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Frog Princess (#830)
* wip * wip 2 * wip3 * wip4 * Refactoring failed * Delete unused using
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|
||||
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externalObjects: {}
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mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
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||||
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|
||||
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|
||||
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||||
assetBundleVariant:
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1111
Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta
Normal file
1111
Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta
Normal file
File diff suppressed because it is too large
Load diff
8
Assets/Scripts/Games/FrogPrincess.meta
Normal file
8
Assets/Scripts/Games/FrogPrincess.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7aad61366c87c0149af894ff4920d997
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
380
Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
Normal file
380
Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
Normal file
|
@ -0,0 +1,380 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class RvlFrogPrincessLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("frogPrincess", "Frog Princess", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("jump", "Jump")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); },
|
||||
defaultLength = 4f,
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
FrogPrincess.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorBGStart", new Color(0.482f, 0.74f, 0.87f), "Start BG Color", "Set the color at the start of the event."),
|
||||
new Param("colorBGEnd", new Color(0.482f, 0.74f, 0.87f), "End BG Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
||||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "rvl", "keep" },
|
||||
"rvlfrog", "en",
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 106
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class FrogPrincess : Minigame
|
||||
{
|
||||
[SerializeField] Animator frogAnim;
|
||||
[SerializeField] Animator princessAnim;
|
||||
[SerializeField] Transform Leaves;
|
||||
[SerializeField] Transform Lotuses;
|
||||
Animator[] LotusAnims;
|
||||
public ParticleSystem splashEffect;
|
||||
[SerializeField] private SpriteRenderer BGPlane;
|
||||
|
||||
bool isPrepare, isHold, isGone;
|
||||
private ColorEase bgColorEase = new(new Color(0.482f, 0.74f, 0.87f));
|
||||
|
||||
public static FrogPrincess instance;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
instance = this;
|
||||
LotusAnims = new Animator[] {Lotuses.GetChild(1).GetComponent<Animator>(), Lotuses.GetChild(2).GetComponent<Animator>()};
|
||||
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
ScoreMiss();
|
||||
HoldFastAnim(cond.songPositionInBeatsAsDouble);
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
|
||||
{
|
||||
ScoreMiss();
|
||||
JumpFastAnim(cond.songPositionInBeatsAsDouble);
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
|
||||
{
|
||||
ScoreMiss();
|
||||
JumpFastAnim(cond.songPositionInBeatsAsDouble);
|
||||
}
|
||||
UpdateBackgroundColor();
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump(double beat)
|
||||
{
|
||||
if (!isGone)
|
||||
{
|
||||
isPrepare = true;
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { ReadyAnim();}),
|
||||
new BeatAction.Action(beat + 1, delegate { ReadyAnim();}),
|
||||
});
|
||||
|
||||
ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty, CanHold);
|
||||
}
|
||||
}
|
||||
|
||||
void JustHold(PlayerActionEvent caller, float state)
|
||||
{
|
||||
var currentBeat = caller.timer + caller.startBeat;
|
||||
ScheduleInput(currentBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty, CanJump);
|
||||
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
HoldBarelyAnim();
|
||||
return;
|
||||
}
|
||||
|
||||
HoldAnim();
|
||||
}
|
||||
|
||||
void MissHold(PlayerActionEvent caller)
|
||||
{
|
||||
HoldMissAnim(caller.timer + caller.startBeat);
|
||||
}
|
||||
|
||||
bool CanHold() { return isPrepare;}
|
||||
|
||||
void JustJump(PlayerActionEvent caller, float state)
|
||||
{
|
||||
var currentBeat = caller.timer + caller.startBeat;
|
||||
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
JumpBarelyAnim(currentBeat);
|
||||
return;
|
||||
}
|
||||
|
||||
JumpAnim(currentBeat);
|
||||
}
|
||||
|
||||
void MissJump(PlayerActionEvent caller)
|
||||
{
|
||||
JumpMissAnim(caller.timer + caller.startBeat);
|
||||
}
|
||||
|
||||
bool CanJump() { return isHold && !isGone;}
|
||||
|
||||
void Empty(PlayerActionEvent caller) { }
|
||||
|
||||
void ReadyAnim()
|
||||
{
|
||||
if (!isGone)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogPrincess/ready");
|
||||
if (!frogAnim.IsPlayingAnimationNames("jump"))
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("wary", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HoldAnim()
|
||||
{
|
||||
isHold = true;
|
||||
|
||||
UpdatePos();
|
||||
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
|
||||
SoundByte.PlayOneShotGame("frogPrincess/lean");
|
||||
princessAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
princessAnim.Play("idle", 1, 0);
|
||||
}
|
||||
|
||||
void HoldBarelyAnim()
|
||||
{
|
||||
isHold = true;
|
||||
|
||||
UpdatePos();
|
||||
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
|
||||
SoundByte.PlayOneShotGame("frogPrincess/lean");
|
||||
SoundByte.PlayOneShotGame("frogPrincess/7");
|
||||
princessAnim.DoScaledAnimationAsync("holdBarely", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("surpriseHoldBarely", 0.5f);
|
||||
