* Lots of small things
Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement.
Split the regular pun and boing pun blocks.
Made the offset for Kosuke's voicelines adapt to the sound's pitch.
Made speech bubble positions randomized.
Made the "ready" animation play in autoplay if you're in touch mode.
Moved the window for when you're allowed to start holding for a slap in touch mode sooner.
* Minor-er things
Attempted and failed to get the "crowd noise interruption" in place.
Removed a log command.
Disabled bopping in the "boing" block sooner.
Fixed how the pun and boing blocks work on game switch.
* Even more minor things ™️
Shuffled around some things in the prefab to be more accurate to the original.
Finally moved the reference images out of the root assets folder
* Did somebody ask for more minor changes
Changed how the input method is called to prepare for random voicelines.
Made playback speed affect voice pitching (unless pitching is turned off in the block)
Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you)
* QoL tap mode thing
Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go
* No way is that more minor things
Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3)
Made whiffs detract from your score.
* Stuff
Added options for audience sounds and added practice crowd sounds.
Fixed Kasuke's pitching and split the "donaiyanen" voice line.
Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first)
* Crowd (still WIP)
Added the crowd and all the animations that are in vanilla.
Added a block for crowd animations.
Yeah basically just crowd implementation, extra goodies are yet to come.
* Crowd Stuff but More
Made bops low priority animations for the crowd.
Added the jumping animation holy fuck that was a headache please send hlep.
* removed WIP label
bc raffy and astrl and maddy bugged me about it
* Cool Stuff
Added the microphone and animated it using the "birds slide" block.
Added the sprite sheet for particles.
Implemented the feather particles during a slap.
* The Push
Optimized a bit of input code.
ADDED VOICELINES WOOOOO (with randomization)
* basic setup+inputs
this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.
* custom monkeys + more setup stuff
it's all coming together .
* a few tweaks
committing to update the spritesheet
* hi ev
* player stuff
* player anims
* particles
* more of prefab
* upscale for this sheet
* prefab more
* oops
* anims n stuff
* assign the stuff, a little bit of rotation
* better sheet
* balloon sheet
* particles
* Revert "particles"
This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.
* Revert "Revert "particles""
This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.
* fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
* anims for monkeys
* convert to dictionary
yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments
* oopps2
* tweaked particles
* inactive monkeys/custom monkeys + prefab fixes
they should work perfectly now, and the prefab should also need no further adjustment
hopefully...
* many animations
* click fixes
* the prefab needed One more adjustment
* oops again
hopefully the shadow is good now
* sheet adjustment
* all yellow anims done
* progress.
starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )
* open / close hole
* monkey spawning working better
* pink monkey anims
* clean slate
* gonna test something
* proper camera
* Camera movements done
* pink monkey sounds and a small bug fix
* clock arrow now moves
* gettin ready to spawn el monkeys
* monkeys should spawn now ig
* bug fixes
* oops
* monkeys appear added
* more fixes yahoo
* shadow tweak
* bug fixes
* zoom out beginnings
* hour more smooth
* smooth minute too
* it now zooms out lol
* middle monkey
* oopsie doopsie
* hot air balloon
* oops
* anim
* disappear fix
* ticks on input now
* prepare earlier
* tiny tweak
* oops again
* fixed the input bug
* holes
* middle monkey anims
* fixed layering
* zoom out tweaks and shadow movement
* camera tweak
* tweaks
* quad
* camera tweak
* quart
* inspcetor
* shadow correct
* Okay
* zoom out seperation
* instant
* balloon movement
* balloon fixed
* fixed particle
* icon
* fixed beataction parameters
* monkey watch camera refactor
run sourcegen
---------
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Nightwalks set up
* Play yan with balloons
* platformSetUp
* Platform handler fundamentals
* Count In Added
* small thing
* Got em inputs in nightwalk gba to work
* Platforms now spawn when there's no count-in
* He jumps now!
* Decreased platform count
* Height changes added
* Randomness for height changes
* Name changing
* Fixed a bug with no count in blocks
* Ok height changes should be flawless now
* No jumping added
* Umbrella and lollipop added
* Umbrella drum pattern added
* Fallyan :(
* Implemented falling :(
* Fixed drum patterns not working
* Fish implemented
* Fixed kick sound being weird
* 4 beat count in added
* Tweaked landing pos
* Walking Count-In added
* new sprites touched up anims
* oops1
* barely anims
* Implemented barelies into nightwalk gba
* Balloons have random positioning now
* New sounds and whiff/barely sounds
* Fall smear added
* Fixed issues with platform heights on gameswitches
* 24 platforms
* walk is normalized now
* Star scrolling functionality done
* Blink animations n stuff
* STARS BLINK NOW
* Force evolve added + tweaks
* Fixed stars not stopping + upped amount of stars
* End event setup
* Finding end blocks logic added
* end event functionality finished
* end platform anim
* fixed anim
* only stars on screen evolve
* 2 evolve by default
* End event fixes
* more blinking
* star blinks now and has string
* minor tweak
* fix to interaction between fish and end block
* tweaked dropdown values
* removed fish sound
* named some sprites in the spritesheet
* high jump and roll anims
* Roll sound should only play if valid
* Small fix to roll cue sound logic
* Another small fix to roll cue sound logic
* ok actually fixed roll sound
* roll platform added to jumpl platform prefab
* Roll cue platform visuals done
* Basic Roll Cue implemented
* flower
* umbrella
* barely for roll release
* OOPS
* smol fixes
* fixed visual stuff and added missing to rolls
* redid sheet, new anims
* slow walkin'
* adjustments
* oops
* adjusted smear
* improved interaction between roll and end block
* improved interaction between roll cue and platform heights
* 32 stars
* made the star boundary way smaller
* how was i this stupid
* fixed more interactions
* stack proof roll cue and also end block + roll cue fix
* Fixed things related to stars
* fixed no jumping not working with end block + roll
* nearing the final stages
* rolls counts for 2 jumps now
* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats
* made stage 2 stars bigger
* added destroy roll platform sprites
* update to new systems
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>