New promised lands generator

This commit is contained in:
ted80-PC 2013-05-07 21:05:50 +02:00
parent 31ac3911d5
commit 35cfe9a945
2 changed files with 131 additions and 250 deletions

View file

@ -1,223 +0,0 @@
package biomesoplenty.world;
import java.util.Random;
import net.minecraft.world.gen.NoiseGenerator;
public class BeachNoisePerlin extends NoiseGenerator
{
public BeachNoisePerlin()
{
this(new Random());
}
public BeachNoisePerlin(Random random)
{
permutations = new int[512];
xCoord = random.nextDouble() * 256D;
yCoord = random.nextDouble() * 256D;
zCoord = random.nextDouble() * 256D;
for (int i = 0; i < 256; i++)
{
permutations[i] = i;
}
for (int j = 0; j < 256; j++)
{
int k = random.nextInt(256 - j) + j;
int l = permutations[j];
permutations[j] = permutations[k];
permutations[k] = l;
permutations[j + 256] = permutations[j];
}
}
public double generateNoise(double d, double d1, double d2)
{
double d3 = d + xCoord;
double d4 = d1 + yCoord;
double d5 = d2 + zCoord;
int i = (int)d3;
int j = (int)d4;
int k = (int)d5;
if (d3 < (double)i)
{
i--;
}
if (d4 < (double)j)
{
j--;
}
if (d5 < (double)k)
{
k--;
}
int l = i & 0xff;
int i1 = j & 0xff;
int j1 = k & 0xff;
d3 -= i;
d4 -= j;
d5 -= k;
double d6 = d3 * d3 * d3 * (d3 * (d3 * 6D - 15D) + 10D);
double d7 = d4 * d4 * d4 * (d4 * (d4 * 6D - 15D) + 10D);
double d8 = d5 * d5 * d5 * (d5 * (d5 * 6D - 15D) + 10D);
int k1 = permutations[l] + i1;
int l1 = permutations[k1] + j1;
int i2 = permutations[k1 + 1] + j1;
int j2 = permutations[l + 1] + i1;
int k2 = permutations[j2] + j1;
int l2 = permutations[j2 + 1] + j1;
return lerp(d8, lerp(d7, lerp(d6, grad(permutations[l1], d3, d4, d5), grad(permutations[k2], d3 - 1.0D, d4, d5)), lerp(d6, grad(permutations[i2], d3, d4 - 1.0D, d5), grad(permutations[l2], d3 - 1.0D, d4 - 1.0D, d5))), lerp(d7, lerp(d6, grad(permutations[l1 + 1], d3, d4, d5 - 1.0D), grad(permutations[k2 + 1], d3 - 1.0D, d4, d5 - 1.0D)), lerp(d6, grad(permutations[i2 + 1], d3, d4 - 1.0D, d5 - 1.0D), grad(permutations[l2 + 1], d3 - 1.0D, d4 - 1.0D, d5 - 1.0D))));
}
public final double lerp(double d, double d1, double d2)
{
return d1 + d * (d2 - d1);
}
public final double func_4110_a(int i, double d, double d1)
{
int j = i & 0xf;
double d2 = (double)(1 - ((j & 8) >> 3)) * d;
double d3 = j >= 4 ? j != 12 && j != 14 ? d1 : d : 0.0D;
return ((j & 1) != 0 ? -d2 : d2) + ((j & 2) != 0 ? -d3 : d3);
}
public final double grad(int i, double d, double d1, double d2)
{
int j = i & 0xf;
double d3 = j >= 8 ? d1 : d;
double d4 = j >= 4 ? j != 12 && j != 14 ? d2 : d : d1;
return ((j & 1) != 0 ? -d3 : d3) + ((j & 2) != 0 ? -d4 : d4);
}
public double func_801_a(double d, double d1)
{
return generateNoise(d, d1, 0.0D);
}
@SuppressWarnings("unused")
public void func_805_a(double ad[], double d, double d1, double d2,
int i, int j, int k, double d3, double d4,
double d5, double d6)
{
if(j == 1)
{
boolean flag = false;
boolean flag1 = false;
