Commit graph

320 commits

Author SHA1 Message Date
Cheeserolls
930ae1f79f Fix render colors for some plants 2015-04-11 23:15:09 +01:00
Cheeserolls
e767ee0274 Fix reed rendering placement and bounding box 2015-04-11 22:33:13 +01:00
Cheeserolls
890f009c49 Add BOP Plants (merged with foliage) deadgrass, desertgrass, desertsprouts, dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, wildcarrot, tinycactus, witherwart, reed and root 2015-04-11 21:43:31 +01:00
Cheeserolls
87b76b4101 Correct some misleading errors in comments 2015-04-11 14:38:37 +01:00
Cheeserolls
ee26557365 Remove unused imports 2015-04-11 14:18:58 +01:00
Adubbz
308f24378c Decoration by default now uses grass sounds and a random offset, fixed an issue with weighted generators causing config files to not load (they're being a pain) 2015-04-10 23:54:00 +10:00
Adubbz
9c9037e6d3 Fixed pick block on leaves, fixed an error reading config files on second run (stages weren't being added to wrapped generators) 2015-04-10 21:27:21 +10:00
Adubbz
567ce24721 Began work on the Thicket 2015-04-10 15:29:58 +10:00
Adubbz
62a336a25c Added the Steppe biome 2015-04-10 10:19:40 +10:00
Adubbz
9dca60f94c Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary 2015-04-10 09:21:58 +10:00
Adubbz
026c69b4e6 Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary 2015-04-10 09:21:43 +10:00
Adubbz
a541caf85b Switched to using a wrapper object for weighted entries, allowing for use of generators for multiple purposes 2015-04-10 09:16:36 +10:00
Adubbz
b617d62ca4 Added a generator for grass 2015-04-09 17:56:47 +10:00
Adubbz
0020ea25f3 Added flowers to the Origin Valley 2015-04-09 12:29:51 +10:00
Adubbz
8f7c37384f Divided IGenerator into IGeneratorController and IGeneratorDelegate, to clarify generators belonging to another (e.g. GeneratorWeighted has 'sub' generators which it randomly picks from) 2015-04-09 10:58:27 +10:00
Adubbz
ab961ba89b Began work on the Origin Valley, trees currently generate 2015-04-08 22:53:06 +10:00
Adubbz
3a24ac037f Fixed leaves failing to render certain sides 2015-04-08 22:50:42 +10:00
Adubbz
3f8b64ec5e Prevented model/rendering registration from occurring on the server, fixes crashing 2015-04-08 08:55:35 +10:00
Adubbz
197f584c21 Added the crag 2015-04-07 23:48:31 +10:00
Adubbz
f1c400ed11 Added the arctic biome 2015-04-07 23:28:02 +10:00
Adubbz
01e8c27573 Re-added the title panorama - My eyes couldn't take Vanilla's any longer 2015-04-07 22:40:46 +10:00
Adubbz
2ef892aa30 Moved the progress stats to a command rather than hover text 2015-04-07 21:27:34 +10:00
Adubbz
1479ee8a61 Added stat counters for biomes and items 2015-04-07 20:43:37 +10:00
Adubbz
8b9080067d Switched biomes over to use Guava's Optional, in turn removing BiomeConfigurationHandler 2015-04-07 20:07:41 +10:00
Adubbz
35864315b9 Added /bop stripchunk for testing ore generation and other underground stuff 2015-04-07 15:46:06 +10:00
Adubbz
a3bb33d3aa Biomes with id -1 are no longer added to the generation lists 2015-04-07 11:42:59 +10:00
Adubbz
587a34337d Fixed biome registration not occurring on first run 2015-04-07 11:31:05 +10:00
Adubbz
981ccdc2ca Added configurable emerald generation to the alps, removed unnecessary generics for IGenerator 2015-04-07 09:19:05 +10:00
Cheeserolls
ec4bac4004 Add berries 2015-04-06 21:23:40 +01:00
Cheeserolls
66c6cc3a10 Fix some more TODOs, change "hell_bark" wood to "hellbark" for consistency with tree naming 2015-04-06 20:47:45 +01:00
Cheeserolls
3cdf9d9721 Fix BOP leaves dropping too much fruit 2015-04-06 20:19:19 +01:00
Cheeserolls
34840dc692 Fix a few minor TODOs in the blocks 2015-04-06 19:57:02 +01:00
Cheeserolls
d6d75d7e40 Further simplify code for blocks with pages of variants. Remove test blocks 2015-04-06 19:29:24 +01:00
Cheeserolls
918dbdd5ff Overhaul system for dividing classes with lots of variants up into smaller "pages" - no longer uses generic enums with names like A,B,C,D - now uses meaningful names, new system also allows for filtering the enums to allow removal of (for example) giant_flower_planks 2015-04-06 17:16:23 +01:00
Cheeserolls
1597322d1c Remove unused imports 2015-04-06 14:10:14 +01:00
Cheeserolls
10fbe01806 Implement non-rendering properties on certain blocks, makes the blokstate files a lot simpler 2015-04-06 13:44:59 +01:00
Adubbz
7ace8f34f7 Hooked up generator stages with the appropriate events 2015-04-06 15:45:11 +10:00
Adubbz
7d5446375c Added cheeserolls to the authorList 2015-04-06 14:00:25 +10:00
Adubbz
cacfe8d374 Overhauled the config system for decoration, still a few things to do before it can be put into use 2015-04-06 13:47:19 +10:00
Cheeserolls
b586a2862c Add wading boots 2015-04-05 23:39:20 +01:00
Cheeserolls
674d21ad35 Fix typo in red flower petal enum 2015-04-05 14:42:21 +01:00
Cheeserolls
2413786922 Add honey block 2015-04-05 14:37:18 +01:00
Cheeserolls
2afb01bccd Add big flower petals 2015-04-05 13:43:46 +01:00
Cheeserolls
582606826e Add BOP wood slabs 2015-04-05 12:48:25 +01:00
Cheeserolls
2530ec7159 Add missing @Override tag 2015-04-05 11:56:27 +01:00
Cheeserolls
02d17fa03e Fix BOP door hardness and drops 2015-04-05 11:46:24 +01:00
Cheeserolls
7846b72311 Code cleanup - ProperCase for tree/wood enums 2015-04-05 11:46:24 +01:00
Adubbz
666c3b2e3f Fixed the graphics level for leaves 2015-04-05 13:28:51 +10:00
Adubbz
a6e5aed868 Merge branch 'BOP-1.8-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8-3.0.x 2015-04-05 11:29:21 +10:00
Adubbz
eb78d15c08 Cleaned up model registration 2015-04-05 11:28:59 +10:00