Commit graph

780 commits

Author SHA1 Message Date
minenice55
1ce9ec984e actually fix lockstep
fix game preloader not always preloading correctly
2024-05-14 00:39:59 +00:00
minenice55
cf13fd9038 fix that one lockstep bug
print program build string to log
2024-05-14 00:39:59 +00:00
minenice55
fab949c916 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:39:59 +00:00
minenice55
45d4483765 fix bugs related to timing windows
add ability to adjust timing window size per-input
made rockers suck less
2024-05-14 00:39:59 +00:00
minenice55
90b5956a74 tweak karate man's animator
remove debug print
2024-05-14 00:39:59 +00:00
minenice55
94eeb1b0f9 recursive collapsing properties
tweaks to fan club face poser
separate mouth and eye controls
2024-05-14 00:39:59 +00:00
minenice55
c330a54d1e set default version for karateman/bulb 2024-05-14 00:39:59 +00:00
AstrlJelly
a28ba8328d auto km bulb, fix dupe pixelize
oh ALSO THAT PLAY ANIM BUG GOT FIXED. YAY.
2024-05-14 00:39:59 +00:00
minenice55
9b90f7989e fan club face poser 2024-05-14 00:39:59 +00:00
minenice55
0d780850b5 fix issues with karate man consecutive punch animations
new AnimationHelper methods specifically for working with states in other layers
2024-05-14 00:39:59 +00:00
minenice55
1f9466f442 kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:39:59 +00:00
wookywok
10aeb2d716 also the updated script lmao 2024-05-10 21:25:26 +00:00
wookywok
cdfebc51b1 recolorable spaceball, sneaky spirits slowdown off by default, citra error mii 2024-05-10 15:59:14 +00:00
AstrlJelly
74f54df651 Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00
wookywok
4c34eb20ea Fixed Love Lab Hearts! (#905)
* Fixed Hearts(???????)

* """Fixed""" hearts

* Fixed Love Lab Hearts!

(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)

* Fixed furry animations to be more accurate
2024-05-08 19:25:22 +00:00
Mytiaoga
36a665c941 Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:13:55 +00:00
ThePurpleAnon
4eb336d394 Frog Hop (#900)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3
2024-05-01 04:02:06 +00:00
wookywok
f280e59314 Rhythm Test Text Update!!! (#898)
Rhythm Test GBA now has customizable text! This can only go well!

(Also it's fuckin audible now)
2024-04-29 15:10:34 +00:00
RaffyTaffy14
aa93a69dbd NIGHT WALK ASSET BUNDLES (#894)
YEAAAA NIGHT WALK ASSET BUNDLES
2024-04-28 03:46:01 +00:00
wookywok
945c17926b New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
2024-04-28 02:45:38 +00:00
wookywok
b189eb8895 More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture

- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant

* Added glow effect to charge animation
2024-04-23 14:57:27 +00:00
blank3times
0ce226fcbf Update Chameleon.cs (#891)
Make countin depend on length
2024-04-23 14:57:22 +00:00
wookywok
e96ce2f8b1 Airboarder is now More Recolorable! (#889)
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
2024-04-22 12:22:15 +00:00
wookywok
93f7d85198 Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:10:07 +00:00
wookywok
727ec7a3a1 Color Persistence for Nightly Games (#881)
Added color persistence between game switches for most of the games in the nightly that needed it:
- Basketball Girls
- Bouncy Road
- Chameleon
- Clap Trap
- Fillbots
- Frog Princess
- Sick Beats
- Sumo Brothers

Slot Monster has none yet, because its color changing is a little different lol
2024-04-19 19:16:16 +00:00
wookywok
1fd316ac94 Color Persistence for R1 games, also fixed lockstep color bug (#882)
Lockstep and Mr Upbeat now have color persistence between game switches. Also, Lockstep can now change colors on a game switch beat.
2024-04-19 19:16:10 +00:00
RaffyTaffy14
06afb421f4 Sumo Brothers Bug Fixes + More Customizability (#878)
* Bug Fixes + Recolorable BG

Fixed various bugs involving cueing in a Slap/Stomp from another game.
Also added a fully recolorable background using stolen code that I borrowed from Clap Trap.

* Force Slap / Stomp Event

Added a new event that allows you to play a slap/stomp input at any time with a bunch of customizability.
Changed the "Alternate Background" toggle for the Finishing Pose to persist across game switches.

* aisonaopisnfbe

kil da cod
2024-04-19 03:11:36 +00:00
wookywok
bc672ec5ec Fixed Toss Boys Ball Pop Prepare in Touch Mode (#876)
They didnt prepare in touch mode - it;s a holdover from when the ball pop was going to be a flick
2024-04-17 22:01:43 +00:00
フマジメ
e39868769f Bouncy Road Tweaks 2 (#870)
* fix anim new sprites

* fix pos

* background appearance

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 03:57:14 +00:00
フマジメ
048f6a6c0f Chameleon fixed (#871)
* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable

* flick
2024-04-16 03:57:11 +00:00
RaffyTaffy14
ce9a73207d Sumo brothers is FINISHED* (#867)
* Pose Backgrounds

The cool backgrounds that appear on a successful pose are now fully added.
Also implemented the new upscales.

* Stomp Camera Shake

The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos.

* Better Stomp Shake & Alternate BGs

Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types.

* Sumo Pose anims v4

Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig?

* Sumo Pose anims v4.5

Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important.

* New Icon

i made it myself

* Sumo Pose anims v4.9

You can now toggle if the blue sumo bro will throw his glasses on the finale pose.
Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in.

* Sumo Pose anims v5

D se dab

* Finalizing stuff

Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one

* Bug Fixed + Tweaks + Finish

Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded.
Tweaked all the BG sliding in animations to be accurate to the original game.
I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason.
I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in.

