Commit graph

44 commits

Author SHA1 Message Date
minenice55
74c17a7a14 remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
2a2e8fc620 start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55
e85210511b upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
3f7af6a0eb joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093 background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
2d4af47609 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
7509224289 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55
86c0e7eb0a recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
35ff6bdd45 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f277a131db finish effect 2022-08-03 16:14:37 -04:00
minenice55
e37de018cd kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9 hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55
d0c0041bd0 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55
a583529087 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a combo input 2022-07-28 22:09:48 -04:00
minenice55
859e719e3c start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
8680d13989 create classes 2022-07-27 18:35:18 -04:00
minenice55
5433b85e58 start karate man redo 2022-07-26 11:37:02 -04:00
Jenny Crowe
191ad42328
Merge pull request #50 from patataofcourse/karatemanfix
Fix Karate Joe's texture sheet shenanigans
2022-03-12 18:31:56 -07:00
patataofcourse
f9a166eff8 Fix Karate Joe's texture sheet shenanigans 2022-03-13 02:03:46 +01:00
Carson Kompon
752307fa64 Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Carson Kompon
7b36b8a73c Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Carson Kompon
c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe
eedde680f4 Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon
df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
80ec9a350b Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon
8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon
fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon
c48f2064f0 Import game icons 2022-01-15 17:52:53 -05:00
Starpelly
775fd7e580 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly
4c83f7fec0 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly
76ed0ee2e9 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly
2c2d43ac17 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly
fc3cb73bdf Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly
a52e883f3a Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly
5cbb182797 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly
88f13795a9 Karate Man started. 2021-12-29 01:52:48 -05:00