HeavenStudioPlus/Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using HeavenStudio.Util;
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using HeavenStudio.StudioDance;
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using TMPro;
namespace HeavenStudio.Editor
{
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public class CreditsLegalSettings : TabsContent
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{
private static int SecretCounter = 0;
private static bool SecretActive = false;
[SerializeField] private TextAsset creditsText;
[SerializeField] private TMP_Text creditsDisplay;
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[SerializeField] private GameObject secretObject;
private void Start()
{
SecretCounter = 0;
secretObject.SetActive(false);
}
public void OnClickCountUp()
{
SecretCounter++;
Debug.Log("SecretCounter: " + SecretCounter);
if (SecretCounter == 10)
{
secretObject.SetActive(true);
}
}
public void OnClickSecret()
{
if (SecretActive) return;
SecretActive = true;
SoundByte.PlayOneShot("applause");
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Debug.Log("Activating Studio Dance...");
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if (Editor.instance == null)
{
}
else
{
Editor.instance.StudioDanceManager.OpenDanceWindow();
}
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}
public void MakeSecretInactive()
{
SecretCounter = 0;
secretObject.SetActive(false);
SecretActive = false;
if (Editor.instance == null)
{
}
else
{
Editor.instance.StudioDanceManager.CloseDanceWindow();
}
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}
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public override void OnOpenTab()
{
creditsDisplay.text = creditsText.text;
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}
public override void OnCloseTab()
{
}
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}
}