2021-12-25 06:22:09 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
|
|
|
|
namespace RhythmHeavenMania.Games.Spaceball
|
|
|
|
{
|
|
|
|
public class Spaceball : Minigame
|
|
|
|
{
|
2021-12-25 12:16:40 +00:00
|
|
|
public GameObject Ball;
|
2021-12-25 13:32:52 +00:00
|
|
|
public GameObject BallsHolder;
|
2021-12-25 12:16:40 +00:00
|
|
|
|
|
|
|
public GameObject Dispenser;
|
|
|
|
public GameObject Dust;
|
|
|
|
|
2021-12-26 01:04:23 +00:00
|
|
|
private float lastCamDistance;
|
2021-12-26 05:11:54 +00:00
|
|
|
private float currentZoomCamBeat;
|
|
|
|
private float currentZoomCamLength;
|
|
|
|
private float currentZoomCamDistance;
|
|
|
|
|
|
|
|
private int currentZoomIndex;
|
2021-12-26 01:04:23 +00:00
|
|
|
|
|
|
|
public Sprite[] Balls;
|
|
|
|
|
2021-12-26 05:11:54 +00:00
|
|
|
private List<Beatmap.Entity> allCameraEvents = new List<Beatmap.Entity>();
|
|
|
|
|
2021-12-28 07:38:55 +00:00
|
|
|
public Alien alien;
|
|
|
|
|
2021-12-25 12:16:40 +00:00
|
|
|
public static Spaceball instance { get; set; }
|
|
|
|
|
|
|
|
public override void OnGameSwitch()
|
|
|
|
{
|
2021-12-25 13:32:52 +00:00
|
|
|
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
|
|
|
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
2022-02-03 02:09:50 +00:00
|
|
|
GameCamera.instance.camera.orthographic = false;
|
2022-01-17 05:00:26 +00:00
|
|
|
|
|
|
|
if (EligibleHits.Count > 0)
|
|
|
|
EligibleHits.RemoveRange(0, EligibleHits.Count);
|
2021-12-25 12:16:40 +00:00
|
|
|
}
|
|
|
|
|
2021-12-26 05:11:54 +00:00
|
|
|
public override void OnTimeChange()
|
|
|
|
{
|
|
|
|
UpdateCameraZoom();
|
|
|
|
}
|
|
|
|
|
2021-12-25 12:16:40 +00:00
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
instance = this;
|
|
|
|
}
|
|
|
|
|
2021-12-26 05:11:54 +00:00
|
|
|
private void Start()
|
|
|
|
{
|
2022-02-04 03:25:18 +00:00
|
|
|
allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
|
|
|
|
|
|
|
|
UpdateCameraZoom(); // can't believe this shit actually works
|
2021-12-26 05:11:54 +00:00
|
|
|
}
|
|
|
|
|
2021-12-25 12:16:40 +00:00
|
|
|
private void Update()
|
2021-12-25 06:22:09 +00:00
|
|
|
{
|
2022-02-04 03:25:18 +00:00
|
|
|
if (allCameraEvents.Count > 0)
|
2021-12-25 12:16:40 +00:00
|
|
|
{
|
2022-01-14 00:35:41 +00:00
|
|
|
if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
|
2021-12-26 05:11:54 +00:00
|
|
|
{
|
2022-01-14 00:35:41 +00:00
|
|
|
if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat)
|
|
|
|
{
|
|
|
|
UpdateCameraZoom();
|
|
|
|
currentZoomIndex++;
|
|
|
|
}
|
2021-12-26 05:11:54 +00:00
|
|
|
}
|
2021-12-26 01:04:23 +00:00
|
|
|
|
2022-02-03 22:20:26 +00:00
|
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength);
|
2021-12-26 01:04:23 +00:00
|
|
|
|
2022-01-14 00:35:41 +00:00
|
|
|
if (normalizedBeat > Minigame.EndTime())
|
2021-12-30 12:17:22 +00:00
|
|
|
{
|
2022-02-04 03:25:18 +00:00
|
|
|
// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
|
2021-12-30 12:17:22 +00:00
|
|
|
}
|
2021-12-26 05:11:54 +00:00
|
|
|
else
|
|
|
|
{
|
2022-02-04 03:25:18 +00:00
