Slaith
|
531053cdd3
|
Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
|
2022-03-07 20:46:49 -08:00 |
|
Slaith
|
d2bc7d9871
|
Added inactive functions
I'm going to flesh it out more in the next commit
|
2022-03-02 13:59:35 -08:00 |
|
Carson Kompon
|
fe546873ac
|
Fork Lifter Event Merge
|
2022-03-01 14:27:08 -05:00 |
|
Braedon
|
be3c913c4e
|
Entity object parameters testing
|
2022-02-03 17:20:26 -05:00 |
|
Braedon
|
ce193bf572
|
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
|
2022-01-17 00:00:26 -05:00 |
|
Starpelly
|
88e2264d87
|
Karate Man Kick started
|
2022-01-01 13:54:17 -05:00 |
|
Starpelly
|
3840870684
|
Stars background + Camera zooming *UNFINISHED*
|
2021-12-25 20:04:23 -05:00 |
|
Starpelly
|
bd40c87b80
|
Spaceball swing + low ball throw + perspective camera
|
2021-12-25 07:16:40 -05:00 |
|
Starpelly
|
cb79307b46
|
Fixed ForkLifter hand grab bug
|
2021-12-23 22:36:16 -05:00 |
|
Starpelly
|
dab2379f68
|
Music sorting
|
2021-12-23 17:39:03 -05:00 |
|
Starpelly
|
5a9a2bcaae
|
Dynamic event manager
|
2021-12-22 19:08:35 -05:00 |
|
Starpelly
|
286c862197
|
Got rid of all hard-coded ForkLifter code from GameManager.
|
2021-12-20 23:38:59 -05:00 |
|
Starpelly
|
5d85d9d363
|
Proper namespaces
|
2021-12-20 20:10:49 -05:00 |
|