Commit graph

291 commits

Author SHA1 Message Date
Adubbz
c5251b6274 Fire now burns infinitely on ash 2013-05-05 09:50:42 +10:00
Adubbz
59423de96b Updated Forestry API 2013-05-05 09:50:16 +10:00
Adubbz
07e0611b0a Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-04 20:10:08 +10:00
Adubbz
cfe73c2225 Minor tweaks to High Grass and High Cattail 2013-05-04 20:09:29 +10:00
Matt Caughey
561652be8a Added high cattails to other swampy biomes. 2013-05-04 04:58:05 -04:00
Adubbz
73eca33198 Fixed cattail crash, hitboxes for High Grass and High Cattail no longer take up both blocks 2013-05-04 18:33:28 +10:00
Matt Caughey
357142bd6b Work in progress high cattails. Ran into a NullPointerException and need some help fixing it. 2013-05-04 02:44:17 -04:00
Matt Caughey
11aaf4091b Added Yucca flower that generates in desert biomes 2013-05-03 18:28:11 -04:00
Adubbz
a508261cf8 Revert Forstride's derp 2013-05-03 23:00:44 +10:00
Matt Caughey
d880bd5f61 Setting up SourceTree, yet againn 2013-05-03 08:42:16 -04:00
Matt Caughey
bc9bd3bda5 The rudder moves when I turn the wheel. 2013-05-03 06:39:32 -04:00
Adubbz
dffcb15204 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-03 17:01:04 +10:00
Adubbz
8d7937def6 Updated to 1.5.2. Not exactly necessary as we are covered by SRG Names, but still a good thing to do 2013-05-03 17:00:20 +10:00
Amnet
53de38ad99 Fixed issue #41. 2013-05-02 20:29:59 +02:00
Adubbz
524eaf27d7 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-01 20:32:45 +10:00
Adubbz
0585d09cbf Removed useless gitignores and gitattributes, removed new the sky colour from the new Jungle Biome. 2013-05-01 20:26:49 +10:00
Amnet
ca70475c5d Added the choice of village biomes to the config. 2013-05-01 12:15:03 +02:00
Adubbz
c48d3c8f4d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-01 19:24:25 +10:00
Adubbz
ef4dd081cc Adjusted Bamboo Forests to Forstride's liking 2013-05-01 19:23:58 +10:00
Amnet
5e1f83ac34 Finished the thaumcraft aspects. 2013-05-01 11:15:16 +02:00
Amnet
86cde9b500 Fixed placing of mangrove and holy saplings. 2013-05-01 10:59:00 +02:00
Amnet
3696e24901 Fixed BOP items. 2013-05-01 02:55:18 +02:00
Amnet
2dc2662e1d Fixed Red Rock. 2013-05-01 02:39:34 +02:00
Amnet
f9610f1c2c Fixed the config option for adding biomes to vanilla world types. 2013-05-01 01:06:05 +02:00
Amnet
cc2f9f8f87 Fixed leaves decay. 2013-04-30 18:08:42 +02:00
ted80-PC
8a6422d8af Added enhanced biomes to bwg4 api 2013-04-30 13:12:01 +02:00
ted
4f85088533 Update BOPConfiguration.java 2013-04-29 21:22:44 +03:00
Amnet
4bb75c9e8a Fixed my own derp with the recipes using ore dictionary. 2013-04-29 16:06:18 +02:00
Amnet
7dc1a1c442 Merge remote-tracking branch 'origin/master' 2013-04-28 20:06:43 +02:00
Amnet
7c8414581f Made some crafting recipes obey the Ore Dictionary.
Fixed the jungle biome issue.
2013-04-28 19:37:12 +02:00
Amnet
325ac1eb0c Added Witch Huts, Jungle and Desert Temples to some of the biomes in BOP
World Type.
2013-04-28 13:54:04 +02:00
Adubbz
2d0cdadbd0 Moved all integration to init instead of post init. Post init was just fucking everything up 2013-04-28 15:53:45 +10:00
Adubbz
9d8e5cbca5 Fixed Thaumcraft aspects, huzzah! 2013-04-28 13:09:58 +10:00
Adubbz
26b86f7403 Finished pff the Thaumcraft aspects, may be a few things missing, but it's definately up to a pretty good tsandard 2013-04-28 11:04:17 +10:00
Adubbz
4ec2e3065d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-28 09:45:59 +10:00
Adubbz
4195f72861 Added aspects for some misc blocks 2013-04-28 09:45:39 +10:00
Amnet
9a47fb67c8 Blocks added to Forestry backpacks. 2013-04-28 00:05:54 +02:00
Amnet
9b1041ad63 Fixed adding biomes for world types.
