Fix a few minor TODOs in the blocks
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d6d75d7e40
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8 changed files with 24 additions and 29 deletions
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@ -15,6 +15,8 @@ import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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@ -24,7 +26,6 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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//TODO: Commented methods and calls
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public class BlockAsh extends BlockBOPGeneric
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{
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public BlockAsh()
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@ -47,15 +48,12 @@ public class BlockAsh extends BlockBOPGeneric
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@Override
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public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity)
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{
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/* TODO:
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* if (entity instanceof EntityPlayer) { InventoryPlayer inventory =
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* ((EntityPlayer)entity).inventory;
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*
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* if (inventory.armorInventory[0] != null &&
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* inventory.armorInventory[0].getItem() == BOPCItems.wadingBoots) {
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* return; } }
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*/
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if (entity instanceof EntityPlayer) {
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InventoryPlayer inventory = ((EntityPlayer)entity).inventory;
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if (inventory.armorInventory[0] != null && inventory.armorInventory[0].getItem() == BOPItems.wading_boots) {
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return;
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}
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}
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entity.motionX *= 0.4D;
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entity.motionZ *= 0.4D;
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}
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@ -15,9 +15,6 @@ import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.ItemBlock;
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//TODO: work out how statemapper works, use it to ignore the powered property when generating models
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//see: package net.minecraft.client.renderer BlockModelShapes registerAllBlocks
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//this kind of thing going on: this.registerBlockWithStateMapper(Blocks.oak_fence_gate, (new StateMap.Builder()).addPropertiesToIgnore(new IProperty[] {BlockFenceGate.POWERED}).build());
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public class BlockBOPFenceGate extends BlockFenceGate implements IBOPBlock
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{
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@ -231,9 +231,9 @@ public class BlockBOPFlower1 extends BlockDecoration {
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IBlockState groundState = world.getBlockState(pos.down());
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Block groundBlock = groundState.getBlock();
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boolean onFertile = (groundBlock == Blocks.dirt || groundBlock == Blocks.farmland || groundBlock == BOPBlocks.dirt || groundBlock == Blocks.grass /* TODO: || groundBlock == BOPBlocks.overgrown_netherrack */);
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boolean onFertile = (groundBlock == Blocks.dirt || groundBlock == Blocks.farmland || groundBlock == BOPBlocks.dirt || groundBlock == Blocks.grass);
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boolean onDry = (groundBlock == BOPBlocks.hard_dirt || groundBlock == Blocks.hardened_clay || groundBlock == Blocks.sand || groundBlock == BOPBlocks.hard_sand);
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boolean onNetherrack = (groundBlock == Blocks.netherrack /* TODO: || groundBlock == BOPBlocks.overgrown_netherrack */);
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boolean onNetherrack = (groundBlock == Blocks.netherrack);
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boolean onSpectralMoss = false;
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if (groundBlock instanceof BlockBOPGrass)
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@ -243,9 +243,11 @@ public class BlockBOPFlower1 extends BlockDecoration {
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case SPECTRAL_MOSS:
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onSpectralMoss = true;
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break;
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case SMOLDERING: case ORIGIN: // origin should only support roses
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case OVERGROWN_NETHERRACK:
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onFertile = true;
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onNetherrack = true;
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break;
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case LOAMY: case SANDY: case SILTY: default:
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case LOAMY: case SANDY: case SILTY: case ORIGIN: default:
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onFertile = true;
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break;
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}
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@ -23,6 +23,7 @@ import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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// TODO: where have lily flowers and lilyofthevalley gone?
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// TODO implement as paged block
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public class BlockBOPFlower2 extends BlockDecoration {
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// add properties
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@ -106,7 +107,7 @@ public class BlockBOPFlower2 extends BlockDecoration {
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IBlockState groundState = world.getBlockState(pos.down());
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Block groundBlock = groundState.getBlock();
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boolean onFertile = (groundBlock == Blocks.dirt || groundBlock == Blocks.farmland || groundBlock == BOPBlocks.dirt || groundBlock == Blocks.grass /* TODO: || groundBlock == BOPBlocks.overgrown_netherrack */);
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boolean onFertile = (groundBlock == Blocks.dirt || groundBlock == Blocks.farmland || groundBlock == BOPBlocks.dirt || groundBlock == Blocks.grass);
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boolean onStone = (groundBlock == Blocks.stone);
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boolean onOrigin = false;
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@ -116,10 +117,7 @@ public class BlockBOPFlower2 extends BlockDecoration {
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{
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case SPECTRAL_MOSS: case SMOLDERING:
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break;
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case ORIGIN: // origin should only support rose
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onOrigin = true;
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break;
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case LOAMY: case SANDY: case SILTY: default:
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case LOAMY: case SANDY: case SILTY: case OVERGROWN_NETHERRACK: case ORIGIN: default:
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onFertile = true;
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break;
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}
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@ -112,7 +112,7 @@ public class BlockBOPMushroom extends BlockDecoration
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Block groundBlock = groundState.getBlock();
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boolean onFertile = (groundBlock == Blocks.dirt || groundBlock == BOPBlocks.dirt || groundBlock == Blocks.mycelium || groundBlock == Blocks.grass);
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boolean onNetherrack = (groundBlock == Blocks.netherrack /* TODO: || groundBlock == BOPBlocks.overgrown_netherrack */);
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boolean onNetherrack = (groundBlock == Blocks.netherrack);
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boolean onStone = (groundBlock == Blocks.stone || groundBlock == BOPBlocks.stone); // TODO: hard dirt too? the other edge cases?
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boolean onEndstone = (groundBlock == Blocks.end_stone);
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@ -123,9 +123,12 @@ public class BlockBOPMushroom extends BlockDecoration
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case SPECTRAL_MOSS:
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onEndstone = true;
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break;
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case SMOLDERING: case ORIGIN: // origin should only support roses
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case SMOLDERING:
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break;
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case LOAMY: case SANDY: case SILTY: default:
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case OVERGROWN_NETHERRACK:
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onFertile = true;
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onNetherrack = true;
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case LOAMY: case SANDY: case SILTY: case ORIGIN: default:
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onFertile = true;
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break;
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}
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@ -24,7 +24,6 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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// TODO: do we need LEVEL?
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public class BlockCoral extends BlockDecoration
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{
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@ -41,8 +41,6 @@ import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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// TODO use a different class for flax (FLAXBOTTOM and FLAXTOP) as it's so unusual
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public class BlockFoliage extends BlockDecoration implements IShearable
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{
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@ -86,7 +86,7 @@ public class BlockFruit extends BlockDecoration
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public boolean canBlockStay(World world, BlockPos pos, IBlockState state)
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{
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Block blockAbove = world.getBlockState(pos.up()).getBlock();
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return blockAbove == Blocks.leaves || blockAbove == Blocks.leaves2; /* TODO: add BOP leave types - maybe check the material instead? */
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return (blockAbove instanceof BlockBOPLeaves) || blockAbove == Blocks.leaves || blockAbove == Blocks.leaves2;
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}
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// map states to the corresponding fruit item
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