* Kill reference images

Removed ALL of the reference images from the files

there were like 135 images
2024-04-16 01:45:56 +00:00
フマジメ
a008fd547d Chameleon (#868)
* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable
2024-04-16 01:45:49 +00:00
フマジメ
f34e48f1b6 Basketball Girls (#858)
* wip

* Secretly fixed bugs in unrelated areas

* wip2

* wip3

* camera

* OK
2024-04-12 01:40:54 +00:00
フマジメ
2123c75c97 Bouncy Road (#854)
* Bouncy Road Stuff

yeah
-weirdly set up prefab so i can see animations side by side
- animations for the 3 podium things

we ball

* modified:   Assets/Resources/Games/bouncyRoad.prefab

* Preliminary stage of sorting according to the equation

* reached a point where it's functional

* miss curve

* proper spawn

* oops

* bounce sound avoid duplication

---------

Co-authored-by: GhostiGuy <srskok1@gmail.com>
Co-authored-by: GhostiGuy <156829475+GhostiGuy@users.noreply.github.com>
2024-04-12 01:40:52 +00:00
フマジメ
44b0f5b842 Glee Club fix (#860)
* gleeclub

* Add shorter instantiation and better C offset

---------

Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
2024-04-12 01:40:19 +00:00
wookywok
0514e34738 Made Nail Carpenter Half-Time! (#845)
* changed cues, added legacy support

* Added Legacy Scroll Speed
2024-04-09 13:43:56 +00:00
minenice55
ed60247a86 Update MrUpbeat.cs (#846) 2024-04-09 02:54:25 +00:00
minenice55
e2302216a2 Asset Loading Fix (#843)
* (hopefullyt) fix asset loading issue

* let mis-packed games load from res

timing display tweak

* fix initial pre-load not actually preloading needed games

fix mr upbeat metronome

* let's try this resyncing again
2024-04-09 02:01:18 +00:00
Kevin Kuhn
263855830f Correct the spelling and grammar of nightly games (#839)
* fix spelling and grammar errors in release 1 games

* fix nightly game text
2024-04-08 18:44:27 +00:00
Kevin Kuhn
d525a89039 fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:44:05 +00:00
EpicGamer2469
bef6fb2bbb Updates to note paramaters + some additional sound fixes (for r2) (#834)
* Note param stuff + some other fixes

* Stuff just for r2
2024-04-08 02:18:51 +00:00
ThePurpleAnon
8d275a9e89 Cleaning up those dang warnings (#826)
* done i think

wahoo

* this one too

lol
2024-04-07 21:25:54 +00:00
フマジメ
08daf1da41 Frog Princess (#830)
* wip

* wip 2

* wip3

* wip4

* Refactoring failed

* Delete unused using
2024-04-07 21:23:54 +00:00
minenice55
44d9ab096d Nail Carpenter Swing Support (#829)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt

* nail carpenter swing support
2024-04-07 04:56:37 +00:00
minenice55
fd1df6687e Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00
FancyEX
c22c23f974 Not Again (#825)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
2024-04-05 01:59:33 +00:00
フマジメ
4672297af8 Fillbots (#824)
* basic set up

* game prefab set up

* fillboy

* Medium bot falls down from da skyyyyyy

* animations! (fillbots)

* filler whiffs

* Medium bot anims

* Bots can be filled wow

* Bots move!!!!!

* Fixed hold length

* offbeats now work

* kaboom

* barelies for medium bot

* basic fix

* beyond

* Update Sprites

* Small Medium Large

* Bot Lamp

* blackout

* yet not implemented

* Filler Animation

* Fly Animation

* Stack to Left

* Update Sprites

* Color event

* refactoring

* minor fixes

* temporary icon

* Restart the stopped conveyor

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2024-04-05 01:28:09 +00:00
playinful
0894dc6efa Catch of the Day (bugfixes) (#814)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

* Bugfixes

Fixed a bug where fishes could be reeled in before the bite animation played and get stuck in the bite animation.
Fixed a bug where the count-in for the pausegill played at the incorrect time.
Fixed a bug where the threefish would cause a scene transition at the incorrect time.

* Crossfade close to done

* The Long Awaited Crossfade Update

* added sort key

* one last quick bugfix (hopefully)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-04-05 01:28:01 +00:00
playinful
45cbe1972b Mostly Bugfixes (#823)
UI tweaks:
- Removed "Clear Photo Cache" GameAction, added "Clear Previous Photos" parameter to the Car cues
- Rolled Move T.J., Rotate T.J., and Scale T.J. GameActions into a single GameAction
- Legacy functions still exist for remixes created on previous nightly builds

Bugs fixed:
- Fixed a bug where the spacing of slow cars would be incorrect after a game switch
- Made particles scale with tempo
  - Added functionality for respecting Rate over Distance in ParticleSystemHelpers
- Fixed a bug where the photo cache was not cleared after stopping playback of a remix.
- Fixed a bug where, upon showing photos, if the remix playback was stopped before the photos were removed from the screen, they would remain on the screen until playback started over.
- Removed an unnecessary call to Debug.Log that had been left in by mistake.
- Fixed a bug where cars' idle animations would play too slowly and at inconsistent timings.

Other refactorings:
- Created a "Car" MonoBehavior attached to both the NearCar and FarCar prefabs that handles the movement of cars, removing the need for the "QueuedCars" property of FreezeFrame.
- Added a failsafe in the ShowCrowd function for if the user indicates a crowd index that does not currently exist.
- Converted one SoundByte.PlayOneShot call into a MultiSound.Sound object.
2024-04-05 01:27:59 +00:00
minenice55
7ccc256eaf Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-30 02:52:14 +00:00