Commit Graph

291 Commits

Author SHA1 Message Date
Matt Caughey a06515fbb9 Tweaked some decoration settings for the Promised Land. 2013-05-08 03:53:28 -04:00
Matt Caughey 615d39f033 Changed the moss texture again. 2013-05-07 23:59:53 -04:00
Matt Caughey e29dd66ce0 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-07 23:25:39 -04:00
Matt Caughey 37fb9e1370 Renamed the Yucca to Aloe. Changed moss item texture. 2013-05-07 23:25:14 -04:00
ted80-PC 61d0ec6635 fixed black sky in promised lands 2013-05-07 22:12:55 +02:00
ted80-PC e30df56595 disabled deco in promised lands 2013-05-07 22:09:10 +02:00
ted80-PC 9c17815e1a added layer zoom 2013-05-07 21:33:36 +02:00
ted80-PC 5fbd87c64a Changed some file names 2013-05-07 21:14:44 +02:00
ted80-PC 35cfe9a945 New promised lands generator 2013-05-07 21:05:50 +02:00
ted80-PC 31ac3911d5 New promised lands generator 2013-05-07 21:05:01 +02:00
ted80-PC 53283f7e64 started working on layer generator for promised lands 2013-05-07 20:33:31 +02:00
Amnet 94d64d53a8 Fixed ore dictionary 2013-05-07 20:21:23 +02:00
ted80-PC 443082cb9d moved some files 2013-05-07 20:08:35 +02:00
Amnet a71f794523 Fixed the offset for foliage.
Added some more Thermal Expansion compatibility.
2013-05-07 18:58:25 +02:00
Matt Caughey a4ee7e95a1 Added Polar biome in place of the old Ice Sheet biome. 2013-05-07 10:19:54 -04:00
Matt Caughey 111ed34276 Improved the Redwood Forest biome and thin redwood tree generation. 2013-05-07 09:10:33 -04:00
Matt Caughey bb72175452 Added white dandelions. 2013-05-07 07:31:20 -04:00
Matt Caughey a629c97c7c Tweaked the Fungi Forest. Fixed high grass generation in the Marsh. Removed Barley from blacksmith chests. Tweaked Poison Ivy texture. 2013-05-07 04:31:34 -04:00
Adubbz 65ff312ae0 Uncommented canBlockStay 2013-05-07 18:27:51 +10:00
Adubbz 043e749df4 Merged Amnet's changes that i missed 2013-05-07 18:24:45 +10:00
Adubbz 40c2847366 Fixed flowers/thorns once and for all 2013-05-07 18:19:09 +10:00
Adubbz f68fd802b9 Revert "Fixed the world gen for plants and flowers."
This reverts commit ca5b7b4fe8.
2013-05-07 17:43:37 +10:00
Matt Caughey f7ae70170f Tweaked some biomes. Changed the level of slowness mudballs give when hitting entities. 2013-05-07 00:41:56 -04:00
Amnet 0b8635fbf8 Added foliage offset 2013-05-07 03:06:20 +02:00
Matt Caughey ac6be03582 Started adding the dart blower. Added poison item. 2013-05-06 21:02:25 -04:00
Amnet ca5b7b4fe8 Fixed the world gen for plants and flowers. 2013-05-07 02:04:56 +02:00
Matt Caughey 960be72fe9 Changed the default biome size, distance between villages, and what biomes villages can spawn in. Added poison ivy to Ominous Woods. 2013-05-06 06:27:39 -04:00
Matt Caughey d3af5f7482 Added poison ivy to other biomes 2013-05-06 06:19:33 -04:00
Adubbz 8032a052d5 Removed unecessary { and } use 2013-05-06 20:11:52 +10:00
Adubbz 50969cb1bc Fixed poison ivy 2013-05-06 20:10:01 +10:00
Adubbz 4293e12f4f Work on making Posion Ivy actually poison mobs/the player 2013-05-06 20:04:16 +10:00
Matt Caughey 9120596b79 Added poison ivy, changed high grass (top) metadata value from 6 to 7. 2013-05-06 05:21:53 -04:00
Adubbz b5a8acfae8 Adjusted a few hitboxes. Didn't bother with them all, just the glaringly bad ones. 2013-05-06 18:33:07 +10:00
