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df5a64622e
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock. |
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Animations | ||
Animations.meta | ||
karate_bg_0.png | ||
karate_bg_0.png.meta | ||
karate_bg_1.png | ||
karate_bg_1.png.meta | ||
karate_bg_2.png | ||
karate_bg_2.png.meta | ||
karate_bg_test.png | ||
karate_bg_test.png.meta | ||
karateman_bulbhit_fx_0.png | ||
karateman_bulbhit_fx_0.png.meta | ||
karateman_bulbhit_fx_1.png | ||
karateman_bulbhit_fx_1.png.meta | ||
karateman_main.png | ||
karateman_main.png.meta | ||
karateman_rockhit_part.png | ||
karateman_rockhit_part.png.meta |