boolean flag2 = false;
boolean flag3 = false;
double d8 = 0.0D;
double d10 = 0.0D;
int j3 = 0;
double d12 = 1.0D / d6;
for(int i4 = 0; i4 < i; i4++)
{
double d14 = (d + (double)i4) * d3 + xCoord;
int j4 = (int)d14;
if(d14 < (double)j4)
{
j4--;
}
int k4 = j4 & 0xff;
d14 -= j4;
double d17 = d14 * d14 * d14 * (d14 * (d14 * 6D - 15D) + 10D);
for(int l4 = 0; l4 < k; l4++)
{
double d19 = (d2 + (double)l4) * d5 + zCoord;
int j5 = (int)d19;
if(d19 < (double)j5)
{
j5--;
}
int l5 = j5 & 0xff;
d19 -= j5;
double d21 = d19 * d19 * d19 * (d19 * (d19 * 6D - 15D) + 10D);
int l = permutations[k4] + 0; ///bwg4 made by ted80
int j1 = permutations[l] + l5;
int k1 = permutations[k4 + 1] + 0;
int l1 = permutations[k1] + l5;
double d9 = lerp(d17, func_4110_a(permutations[j1], d14, d19), grad(permutations[l1], d14 - 1.0D, 0.0D, d19));
double d11 = lerp(d17, grad(permutations[j1 + 1], d14, 0.0D, d19 - 1.0D), grad(permutations[l1 + 1], d14 - 1.0D, 0.0D, d19 - 1.0D));
double d23 = lerp(d21, d9, d11);
ad[j3++] += d23 * d12;
}
}
return;
}
int i1 = 0;
double d7 = 1.0D / d6;
int i2 = -1;
boolean flag4 = false;
boolean flag5 = false;
boolean flag6 = false;
boolean flag7 = false;
boolean flag8 = false;
boolean flag9 = false;
double d13 = 0.0D;
double d15 = 0.0D;
double d16 = 0.0D;
double d18 = 0.0D;
for(int i5 = 0; i5 < i; i5++)
{
double d20 = (d + (double)i5) * d3 + xCoord;
int k5 = (int)d20;
if(d20 < (double)k5)
{
k5--;
}
int i6 = k5 & 0xff;
d20 -= k5;
double d22 = d20 * d20 * d20 * (d20 * (d20 * 6D - 15D) + 10D);
for(int j6 = 0; j6 < k; j6++)
{
double d24 = (d2 + (double)j6) * d5 + zCoord;
int k6 = (int)d24;
if(d24 < (double)k6)
{
k6--;
}
int l6 = k6 & 0xff;
d24 -= k6;
double d25 = d24 * d24 * d24 * (d24 * (d24 * 6D - 15D) + 10D);
for(int i7 = 0; i7 < j; i7++)
{
double d26 = (d1 + (double)i7) * d4 + yCoord;
int j7 = (int)d26;
if(d26 < (double)j7)
{
j7--;
}
int k7 = j7 & 0xff;
d26 -= j7;
double d27 = d26 * d26 * d26 * (d26 * (d26 * 6D - 15D) + 10D);
if(i7 == 0 || k7 != i2)
{
i2 = k7;
int j2 = permutations[i6] + k7;
int k2 = permutations[j2] + l6;
int l2 = permutations[j2 + 1] + l6;
int i3 = permutations[i6 + 1] + k7;
int k3 = permutations[i3] + l6;
int l3 = permutations[i3 + 1] + l6;
d13 = lerp(d22, grad(permutations[k2], d20, d26, d24), grad(permutations[k3], d20 - 1.0D, d26, d24));
d15 = lerp(d22, grad(permutations[l2], d20, d26 - 1.0D, d24), grad(permutations[l3], d20 - 1.0D, d26 - 1.0D, d24));
d16 = lerp(d22, grad(permutations[k2 + 1], d20, d26, d24 - 1.0D), grad(permutations[k3 + 1], d20 - 1.0D, d26, d24 - 1.0D));
d18 = lerp(d22, grad(permutations[l2 + 1], d20, d26 - 1.0D, d24 - 1.0D), grad(permutations[l3 + 1], d20 - 1.0D, d26 - 1.0D, d24 - 1.0D));
}
double d28 = lerp(d27, d13, d15);
double d29 = lerp(d27, d16, d18);
double d30 = lerp(d25, d28, d29);
ad[i1++] += d30 * d7;
}
}
}
}
private int permutations[];
public double xCoord;
public double yCoord;
public double zCoord;
}