BOP biomes now accessible in Large Biomes World Type.
Biome size is now specific to only BOP World Type.
2013-04-27 15:37:08 +02:00
Adubbz
52a42f8d3d Added terrain blocks to the Forestry Global Manager 2013-04-27 17:36:12 +10:00
Adubbz
4920f35504 Updated the name of the BOP record, as per the request of Forstride 2013-04-27 07:40:28 +10:00
Adubbz
62c4917aa4 Updated bopdisc.ogg (courtesy of Forstride) 2013-04-26 21:20:05 +10:00
Adubbz
14fad6d63a Added aspects for saplings 2013-04-26 13:21:17 +10:00
Adubbz
780cd313dc Added aspects to leaves and some random placer items 2013-04-26 12:43:38 +10:00
Adubbz
f4190c9e88 Adjusted changelog, added Thaumcraft aspects to planks 2013-04-26 10:37:49 +10:00
Adubbz
02d3fc104b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-26 06:40:34 +10:00
Adubbz
77a6f3d3ed Added planks to BlockReferences and started on items in Thaumcraft Integration 2013-04-26 06:39:46 +10:00
Amnet
e206c8a2c2 Finished ID usage reduction.
Renamed texture files to be more adequate to in-game names. 
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet
f05287a236 Tweaked the generation of Cattail. 2013-04-25 12:49:08 +02:00
Amnet
fb1c0b362a Added configurable spawn distance between villages in BOP World Type
Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet
5e6c5f4d06 Added hardcoded foliage colors 2013-04-25 08:35:53 +02:00
Amnet
26c8eb2679 Fixed how the saplings grow 2013-04-25 01:31:48 +02:00
Amnet
ff149f05a0 Fixed mudballs in dispensers (had to move to separate ID)
Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz
10326d1396 Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily 2013-04-24 13:13:22 +10:00
Adubbz
2e69ff3714 Renamed duplicte saplings 2013-04-24 07:04:57 +10:00
Adubbz
e23d1cec4b Revert naming change to planks, inconsistant plus breaks textures 2013-04-24 06:49:47 +10:00
Amnet
5e19939047 Reduced IDs a little more. 2013-04-23 15:03:29 +02:00
Amnet
c853d692a1 Cleaned up configuration. Some refactoting. 2013-04-23 12:35:29 +02:00
Adubbz
4387e43847 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 11:56:43 +10:00
Adubbz
79e9289b50 Added and changed a few Biome Dictionary types 2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829 Fixed spelling derp 2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf Turning back on beaches in origin valley. 2013-04-23 01:37:49 +02:00
Adubbz
b7c71ba3a8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 08:21:13 +10:00
Adubbz
f0d7ba6ee4 Gave the different types of Autumn and Cherry leaves different names 2013-04-23 08:20:28 +10:00
ted
d6880c78b7 Added Biome Dictionary 2013-04-22 23:46:38 +03:00
Adubbz
9013e314a3 Added the option to disable ocean generation 2013-04-23 06:28:21 +10:00
Amnet
8abccb9e3f Some fixes here and there. Refactoring the code. 2013-04-22 18:14:07 +02:00
Adubbz
d8131a04db Removed debug from testing the fix for resources on the desktop 2013-04-22 22:49:30 +10:00
Adubbz
b00f7e71dd Fixed missing texture error 2013-04-22 22:48:57 +10:00
Adubbz
2a6f6c3951 Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc)) 2013-04-22 22:33:07 +10:00
Adubbz
0af3f744ef Made BoP saplings work in the Forestry fermenter 2013-04-22 21:00:57 +10:00
Amnet
1d49f953bb Nerfed the growth rate of apples.
Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz
be1a80107a Removed a bunch of side-onlys that were causing a server crash 2013-04-22 16:51:39 +10:00
Adubbz
1e20a0e961 Fixed an issue causing sound files to be created on the desktop 2013-04-22 12:21:54 +10:00
Adubbz
e7edbaff83 Updated version number, shut SourceTree up about needing to push changes that have already occured 2013-04-22 11:16:28 +10:00
Adubbz
34533a2c02 Cleaned up the Block IDs in the config file 2013-04-22 11:13:36 +10:00
Adubbz
352b0d09b7 Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place 2013-04-22 11:11:56 +10:00
Amnet
d33d7d4fbf Fixed willow generation. 2013-04-21 23:17:30 +02:00
Amnet
d4dcf00f9f Items done 2013-04-21 22:18:43 +02:00
Amnet
904181c734 Clearing up some items (Bamboo, Moss) 2013-04-21 17:20:28 +02:00
Amnet
dcdd216e63 Everything should now generate properly. 2013-04-21 14:58:50 +02:00
Amnet
f581bdc38b Done all the placement requirements for flowers, plants and grass. 2013-04-20 22:38:33 +02:00
Amnet
5a8adb1dc8 Fixed fancy/fast graphic on leaves.
Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00
ted80-PC
2051109dd9 fixed bwg4 support 2013-04-20 19:35:17 +02:00
Amnet
29706fbd03 Fixed placing of plants.
Fixed texture icons for barley and cattail.
2013-04-20 16:42:46 +02:00
Amnet
42a6f82010 Fixed wood names.
Fixed bonemeal use.
2013-04-20 14:18:54 +02:00
ted80-PC
f1fabb9da2 tried adding bwg4 api but it doesn't work :( 2013-04-20 13:55:39 +02:00
Adubbz
f62d7ae8a5 Adjusted high grass texture 2013-04-20 14:56:31 +10:00
Amnet
e9abae1e5c Fixed the bounding boxes for high grass and rendering of the leaves. 2013-04-20 05:21:46 +02:00
Amnet
8aef7b553c Cleaning up the code. 2013-04-20 04:23:01 +02:00
Adubbz
8bbc30dd2e All Biomes O Plenty leaves are now instantly destroyed by shears 2013-04-20 12:07:00 +10:00
Adubbz
4e4fa7b3d3 Added an API for changing the speed of shears against blocks 2013-04-20 11:42:26 +10:00
Amnet
eddef226e0 Finished reducing all the IDs - time to start bugfixing and finishing
it.
2013-04-20 03:26:09 +02:00
Adubbz
8969a7c963 Removed unecessary code 2013-04-19 19:38:44 +10:00
Adubbz
eb151610f3 Entity API, ditched ModLoader naming scheme for the Biomes O Plenty main class 2013-04-19 19:35:26 +10:00
Adubbz
1e75cdb130 Moved everything else out of mod_BiomesOPlenty.class, all that is remaining is declarations for things that don't really need a seperate class or classes that declare other things 2013-04-19 18:33:35 +10:00
Adubbz
bdfda4dd05 Changed achievements to be enabled by default 2013-04-19 06:21:07 +10:00
Amnet
17cb0310d8 Generic blocks that have one texture file. 2013-04-18 21:29:40 +02:00
Amnet
d94a69b0f3 Fixed registering stuff as furnace fuel 2013-04-18 14:32:48 +02:00
Amnet
60e6067961 Fix for Achievements 2013-04-18 08:42:40 +02:00
Amnet
d1e265039f Finished up stairs and rocks. 2013-04-18 00:35:17 +02:00
Adubbz
3779ed7a14 Updated Forestry API 2013-04-17 10:16:21 +10:00
Adubbz
6984125bee Fixed the blocks, hopefully there are no crashes anymore :) 2013-04-17 10:09:59 +10:00
Adubbz
5d568b5a83 Rough update to Forge 656, only thing that needs work is crashes due to block textures 2013-04-17 09:34:18 +10:00
Amnet
b4200c9a4d Giant petals, Barley, Cattail, Algae and Clovers 2013-04-17 00:48:15 +02:00
Amnet
8327a881da Saplings! 2013-04-16 14:57:04 +02:00
Amnet
5a96e56158 A little fix for the previous commit 2013-04-16 10:45:18 +02:00
Amnet
74472de756 Renamed packages - I think it's better that way. 2013-04-16 10:19:59 +02:00
Adubbz
a20d5759e3 Package rename, added mcmod.info and the logo file to the repo, gave proper credit in the Readme.md and mcmod.info 2013-04-16 16:43:45 +10:00
Amnet
82a2579b61 Plants and grass. 2013-04-16 01:55:45 +02:00
Adubbz
872b9955c1 Shutting eclipse git up about random files 2013-04-15 20:55:41 +10:00
Adubbz
df017f2843 Moved the Wanted Future Mod Compatibility file to a better location 2013-04-15 20:51:09 +10:00
Adubbz
a0c7e13a3f Added a list for mod compatibility wanted in the future 2013-04-15 20:47:34 +10:00
Amnet
1cfa192433 Started API for blocks.
Logs, Planks, Slabs, Stairs, Leaves and Flowers are working.
2013-04-15 12:11:10 +02:00
Amnet
f430e8dd3d Compressed Logs and Slabs.
Reworked stairs a bit, still need some fixing.