|
|
|
if (currentZoomCamLength < 0)
|
2022-01-14 00:35:41 +00:00
|
|
|
{
|
2022-02-03 02:09:50 +00:00
|
|
|
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
|
2022-01-14 00:35:41 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat);
|
2022-02-03 02:09:50 +00:00
|
|
|
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
|
2022-01-14 00:35:41 +00:00
|
|
|
}
|
2021-12-26 05:11:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void UpdateCameraZoom()
|
2021-12-26 01:04:23 +00:00
|
|
|
{
|
2021-12-28 02:36:27 +00:00
|
|
|
if (allCameraEvents.Count == 0)
|
|
|
|
currentZoomCamDistance = -10;
|
|
|
|
|
2021-12-26 05:11:54 +00:00
|
|
|
if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
|
|
|
|
{
|
|
|
|
if (currentZoomIndex - 1 >= 0)
|
|
|
|
lastCamDistance = allCameraEvents[currentZoomIndex - 1].valA * -1;
|
|
|
|
else
|
2021-12-30 12:17:22 +00:00
|
|
|
{
|
|
|
|
if (currentZoomIndex == 0)
|
|
|
|
lastCamDistance = -10;
|
|
|
|
else
|
|
|
|
lastCamDistance = allCameraEvents[0].valA * -1;
|
|
|
|
}
|
2021-12-26 01:04:23 +00:00
|
|
|
|
2021-12-26 05:11:54 +00:00
|
|
|
currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
|
|
|
|
currentZoomCamLength = allCameraEvents[currentZoomIndex].length;
|
2021-12-26 01:04:23 +00:00
|
|
|
|
2021-12-26 05:11:54 +00:00
|
|
|
float dist = allCameraEvents[currentZoomIndex].valA * -1;
|
|
|
|
|
|
|
|
if (dist > 0)
|
|
|
|
currentZoomCamDistance = 0;
|
|
|
|
else
|
|
|
|
currentZoomCamDistance = dist;
|
|
|
|
}
|
2021-12-25 12:16:40 +00:00
|
|
|
}
|
|
|
|
|
2022-02-04 03:25:18 +00:00
|
|
|
public void OverrideCurrentZoom()
|
|
|
|
{
|
|
|
|
// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
|
|
|
|
}
|
|
|
|
|
2021-12-26 07:25:17 +00:00
|
|
|
public void Shoot(float beat, bool high, int type)
|
2021-12-25 12:16:40 +00:00
|
|
|
{
|
|
|
|
GameObject ball = Instantiate(Ball);
|
|
|
|
ball.transform.parent = Ball.transform.parent;
|
|
|
|
ball.SetActive(true);
|
|
|
|
ball.GetComponent<SpaceballBall>().startBeat = beat;
|
2021-12-26 07:25:17 +00:00
|
|
|
|
2021-12-26 01:04:23 +00:00
|
|
|
if (high)
|
2021-12-25 13:32:52 +00:00
|
|
|
{
|
|
|
|
ball.GetComponent<SpaceballBall>().high = true;
|
|
|
|
Jukebox.PlayOneShotGame("spaceball/longShoot");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Jukebox.PlayOneShotGame("spaceball/shoot");
|
|
|
|
}
|
2021-12-25 12:16:40 +00:00
|
|
|
|
2021-12-26 07:25:17 +00:00
|
|
|
if (type == 1)
|
2021-12-26 01:04:23 +00:00
|
|
|
{
|
|
|
|
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
|
|
|
|
}
|
|
|
|
|
2021-12-25 12:16:40 +00:00
|
|
|
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
|
2021-12-25 06:22:09 +00:00
|
|
|
}
|
2021-12-26 07:25:17 +00:00
|
|
|
|
2022-02-03 22:20:26 +00:00
|
|
|
public void PrepareDispenser()
|
|
|
|
{
|
|
|
|
Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
|
|
|
|
}
|
|
|
|
|
2021-12-26 07:25:17 +00:00
|
|
|
public void Costume(int type)
|
|
|
|
{
|
|
|
|
SpaceballPlayer.instance.SetCostume(type);
|
|
|
|
}
|
2021-12-25 06:22:09 +00:00
|
|
|
}
|
|
|
|
}
|