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- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
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- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
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- Assets/Scripts/Games/FirstContact/Translator.cs
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- Assets/Scripts/LevelEditor/TooltipGiver.cs
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- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
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- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
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- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
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- Assets/Scripts/StudioDance/Dancer.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
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- Assets/Scripts/Games/Lockstep/Lockstep.cs
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- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
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- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
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- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
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- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
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- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
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- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
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- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
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- Assets/Scripts/Games/TotemClimb/TCFrog.cs
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- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
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- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
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- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
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- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
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- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
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- Assets/Scripts/Games/Fireworks/Fireworks.cs
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- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
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- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
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2024-01-29 03:04:19 +00:00
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- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
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- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
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- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
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- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
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- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
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- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
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2024-02-13 13:37:06 +00:00
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- Assets/Scripts/Games/Manzai/Manzai.cs
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Sumo brothers (#706)
* Lockstep
fansodnason
* More Lockstep
Implemented the new sprites (still needs work). Added new Icon.
* More lockstep stuff
i have no clue
* Animation Tweaking
I fiddled around with numbers weeeeeeeeeeeeeeee
* Merge branch 'master' of https://github.com/RaffyTaffy14/HS
* Background
Has basic background
* End Pose Start
Adds the End Pose cue's tweeting sound (took so long but felt so cool)
* Inu Sensei Start
Inu Sensei added to scene. He can bop, crouch, or do neither
* Temp Sumo Brothers Icon
Made by Donfen
* Inu Sensei Tweeting
Inu Sensei now does his animation during the duration of the End Pose cue.
* Crouch Block Rework
Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance)
* Bop Block Rework
Bop block reworked to be a toggle. Also made a few minor tweaks to random things.
* Added the Brothers
The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo)
* Imported Upscaled Sumou_BG
Higher resolution background and Inu Sensei sprites.
* Imported REAL Upscaled Sumou_BG
oops
* Slap & Stomp Signals
the domg buncus and tink tonks
* Twiddling my Thumbs
Random, Insignificant changes to random things in the code
* idk
random cleanup after I finally got HS to not be in shambles
* more stuff
dunno
* Input for Pose
this should not have taken this long
* uh
waste of 4gb atm, need 4gb atm, may need this not atm
* Modernized Bops & WIP Stomps/Slaps
Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping
* quite honest i do not know
let's just update HS
* Prepare Slap Animation
Prepare Slap animation has been animated and implemented
* Sumo Prefab
some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion
* Slapping Animation v1
Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping.
* Stomping Animations
All stomp and stomp prepare animations are animated and coded into the game (except for the miss one)
* Slapping Animation v2
finally animated the alternate slapping animation where those sumo brothers slap with their other hand
* Slapping to Stomping Transition
Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines.
* Inu Sensei Complete
Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now
* Sumo Miss anims & more
Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs.
* Sumo Pose anims & more
Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs.
* Sumo Pose anims v2
Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR
* Random Bug Fixes
Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days.
* New Icon & Bug Fixes
Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon.
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
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- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
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- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
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- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
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- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
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2024-01-19 00:56:26 +00:00
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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