2013-04-15 01:11:00 +02:00
Adubbz
0337edec5e Changed default ids to be compatible with mocreatures 2013-04-14 11:54:06 +10:00
Amnet
b942946df1 Compressing Leaves 2013-04-14 02:23:46 +02:00
Amnet
2c931fa8f4 Compression continues - Flowers 2013-04-14 00:16:42 +02:00
Amnet
cd8dac3c8c Started slowly working on compressing blocks to use less IDs. 2013-04-13 17:07:23 +02:00
Amnet
72bfd8af9d Changed various things to use IShearable.
Also some grass now can be replaced with blocks just like the vanilla
one.
2013-04-13 03:58:30 +02:00
Amnet
c8f9b76d3c Fixed sapling bugs 2013-04-11 21:17:31 +02:00
ted
ed477e7e3f Changed default biome ids 2013-04-11 20:59:29 +03:00
Adubbz
5c696f3744 Merged remote-tracking branch 'origin/master' 2013-04-11 16:16:24 +10:00
Adubbz
0d05a11810 Bamboo leaves now drop bamboo saplings 2013-04-11 10:20:43 +10:00
Adubbz
604d875f22 Added bamboo saplings, bonemeal now creates the appropriate giant flowers when used on red and yellow flowers 2013-04-11 08:15:14 +10:00
Amnet
ae8be6fed8 Removed wrong recipe for mossy cobblestone. 2013-04-10 17:24:42 +02:00
Amnet
f1e6102888 Refactored code a little - moved stuff around/removed some
warnings/changed some names.
Corrected Forestry Integration part.
2013-04-10 17:13:12 +02:00
Adubbz
813c7b8ffc Made Amnet's change actually work :P 2013-04-10 22:42:11 +10:00
Amnet
0bc2d498f8 Merge remote-tracking branch 'origin/master' 2013-04-10 08:09:59 +02:00
Amnet
90586fd7f6 Quick change so there is no need to include the Forestry API in the
released version.
2013-04-10 08:09:16 +02:00
Adubbz
d5ec702afb Fixed server crash with mudballs for real this time 2013-04-10 15:33:51 +10:00
Adubbz
1e3eab38b0 Fixed server crash with mudballs, fixed forestry beehive spawning as well as giving biomes appropriate temperatures 2013-04-10 13:35:11 +10:00
Adubbz
94bab1f63f Fixed an odd few optional compile errors, because, why not? 2013-04-10 11:14:41 +10:00
Amnet
794b53ae55 Beginnings of an API - Biomes done 2013-04-09 23:26:24 +02:00
Amnet
2ec8927bf9 Fixed a bug with Promised Lands not using the ID from the config file 2013-04-09 17:25:04 +02:00
Amnet
518e3c19a7 Fixed placing Moss, TreeMoss and Willow.
TreeMoss and Willow are now using IShearable interface.
2013-04-09 16:55:50 +02:00
Adubbz
14148242ad Cured tree cancer. i.e. Fixed trees not generating in the Mystic grove 2013-04-09 08:12:56 +10:00
Amnet
d54ad4acd6 Changed previous fix by Adubbz for slabs.
Now it's done using ItemBlocks.
2013-04-08 21:27:45 +02:00
Adubbz
63f4f7abf6 Fixed crash on right clicking on slabs with nothing in your hand 2013-04-07 18:22:52 +10:00
Amnet
9b2eb5f2c5 Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary 2013-04-07 01:52:09 +02:00
Amnet
d6afcf50d2 Fixed the textures for logs to display according to their orientation 2013-04-07 00:41:24 +02:00
Adubbz
9b2ad6f701 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-07 08:24:10 +10:00
Adubbz
ae0e250891 Made the enderporter only work in the overworld 2013-04-07 08:23:37 +10:00
Amnet
c3e23b87bc Changed the leaves blocks to use the IShearable interface.
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
2013-04-06 22:01:43 +02:00
Adubbz
7bea89c24f Fixed bonemeal and holy grass dependancies on Holy and Magic saplings 2013-04-06 23:01:50 +11:00
Adubbz
8c1984c967 Bonemeal now only reacts to mangrove saplings when they are on sand 2013-04-06 22:40:41 +11:00
Amnet
ba1c173093 New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:18:23 +02:00
Amnet
87d9ec872b New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:11:55 +02:00
Adubbz
a4893c788c Fixed bonemeal on Origin Saplings 2013-04-06 22:10:16 +11:00
Adubbz
872b13a632 Resources now only install client-side, added the workaround for the level-type BIOMESOP being broken in SMP 2013-04-06 19:34:17 +11:00
Adubbz
bd18ea4a78 Beat Amnet to giving mud balls proper particles :) 2013-04-06 19:12:51 +11:00