Fixed the graphics level for leaves

This commit is contained in:
Adubbz 2015-04-05 13:28:51 +10:00
parent a6e5aed868
commit 666c3b2e3f
1 changed files with 18 additions and 0 deletions

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@ -29,8 +29,11 @@ import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
// TODO: sort out proper base color when using fast graphics
// TODO: flowers look tinted when using fast graphics
@ -192,6 +195,21 @@ public class BlockBOPLeaves extends BlockLeaves implements IBOPBlock
}
//The fields used by getBlockLayer() and isOpaqueCube() are set externally for Blocks.leaves *specifically*. As a result, we do not inherit
//it simply be extending BlockLeaves.
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{
return Blocks.leaves.getBlockLayer();
}
@Override
public boolean isOpaqueCube()
{
return Blocks.leaves.isOpaqueCube();
}
// We are forced to implement the method below in order to extend the BlockLeaves abstract class
// ...however, we don't actually use it anywhere so it's safe to just return null
// it makes no sense in our context