}
|
||||
|
||||
void HoldMissAnim(double beat)
|
||||
{
|
||||
if (isPrepare)
|
||||
{
|
||||
isGone = true;
|
||||
|
||||
UpdatePos();
|
||||
SoundByte.PlayOneShotGame("frogPrincess/A");
|
||||
LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("fall", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("fallBackward", 0.5f);
|
||||
|
||||
Appear(beat + 0.5, false);
|
||||
}
|
||||
}
|
||||
|
||||
void HoldFastAnim(double beat)
|
||||
{
|
||||
if (!isHold && !isGone)
|
||||
{
|
||||
isGone = true;
|
||||
isPrepare = false;
|
||||
|
||||
UpdatePos();
|
||||
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
SoundByte.PlayOneShotGame("frogPrincess/lean");
|
||||
SoundByte.PlayOneShotGame("frogPrincess/A");
|
||||
princessAnim.DoScaledAnimationAsync("fallForward", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("surpriseFall", 0.5f);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.75, delegate
|
||||
{
|
||||
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("release", 0.5f);
|
||||
}),
|
||||
});
|
||||
|
||||
Appear(beat, false);
|
||||
}
|
||||
}
|
||||
|
||||
void JumpAnim(double beat)
|
||||
{
|
||||
isHold = false;
|
||||
|
||||
UpdatePos();
|
||||
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
|
||||
StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance));
|
||||
StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance));
|
||||
|
||||
SoundByte.PlayOneShotGame("frogPrincess/jump");
|
||||
LotusAnims[1].DoScaledAnimationAsync("jump", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("happy", 0.5f);
|
||||
}
|
||||
|
||||
void JumpBarelyAnim(double beat)
|
||||
{
|
||||
isHold = false;
|
||||
|
||||
UpdatePos();
|
||||
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
|
||||
StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance));
|
||||
StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance));
|
||||
|
||||
SoundByte.PlayOneShotGame("frogPrincess/jump");
|
||||
SoundByte.PlayOneShotGame("frogPrincess/7", beat + 0.5);
|
||||
LotusAnims[1].DoScaledAnimationAsync("jumpBarely", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("surpriseJumpBarely", 0.5f);
|
||||
}
|
||||
|
||||
void JumpMissAnim(double beat)
|
||||
{
|
||||
if (isHold && !isGone)
|
||||
{
|
||||
isHold = false;
|
||||
isGone = true;
|
||||
|
||||
UpdatePos();
|
||||
SoundByte.PlayOneShotGame("frogPrincess/A");
|
||||
LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("fall", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("fallForward", 0.5f);
|
||||
|
||||
Appear(beat, false);
|
||||
}
|
||||
}
|
||||
|
||||
void JumpFastAnim(double beat)
|
||||
{
|
||||
if (isHold && !isGone)
|
||||
{
|
||||
isHold = false;
|
||||
isGone = true;
|
||||
|
||||
UpdatePos();
|
||||
SoundByte.PlayOneShotGame("frogPrincess/jump");
|
||||
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
|
||||
StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance));
|
||||
StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance));
|
||||
frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
|
||||
princessAnim.Play("idle", 1, 0);
|
||||
|
||||
ParticleSystem spawnedParticle = Instantiate(splashEffect, transform);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.5, delegate
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogPrincess/A");
|
||||
spawnedParticle.PlayScaledAsync(0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 1, delegate
|
||||
{
|
||||
Destroy(spawnedParticle);
|
||||
}),
|
||||
});
|
||||
|
||||
Appear(beat, true);
|
||||
}
|
||||
}
|
||||
|
||||
public float moveDistance;
|
||||
public float moveTime;
|
||||
IEnumerator MoveCo(Transform thing, double beat, float length, float xValue)
|
||||
{
|
||||
float xPos = thing.localPosition.x;
|
||||
if (length > 0)
|
||||
{
|
||||
float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false);
|
||||
while (normalized <= 1f)
|
||||
{
|
||||
normalized = Conductor.instance.GetPositionFromBeat(beat, length);
|
||||
thing.localPosition = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, normalized), thing.localPosition.y);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
thing.localPosition = new Vector2(xPos + xValue, thing.localPosition.y);
|
||||
yield break;
|
||||
}
|
||||
void UpdatePos()
|
||||
{
|
||||
Vector3 lotusesPos = Lotuses.localPosition, leavesPos = Leaves.localPosition;
|
||||
|
||||
Lotuses.localPosition = new Vector2(0, lotusesPos.y);
|
||||
float newPosX = (leavesPos.x - 3) % 10.7f + 3;
|
||||
Leaves.localPosition = new Vector2(newPosX, lotusesPos.y);
|
||||
}
|
||||
|
||||
void Appear(double beat, bool frog = false)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.9, delegate
|
||||
{
|
||||
isGone = false;
|
||||
princessAnim.Play("idle", 0, 0);
|
||||
princessAnim.Play("idle", 1, 0);
|
||||
princessAnim.DoScaledAnimationAsync("appear", 0.5f);
|
||||
if (frog)
|
||||
{
|
||||
frogAnim.Play("idle", 0, 0);
|
||||
frogAnim.DoScaledAnimationAsync("appear", 0.5f);
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet)
|
||||
{
|
||||
bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet);
|
||||
|
||||
UpdateBackgroundColor();
|
||||
}
|
||||
private void UpdateBackgroundColor()
|
||||
{
|
||||
BGPlane.color = bgColorEase.GetColor();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta
Normal file
11
Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 13c47d7a5fef47f41b5e646e51746cd1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -283,6 +283,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrFreezeFrameLoader failed!");
|
||||
}
|
||||
|
||||
game = RvlFrogPrincessLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlFrogPrincessLoader failed!");
|
||||
}
|
||||
|
||||
game = NtrGleeClubLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue