Added a generator for grass

This commit is contained in:
Adubbz 2015-04-09 17:56:47 +10:00
parent 0020ea25f3
commit b617d62ca4
3 changed files with 72 additions and 4 deletions

View File

@ -14,6 +14,7 @@ import biomesoplenty.common.world.feature.GeneratorOreSingle;
import biomesoplenty.common.world.feature.GeneratorWeighted;
import biomesoplenty.common.world.feature.tree.GeneratorBasicTree;
import biomesoplenty.common.world.feature.weighted.GeneratorFlora;
import biomesoplenty.common.world.feature.weighted.GeneratorGrass;
public class ModGenerators
{
@ -24,5 +25,6 @@ public class ModGenerators
registerGenerator("weighted", GeneratorWeighted.class);
registerGenerator("basic_tree", GeneratorBasicTree.class);
registerGenerator("flora", GeneratorFlora.class);
registerGenerator("grass", GeneratorGrass.class);
}
}

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@ -15,6 +15,7 @@ import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import com.google.gson.JsonSerializationContext;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
@ -53,14 +54,17 @@ public class GeneratorFlora extends CustomizableWeightedGenerator
@Override
public boolean generate(World world, Random random, BlockPos pos, int amountPerChunk)
{
Block block = this.state.getBlock();
for (int i = 0; i < 64; ++i)
{
BlockPos blockpos1 = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
BlockPos genPos = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
if (world.isAirBlock(blockpos1) && (!world.provider.getHasNoSky() || blockpos1.getY() < 255) &&
(this.state.getBlock() instanceof BlockDecoration ? ((BlockDecoration)this.state.getBlock()).canBlockStay(world, blockpos1, this.state) : this.state.getBlock().canPlaceBlockAt(world, blockpos1)))
boolean canStay = block instanceof BlockDecoration ? ((BlockDecoration)block).canBlockStay(world, genPos, this.state) : block.canPlaceBlockAt(world, genPos);
if (world.isAirBlock(genPos) && (!world.provider.getHasNoSky() || genPos.getY() < 255) && canStay)
{
world.setBlockState(blockpos1, this.state, 2);
world.setBlockState(genPos, this.state, 2);
}
}

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@ -0,0 +1,62 @@
/*******************************************************************************
* Copyright 2015, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.world.feature.weighted;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import biomesoplenty.common.block.BlockDecoration;
import biomesoplenty.common.util.biome.GeneratorUtils;
public class GeneratorGrass extends GeneratorFlora
{
@Override
public void scatter(World world, Random random, BlockPos pos, int amountPerChunk)
{
for (int i = 0; i < amountPerChunk; i++)
{
int x = random.nextInt(16) + 8;
int z = random.nextInt(16) + 8;
BlockPos genPos = pos.add(x, 0, z);
int y = GeneratorUtils.safeNextInt(random, world.getHeight(genPos).getY() * 2);
genPos = genPos.add(0, y, 0);
generate(world, random, genPos, amountPerChunk);
}
}
@Override
public boolean generate(World world, Random random, BlockPos pos, int amountPerChunk)
{
Block block;
do
{
block = world.getBlockState(pos).getBlock();
if (!block.isAir(world, pos) && !block.isLeaves(world, pos)) break;
pos = pos.down();
}
while (pos.getY() > 0);
for (int i = 0; i < 128; i++)
{
BlockPos genPos = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
boolean canStay = block instanceof BlockDecoration ? ((BlockDecoration)block).canBlockStay(world, genPos, this.state) : block.canPlaceBlockAt(world, genPos);
if (world.isAirBlock(genPos) && canStay)
{
world.setBlockState(genPos, this.state, 2);
}
}
return true;
}
}