to note paramaters + some additional sound fixes (for r2) (#834)
* Note param stuff + some other fixes

* Stuff just for r2
2024-04-08 02:18:51 +00:00
フマジメ 08daf1da41 Frog Princess (#830)
* wip

* wip 2

* wip3

* wip4

* Refactoring failed

* Delete unused using
2024-04-07 21:23:54 +00:00
minenice55 44d9ab096d Nail Carpenter Swing Support (#829)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt

* nail carpenter swing support
2024-04-07 04:56:37 +00:00
minenice55 fd1df6687e Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00