Adubbz fd6f243456 Fixed BOPFlower checks on World Gen 2013-05-06 17:41:57 +10:00
Adubbz dbf3241b55 Moved BOPCrossIntegration to PostInit (Using Annotations this time!) 2013-05-06 17:11:55 +10:00
Matt Caughey 8b54bb7f66 Finished up what needed to be done with the reeds. Added 2 new mushrooms (Portobello and Blue Milk Cap). 2013-05-06 01:58:23 -04:00
Amnet ebc99f5eb4 Fixed the reeds. 2013-05-05 19:15:49 +02:00
Matt Caughey 8c044949c3 Started adding a new reed plant 2013-05-05 11:45:04 -04:00
ted b523e07b67 Update mcmod.info 2013-05-05 09:27:38 +03:00
Adubbz 62267f5dc8 Merged Forstride's BlockBOPFlower changes 2013-05-05 11:34:32 +10:00
Adubbz 4348490256 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-05 11:27:47 +10:00
Adubbz 52cb252d6f Attempted to properly fix yucca flowers on hard dirt 2013-05-05 11:23:54 +10:00
Matt Caughey 3d4037b544 Made some changes to the Lush Desert 2013-05-04 21:21:08 -04:00
Adubbz 62a45a1baf Made yuccas properly generate in the Canyon 2013-05-05 10:34:46 +10:00
Matt Caughey 32a2940081 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-04 20:06:44 -04:00
Matt Caughey 16eb2a2ea6 Changed around the Canyon biome a bit. 2013-05-04 20:06:17 -04:00
Adubbz 0057913fdd Adjusted humidity of the Heathland and Fen 2013-05-05 09:56:28 +10:00
Adubbz 705105c3e6 Fixed cattail dupe drops on sheared 2013-05-05 09:52:26 +10:00
Adubbz 09f287dada Fixed High Cattail pickblock 2013-05-05 09:52:06 +10:00
Adubbz 59717f6170 Fixed willow colouring 2013-05-05 09:51:19 +10:00
Adubbz c5251b6274 Fire now burns infinitely on ash 2013-05-05 09:50:42 +10:00
Adubbz 59423de96b Updated Forestry API 2013-05-05 09:50:16 +10:00
Adubbz 07e0611b0a Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-04 20:10:08 +10:00
Adubbz cfe73c2225 Minor tweaks to High Grass and High Cattail 2013-05-04 20:09:29 +10:00
Matt Caughey 561652be8a Added high cattails to other swampy biomes. 2013-05-04 04:58:05 -04:00
Adubbz 73eca33198 Fixed cattail crash, hitboxes for High Grass and High Cattail no longer take up both blocks 2013-05-04 18:33:28 +10:00
Matt Caughey 357142bd6b Work in progress high cattails. Ran into a NullPointerException and need some help fixing it. 2013-05-04 02:44:17 -04:00
Matt Caughey 11aaf4091b Added Yucca flower that generates in desert biomes 2013-05-03 18:28:11 -04:00
Adubbz a508261cf8 Revert Forstride's derp 2013-05-03 23:00:44 +10:00
Matt Caughey d880bd5f61 Setting up SourceTree, yet againn 2013-05-03 08:42:16 -04:00
Matt Caughey bc9bd3bda5 The rudder moves when I turn the wheel. 2013-05-03 06:39:32 -04:00
Adubbz dffcb15204 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-03 17:01:04 +10:00
Adubbz 8d7937def6 Updated to 1.5.2. Not exactly necessary as we are covered by SRG Names, but still a good thing to do 2013-05-03 17:00:20 +10:00
Amnet 53de38ad99 Fixed issue #41. 2013-05-02 20:29:59 +02:00
Adubbz 524eaf27d7 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-01 20:32:45 +10:00
Adubbz 0585d09cbf Removed useless gitignores and gitattributes, removed new the sky colour from the new Jungle Biome. 2013-05-01 20:26:49 +10:00
Amnet ca70475c5d Added the choice of village biomes to the config. 2013-05-01 12:15:03 +02:00
