HeavenStudioPlus/Assets/Scripts/Games/KarateMan/Pot.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.KarateMan
{
public class Pot : PlayerActionObject
{
public float startBeat;
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public float createBeat;
[HideInInspector] public Animator anim;
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public GameObject Holder;
private GameObject newHolder;
public GameObject Sprite;
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public GameObject Shadow;
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public bool isThrown;
public bool isHit = false;
public float hitBeat;
private Vector3 lastPos;
private float lastShadowX;
public AnimationCurve hitCurve;
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public AnimationCurve hitCurveY;
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public AnimationCurve hitCurveX;
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public AnimationCurve missCurve;
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public AnimationCurve shadowCurve;
public AnimationCurve shadowCurveScale;
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public int type;
public string hitSnd;
private float hitLength;
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private float lastRot;
public bool kick;
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public float lastPotRot;
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public string throwAnim;
public bool combo;
public int comboIndex;
public Vector2 endShadowThrowPos;
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private void Start()
{
anim = GetComponent<Animator>();
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
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if (type == 2)
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hitLength = 14f;
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else
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hitLength = 14f;
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if (combo)
{
if (comboIndex == 0)
{
isEligible = true;
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleCombos);
}
else if (comboIndex == 5)
{
isEligible = true;
}
}
else
{
isEligible = true;
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
}
Sprite.GetComponent<SpriteRenderer>().enabled = false;
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}
private void Update()
{
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if (Conductor.instance.songPositionInBeats >= createBeat)
Sprite.GetComponent<SpriteRenderer>().enabled = true;
else
Sprite.GetComponent<SpriteRenderer>().enabled = false;
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float time2Destroy = Conductor.instance.GetLoopPositionFromBeat(createBeat, 4);
if (time2Destroy >= 1)
Destroy(this.gameObject);
if (isThrown)
{
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float animTime = 2.22000000002f;
float beatTime = 1f;
if (comboIndex == 5)
{
animTime = 2.27777777777f;
}
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, animTime);
anim.Play(throwAnim, 0, normalizedBeatAnim);
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anim.speed = 0;
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatTime);
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Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim));
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Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, endShadowThrowPos.x, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, endShadowThrowPos.y, shadowCurve.Evaluate(normalizedBeatAnim)));
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lastPos = Holder.transform.localPosition;
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lastPotRot = Holder.transform.eulerAngles.z;
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lastShadowX = Shadow.transform.localPosition.x;
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lastRot = Holder.transform.GetChild(0).eulerAngles.z;
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StateCheck(normalizedBeat);
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if (normalizedBeat > 1)
{
Sprite.GetComponent<SpriteRenderer>().sortingOrder = -20;
Shadow.GetComponent<SpriteRenderer>().sortingOrder = -30;
}
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}
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if (!isHit && !isThrown)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
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newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
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Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
}
if (kick == false)
{
if (isHit)
{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
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var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
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newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim)));
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Holder.transform.localPosition = new Vector3(x, y);
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
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Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim));
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// anim.Play("PotHit", 0, normalizedBeatAnim);
// anim.speed = 0;
}
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}
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else
{
if (isHit)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
}
}
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}
public void Hit()
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{
if (!kick)
{
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NewHolder();
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}
else if (kick)
{
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KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow);
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Destroy(this.gameObject);
}
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hitBeat = Conductor.instance.songPositionInBeats;
anim.enabled = false;
isThrown = false;
isHit = true;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
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}
public void Miss()
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{
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NewHolder();
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Holder.transform.parent = newHolder.transform;
hitBeat = Conductor.instance.songPositionInBeats;
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isHit = false;
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isThrown = false;
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anim.enabled = false;
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Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
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}
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private void NewHolder()
{
newHolder = new GameObject();
newHolder.transform.parent = this.gameObject.transform;
Holder.transform.parent = newHolder.transform;
}
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}
}