Fix render colors for some plants

This commit is contained in:
Cheeserolls 2015-04-11 23:15:09 +01:00
parent e767ee0274
commit 930ae1f79f
1 changed files with 34 additions and 13 deletions

View File

@ -41,6 +41,7 @@ import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
@ -282,47 +283,67 @@ public abstract class BlockBOPPlant extends BlockDecoration implements IShearabl
return false;
}
// TODO: comment these
public enum ColoringType {PLAIN, LIKE_LEAVES, LIKE_GRASS};
public static ColoringType getColoringType(AllPlants plant)
{
switch (plant)
{
case SHRUB: case LEAFPILE: case POISONIVY: case BUSH: case BERRYBUSH:
return ColoringType.LIKE_LEAVES;
case SHORTGRASS: case MEDIUMGRASS: case SPROUT: case KORU: case CLOVERPATCH:
return ColoringType.LIKE_GRASS;
default:
return ColoringType.PLAIN;
}
}
@Override
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
return ColorizerGrass.getGrassColor(0.5D, 1.0D);
return 0xFFFFFF;
}
@Override
@SideOnly(Side.CLIENT)
public int getRenderColor(IBlockState state)
{
return this.getBlockColor();
switch (getColoringType((AllPlants) state.getValue(getMyVariantProperty())))
{
case LIKE_LEAVES:
return ColorizerFoliage.getFoliageColorBasic();
case LIKE_GRASS:
return ColorizerGrass.getGrassColor(0.5D, 1.0D);
case PLAIN: default:
return 0xFFFFFF;
}
}
@Override
@SideOnly(Side.CLIENT)
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
{
IBlockState state = worldIn.getBlockState(pos);
switch ((AllPlants) state.getValue(getMyVariantProperty()))
switch (getColoringType((AllPlants) worldIn.getBlockState(pos).getValue(getMyVariantProperty())))
{
case SHRUB: case LEAFPILE:
case LIKE_LEAVES:
return BiomeColorHelper.getFoliageColorAtPos(worldIn, pos);
case DEADLEAFPILE:
return 0xFFFFFF;
default:
case LIKE_GRASS:
return BiomeColorHelper.getGrassColorAtPos(worldIn, pos);
case PLAIN: default:
return 0xFFFFFF;
}
}
// berrybush item should not be tinted, even though the model is
// berrybush / shrub item should not be tinted, even though the model is
@Override
public int getItemRenderColor(IBlockState state, int tintIndex)
{
switch ((AllPlants) state.getValue(getMyVariantProperty()))
{
case BERRYBUSH:
case BERRYBUSH: case SHRUB:
return 0xFFFFFF;
default:
return this.getRenderColor(state);