Adubbz c48d3c8f4d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-01 19:24:25 +10:00
Adubbz ef4dd081cc Adjusted Bamboo Forests to Forstride's liking 2013-05-01 19:23:58 +10:00
Amnet 5e1f83ac34 Finished the thaumcraft aspects. 2013-05-01 11:15:16 +02:00
Amnet 86cde9b500 Fixed placing of mangrove and holy saplings. 2013-05-01 10:59:00 +02:00
Amnet 3696e24901 Fixed BOP items. 2013-05-01 02:55:18 +02:00
Amnet 2dc2662e1d Fixed Red Rock. 2013-05-01 02:39:34 +02:00
Amnet f9610f1c2c Fixed the config option for adding biomes to vanilla world types. 2013-05-01 01:06:05 +02:00
Amnet cc2f9f8f87 Fixed leaves decay. 2013-04-30 18:08:42 +02:00
ted80-PC 8a6422d8af Added enhanced biomes to bwg4 api 2013-04-30 13:12:01 +02:00
ted 4f85088533 Update BOPConfiguration.java 2013-04-29 21:22:44 +03:00
Amnet 4bb75c9e8a Fixed my own derp with the recipes using ore dictionary. 2013-04-29 16:06:18 +02:00
Amnet 7dc1a1c442 Merge remote-tracking branch 'origin/master' 2013-04-28 20:06:43 +02:00
Amnet 7c8414581f Made some crafting recipes obey the Ore Dictionary.
Fixed the jungle biome issue.
2013-04-28 19:37:12 +02:00
Amnet 325ac1eb0c Added Witch Huts, Jungle and Desert Temples to some of the biomes in BOP
World Type.
2013-04-28 13:54:04 +02:00
Adubbz 2d0cdadbd0 Moved all integration to init instead of post init. Post init was just fucking everything up 2013-04-28 15:53:45 +10:00
Adubbz 9d8e5cbca5 Fixed Thaumcraft aspects, huzzah! 2013-04-28 13:09:58 +10:00
Adubbz 26b86f7403 Finished pff the Thaumcraft aspects, may be a few things missing, but it's definately up to a pretty good tsandard 2013-04-28 11:04:17 +10:00
Adubbz 4ec2e3065d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-28 09:45:59 +10:00
Adubbz 4195f72861 Added aspects for some misc blocks 2013-04-28 09:45:39 +10:00
Amnet 9a47fb67c8 Blocks added to Forestry backpacks. 2013-04-28 00:05:54 +02:00
Amnet 9b1041ad63 Fixed adding biomes for world types.
BOP biomes now accessible in Large Biomes World Type.
Biome size is now specific to only BOP World Type.
2013-04-27 15:37:08 +02:00
Adubbz 52a42f8d3d Added terrain blocks to the Forestry Global Manager 2013-04-27 17:36:12 +10:00
Adubbz 4920f35504 Updated the name of the BOP record, as per the request of Forstride 2013-04-27 07:40:28 +10:00
Adubbz 62c4917aa4 Updated bopdisc.ogg (courtesy of Forstride) 2013-04-26 21:20:05 +10:00
Adubbz 14fad6d63a Added aspects for saplings 2013-04-26 13:21:17 +10:00
Adubbz 780cd313dc Added aspects to leaves and some random placer items 2013-04-26 12:43:38 +10:00
Adubbz f4190c9e88 Adjusted changelog, added Thaumcraft aspects to planks 2013-04-26 10:37:49 +10:00
Adubbz 02d3fc104b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-26 06:40:34 +10:00
Adubbz 77a6f3d3ed Added planks to BlockReferences and started on items in Thaumcraft Integration 2013-04-26 06:39:46 +10:00
Amnet e206c8a2c2 Finished ID usage reduction.
Renamed texture files to be more adequate to in-game names. 
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet f05287a236 Tweaked the generation of Cattail. 2013-04-25 12:49:08 +02:00
Amnet fb1c0b362a Added configurable spawn distance between villages in BOP World Type
Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet 5e6c5f4d06 Added hardcoded foliage colors 2013-04-25 08:35:53 +02:00