* basic setup+inputs
this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.
* custom monkeys + more setup stuff
it's all coming together .
* a few tweaks
committing to update the spritesheet
* hi ev
* player stuff
* player anims
* particles
* more of prefab
* upscale for this sheet
* prefab more
* oops
* anims n stuff
* assign the stuff, a little bit of rotation
* better sheet
* balloon sheet
* particles
* Revert "particles"
This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.
* Revert "Revert "particles""
This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.
* fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
* anims for monkeys
* convert to dictionary
yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments
* oopps2
* tweaked particles
* inactive monkeys/custom monkeys + prefab fixes
they should work perfectly now, and the prefab should also need no further adjustment
hopefully...
* many animations
* click fixes
* the prefab needed One more adjustment
* oops again
hopefully the shadow is good now
* sheet adjustment
* all yellow anims done
* progress.
starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )
* open / close hole
* monkey spawning working better
* pink monkey anims
* clean slate
* gonna test something
* proper camera
* Camera movements done
* pink monkey sounds and a small bug fix
* clock arrow now moves
* gettin ready to spawn el monkeys
* monkeys should spawn now ig
* bug fixes
* oops
* monkeys appear added
* more fixes yahoo
* shadow tweak
* bug fixes
* zoom out beginnings
* hour more smooth
* smooth minute too
* it now zooms out lol
* middle monkey
* oopsie doopsie
* hot air balloon
* oops
* anim
* disappear fix
* ticks on input now
* prepare earlier
* tiny tweak
* oops again
* fixed the input bug
* holes
* middle monkey anims
* fixed layering
* zoom out tweaks and shadow movement
* camera tweak
* tweaks
* quad
* camera tweak
* quart
* inspcetor
* shadow correct
* Okay
* zoom out seperation
* instant
* balloon movement
* balloon fixed
* fixed particle
* icon
* fixed beataction parameters
* monkey watch camera refactor
run sourcegen
---------
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Nightwalks set up
* Play yan with balloons
* platformSetUp
* Platform handler fundamentals
* Count In Added
* small thing
* Got em inputs in nightwalk gba to work
* Platforms now spawn when there's no count-in
* He jumps now!
* Decreased platform count
* Height changes added
* Randomness for height changes
* Name changing
* Fixed a bug with no count in blocks
* Ok height changes should be flawless now
* No jumping added
* Umbrella and lollipop added
* Umbrella drum pattern added
* Fallyan :(
* Implemented falling :(
* Fixed drum patterns not working
* Fish implemented
* Fixed kick sound being weird
* 4 beat count in added
* Tweaked landing pos
* Walking Count-In added
* new sprites touched up anims
* oops1
* barely anims
* Implemented barelies into nightwalk gba
* Balloons have random positioning now
* New sounds and whiff/barely sounds
* Fall smear added
* Fixed issues with platform heights on gameswitches
* 24 platforms
* walk is normalized now
* Star scrolling functionality done
* Blink animations n stuff
* STARS BLINK NOW
* Force evolve added + tweaks
* Fixed stars not stopping + upped amount of stars
* End event setup
* Finding end blocks logic added
* end event functionality finished
* end platform anim
* fixed anim
* only stars on screen evolve
* 2 evolve by default
* End event fixes
* more blinking
* star blinks now and has string
* minor tweak
* fix to interaction between fish and end block
* tweaked dropdown values
* removed fish sound
* named some sprites in the spritesheet
* high jump and roll anims
* Roll sound should only play if valid
* Small fix to roll cue sound logic
* Another small fix to roll cue sound logic
* ok actually fixed roll sound
* roll platform added to jumpl platform prefab
* Roll cue platform visuals done
* Basic Roll Cue implemented
* flower
* umbrella
* barely for roll release
* OOPS
* smol fixes
* fixed visual stuff and added missing to rolls
* redid sheet, new anims
* slow walkin'
* adjustments
* oops
* adjusted smear
* improved interaction between roll and end block
* improved interaction between roll cue and platform heights
* 32 stars
* made the star boundary way smaller
* how was i this stupid
* fixed more interactions
* stack proof roll cue and also end block + roll cue fix
* Fixed things related to stars
* fixed no jumping not working with end block + roll
* nearing the final stages
* rolls counts for 2 jumps now
* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats
* made stage 2 stars bigger
* added destroy roll platform sprites
* update to new systems
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>