View file

@ -25,45 +25,45 @@ import net.minecraftforge.event.terraingen.TerrainGen;
public class ChunkProviderPromised implements IChunkProvider
{
@SuppressWarnings("unused")
private Random rand;
private Random endRNG;
private NoiseGeneratorOctaves noiseGen1;
private NoiseGeneratorOctaves noiseGen2;
private NoiseGeneratorOctaves noiseGen3;
public NoiseGeneratorOctaves noiseGen4;
public NoiseGeneratorOctaves noiseGen5;
private BOPNoiseOctaves field_912_k;
private BOPNoiseOctaves field_911_l;
private BOPNoiseOctaves field_910_m;
private BOPNoiseOctaves field_909_n;
private BOPNoiseOctaves field_908_o;
public BOPNoiseOctaves field_922_a;
public BOPNoiseOctaves field_921_b;
private World endWorld;
private double[] densities;
/** The biomes that are used to generate the chunk */
private BiomeGenBase[] biomesForGeneration;
double[] noiseData1;
double[] noiseData2;
double[] noiseData3;
double[] noiseData4;
double[] noiseData5;
@SuppressWarnings("unused")
private double[] stoneNoise = new double[256];
double field_4185_d[];
double field_4184_e[];
double field_4183_f[];
double field_4182_g[];
double field_4181_h[];
int[][] field_73203_h = new int[32][32];
public ChunkProviderPromised(World par1World, long par2)
{
this.endWorld = par1World;
this.endRNG = new Random(par2);
this.noiseGen1 = new NoiseGeneratorOctaves(this.endRNG, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.endRNG, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.endRNG, 8);
this.noiseGen4 = new NoiseGeneratorOctaves(this.endRNG, 10);
this.noiseGen5 = new NoiseGeneratorOctaves(this.endRNG, 16);
field_912_k = new BOPNoiseOctaves(endRNG, 16);
field_911_l = new BOPNoiseOctaves(endRNG, 16);
field_910_m = new BOPNoiseOctaves(endRNG, 8);
field_909_n = new BOPNoiseOctaves(endRNG, 4);
field_908_o = new BOPNoiseOctaves(endRNG, 4);
field_922_a = new BOPNoiseOctaves(endRNG, 10);
field_921_b = new BOPNoiseOctaves(endRNG, 16);
NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5};
noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.endRNG, noiseGens);
this.noiseGen1 = noiseGens[0];
this.noiseGen2 = noiseGens[1];
this.noiseGen3 = noiseGens[2];
this.noiseGen4 = noiseGens[3];
this.noiseGen5 = noiseGens[4];
//NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5};
//noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.endRNG, noiseGens);
//this.noiseGen1 = noiseGens[0];
//this.noiseGen2 = noiseGens[1];
//this.noiseGen3 = noiseGens[2];
//this.noiseGen4 = noiseGens[3];
//this.noiseGen5 = noiseGens[4];
}
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
@ -238,6 +238,109 @@ public class ChunkProviderPromised implements IChunkProvider
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size.
*/
private double[] initializeNoiseField(double ad[], int i, int j, int k, int l, int i1, int j1)
{
if(ad == null)
{
ad = new double[l * i1 * j1];
}
double d = 684.41200000000003D;
double d1 = 684.41200000000003D;
field_4182_g = field_922_a.generateNoiseOctaves(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
field_4181_h = field_921_b.generateNoiseOctaves(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
d *= 2D;
field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
int k1 = 0;
int l1 = 0;
int i2 = 16 / l;
for(int j2 = 0; j2 < l; j2++)
{
int k2 = j2 * i2 + i2 / 2;
for(int l2 = 0; l2 < j1; l2++)
{
int i3 = l2 * i2 + i2 / 2;
double d3;
d3 = 0.5D;
double d4 = 1.0D - d3;
d4 *= d4;
d4 *= d4;
d4 = 1.0D - d4;
double d5 = (field_4182_g[l1] + 256D) / 512D;
d5 *= d4;
if(d5 > 1.0D)
{
d5 = 1.0D;
}
double d6 = field_4181_h[l1] / 8000D;
if(d6 < 0.0D)
{
d6 = -d6 * 0.29999999999999999D;
}
d6 = d6 * 3D - 2D;
if(d6 > 1.0D)
{
d6 = 1.0D;
}
d6 /= 8D;
d6 = 0.0D;
if(d5 < 0.0D)
{
d5 = 0.0D;
}
d5 += 0.5D;
d6 = (d6 * (double)i1) / 16D;
l1++;
double d7 = (double)i1 / 2D;
for(int j3 = 0; j3 < i1; j3++)
{
double d8 = 0.0D;
double d9 = (((double)j3 - d7) * 8D) / d5;
if(d9 < 0.0D)
{
d9 *= -1D;
}
double d10 = field_4184_e[k1] / 512D;
double d11 = field_4183_f[k1] / 512D;
double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
if(d12 < 0.0D)
{
d8 = d10;
} else
if(d12 > 1.0D)
{
d8 = d11;
} else
{
d8 = d10 + (d11 - d10) * d12;
}
d8 -= 8D;
int k3 = 32;
if(j3 > i1 - k3)
{
double d13 = (float)(j3 - (i1 - k3)) / ((float)k3 - 1.0F);
d8 = d8 * (1.0D - d13) + -30D * d13;
}
k3 = 8;
if(j3 < k3)
{
double d14 = (float)(k3 - j3) / ((float)k3 - 1.0F);
d8 = d8 * (1.0D - d14) + -30D * d14;
}
ad[k1] = d8;
k1++;
}
}
}
return ad;
}
/*
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
{
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
@ -376,6 +479,7 @@ public class ChunkProviderPromised implements IChunkProvider
return par1ArrayOfDouble;
}
*/
/**
* Checks to see if a chunk exists at x, y