Commit graph

25 commits

Author SHA1 Message Date
Rapandrasmus
19973638a2 Monkey watch (#555)
* basic setup+inputs

this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.

* custom monkeys + more setup stuff

it's all coming together .

* a few tweaks

committing to update the spritesheet

* hi ev

* player stuff

* player anims

* particles

* more of prefab

* upscale for this sheet

* prefab more

* oops

* anims n stuff

* assign the stuff, a little bit of rotation

* better sheet

* balloon sheet

* particles

* Revert "particles"

This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.

* Revert "Revert "particles""

This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.

* fixed the watch outline + pink monkey prefab variant

the bccad really is a life saver

* anims for monkeys

* convert to dictionary

yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments

* oopps2

* tweaked particles

* inactive monkeys/custom monkeys + prefab fixes

they should work perfectly now, and the prefab should also need no further adjustment
hopefully...

* many animations

* click fixes

* the prefab needed One more adjustment

* oops again

hopefully the shadow is good now

* sheet adjustment

* all yellow anims done

* progress.

starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )

* open / close hole

* monkey spawning working better

* pink monkey anims

* clean slate

* gonna test something

* proper camera

* Camera movements done

* pink monkey sounds and a small bug fix

* clock arrow now moves

* gettin ready to spawn el monkeys

* monkeys should spawn now ig

* bug fixes

* oops

* monkeys appear added

* more fixes yahoo

* shadow tweak

* bug fixes

* zoom out beginnings

* hour more smooth

* smooth minute too

* it now zooms out lol

* middle monkey

* oopsie doopsie

* hot air balloon

* oops

* anim

* disappear fix

* ticks on input now

* prepare earlier

* tiny tweak

* oops again

* fixed the input bug

* holes

* middle monkey anims

* fixed layering

* zoom out tweaks and shadow movement

* camera tweak

* tweaks

* quad

* camera tweak

* quart

* inspcetor

* shadow correct

* Okay

* zoom out seperation

* instant

* balloon movement

* balloon fixed

* fixed particle

* icon

* fixed beataction parameters

* monkey watch camera refactor

run sourcegen

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:04:19 +00:00
ev
98233e174d Nightwalk GBA (#569)
* Nightwalks set up

* Play yan with balloons

* platformSetUp

* Platform handler fundamentals

* Count In Added

* small thing

* Got em inputs in nightwalk gba to work

* Platforms now spawn when there's no count-in

* He jumps now!

* Decreased platform count

* Height changes added

* Randomness for height changes

* Name changing

* Fixed a bug with no count in blocks

* Ok height changes should be flawless now

* No jumping added

* Umbrella and lollipop added

* Umbrella drum pattern added

* Fallyan :(

* Implemented falling :(

* Fixed drum patterns not working

* Fish implemented

* Fixed kick sound being weird

* 4 beat count in added

* Tweaked landing pos

* Walking Count-In added

* new sprites touched up anims

* oops1

* barely anims

* Implemented barelies into nightwalk gba

* Balloons have random positioning now

* New sounds and whiff/barely sounds

* Fall smear added

* Fixed issues with platform heights on gameswitches

* 24 platforms

* walk is normalized now

* Star scrolling functionality done

* Blink animations n stuff

* STARS BLINK NOW

* Force evolve added + tweaks

* Fixed stars not stopping + upped amount of stars

* End event setup

* Finding end blocks logic added

* end event functionality finished

* end platform anim

* fixed anim

* only stars on screen evolve

* 2 evolve by default

* End event fixes

* more blinking

* star blinks now and has string

* minor tweak

* fix to interaction between fish and end block

* tweaked dropdown values

* removed fish sound

* named some sprites in the spritesheet

* high jump and roll anims

* Roll sound should only play if valid

* Small fix to roll cue sound logic

* Another small fix to roll cue sound logic

* ok actually fixed roll sound

* roll platform added to jumpl platform prefab

* Roll cue platform visuals done

* Basic Roll Cue implemented

* flower

* umbrella

* barely for roll release

* OOPS

* smol fixes

* fixed visual stuff and added missing to rolls

* redid sheet, new anims

* slow walkin'

* adjustments

* oops

* adjusted smear

* improved interaction between roll and end block

* improved interaction between roll cue and platform heights

* 32 stars

* made the star boundary way smaller

* how was i this stupid

* fixed more interactions

* stack proof roll cue and also end block + roll cue fix

* Fixed things related to stars

* fixed no jumping not working with end block + roll

* nearing the final stages

* rolls counts for 2 jumps now

* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats

* made stage 2 stars bigger

* added destroy roll platform sprites

* update to new systems

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-28 06:03:53 +00:00
minenice55
c1415725ff change operation order for input checks 2024-01-25 15:11:43 -05:00
minenice55
6bb135a091 event caller refactoring
change operation order of minigame loading
2024-01-25 12:29:05 -05:00
minenice55
294cdf9a8e fix certain types of sounds firing a frame late 2024-01-24 00:17:35 -05:00
minenice55
2986563a78 adjust dj school mixer settings 2024-01-21 23:13:39 -05:00
minenice55
764a71cbe5 fix broken marker rendering 2024-01-21 20:18:55 -05:00
minenice55
a1e18d4f67 fix doubled input responses in some menus
decimal marker weights
2024-01-21 20:10:45 -05:00
minenice55
86d18d0590 default timing display is non-lazer
plan for future overlays?
2024-01-21 19:43:29 -05:00
minenice55
89da70002f implement #648 "properly"
try to fix weird performance regression in board meeting
2024-01-21 19:36:12 -05:00
minenice55
9d3ae6cd16 new memes 2024-01-21 18:10:23 -05:00
minenice55
291fabe197 do it in the editor too 2024-01-21 16:54:10 -05:00
minenice55
8b3bca35c7 no miss + skill star in judgement
fix potential crashes when exiting play
2024-01-21 16:50:05 -05:00
minenice55
8388a87cd7 fix weird edge case in toss boys autodispense
let beataction throw exceptions
2024-01-21 00:15:06 -05:00
minenice55
5b6b6b0e46 fix asset unloading jank with karate man 2024-01-20 23:59:26 -05:00
minenice55
686129071b rendertexture null check 2024-01-20 23:39:41 -05:00
minenice55
38595da87a update Jukebox version
fix issues with Judgement audio
2024-01-20 23:30:28 -05:00
minenice55
56fe1ed870 fix operation order issue with judgement 2024-01-20 00:24:23 -05:00
minenice55
478f77132b fix #631 2024-01-19 23:05:26 -05:00
minenice55
db6fd6c9fa fix #640 2024-01-19 21:46:21 -05:00
minenice55
e57eda7af6 fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
minenice55
ba02f2a56f de-static-ify game manager and conductor for minigame logic 2024-01-18 23:52:38 -05:00
minenice55
96af9cf90e minigame template 2024-01-18 23:39:20 -05:00
minenice55
99bb47cf1b also use sourcegen for controller loaders 2024-01-18 21:38:01 -05:00
minenice55
e262d051ba replace minigame loader reflection with source generator 2024-01-18 19:56:26 -05:00