Commit graph

351 commits

Author SHA1 Message Date
Adubbz
a0c7e13a3f Added a list for mod compatibility wanted in the future 2013-04-15 20:47:34 +10:00
Amnet
1cfa192433 Started API for blocks.
Logs, Planks, Slabs, Stairs, Leaves and Flowers are working.
2013-04-15 12:11:10 +02:00
Amnet
f430e8dd3d Compressed Logs and Slabs.
Reworked stairs a bit, still need some fixing.
2013-04-15 01:11:00 +02:00
Adubbz
0337edec5e Changed default ids to be compatible with mocreatures 2013-04-14 11:54:06 +10:00
Amnet
b942946df1 Compressing Leaves 2013-04-14 02:23:46 +02:00
Amnet
2c931fa8f4 Compression continues - Flowers 2013-04-14 00:16:42 +02:00
Amnet
cd8dac3c8c Started slowly working on compressing blocks to use less IDs. 2013-04-13 17:07:23 +02:00
Amnet
72bfd8af9d Changed various things to use IShearable.
Also some grass now can be replaced with blocks just like the vanilla
one.
2013-04-13 03:58:30 +02:00
Amnet
c8f9b76d3c Fixed sapling bugs 2013-04-11 21:17:31 +02:00
ted
ed477e7e3f Changed default biome ids 2013-04-11 20:59:29 +03:00
Adubbz
5c696f3744 Merged remote-tracking branch 'origin/master' 2013-04-11 16:16:24 +10:00
Adubbz
0d05a11810 Bamboo leaves now drop bamboo saplings 2013-04-11 10:20:43 +10:00
Adubbz
604d875f22 Added bamboo saplings, bonemeal now creates the appropriate giant flowers when used on red and yellow flowers 2013-04-11 08:15:14 +10:00
Amnet
ae8be6fed8 Removed wrong recipe for mossy cobblestone. 2013-04-10 17:24:42 +02:00
Amnet
f1e6102888 Refactored code a little - moved stuff around/removed some
warnings/changed some names.
Corrected Forestry Integration part.
2013-04-10 17:13:12 +02:00
Adubbz
813c7b8ffc Made Amnet's change actually work :P 2013-04-10 22:42:11 +10:00
Amnet
0bc2d498f8 Merge remote-tracking branch 'origin/master' 2013-04-10 08:09:59 +02:00
Amnet
90586fd7f6 Quick change so there is no need to include the Forestry API in the
released version.
2013-04-10 08:09:16 +02:00
Adubbz
d5ec702afb Fixed server crash with mudballs for real this time 2013-04-10 15:33:51 +10:00
Adubbz
1e3eab38b0 Fixed server crash with mudballs, fixed forestry beehive spawning as well as giving biomes appropriate temperatures 2013-04-10 13:35:11 +10:00
Adubbz
94bab1f63f Fixed an odd few optional compile errors, because, why not? 2013-04-10 11:14:41 +10:00
Amnet
794b53ae55 Beginnings of an API - Biomes done 2013-04-09 23:26:24 +02:00
ted
fe26d931a1 Update README.md 2013-04-09 21:49:45 +03:00
Amnet
2ec8927bf9 Fixed a bug with Promised Lands not using the ID from the config file 2013-04-09 17:25:04 +02:00
Amnet
518e3c19a7 Fixed placing Moss, TreeMoss and Willow.
TreeMoss and Willow are now using IShearable interface.
2013-04-09 16:55:50 +02:00
Adubbz
14148242ad Cured tree cancer. i.e. Fixed trees not generating in the Mystic grove 2013-04-09 08:12:56 +10:00
Amnet
d54ad4acd6 Changed previous fix by Adubbz for slabs.
Now it's done using ItemBlocks.
2013-04-08 21:27:45 +02:00
Adubbz
63f4f7abf6 Fixed crash on right clicking on slabs with nothing in your hand 2013-04-07 18:22:52 +10:00
Amnet
9b2eb5f2c5 Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary 2013-04-07 01:52:09 +02:00
Amnet
d6afcf50d2 Fixed the textures for logs to display according to their orientation 2013-04-07 00:41:24 +02:00
Adubbz
9b2ad6f701 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-07 08:24:10 +10:00
Adubbz
ae0e250891 Made the enderporter only work in the overworld 2013-04-07 08:23:37 +10:00
Amnet
c3e23b87bc Changed the leaves blocks to use the IShearable interface.
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
2013-04-06 22:01:43 +02:00
Adubbz
7bea89c24f Fixed bonemeal and holy grass dependancies on Holy and Magic saplings 2013-04-06 23:01:50 +11:00
Adubbz
8c1984c967 Bonemeal now only reacts to mangrove saplings when they are on sand 2013-04-06 22:40:41 +11:00
Amnet
ba1c173093 New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:18:23 +02:00
Amnet
87d9ec872b New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:11:55 +02:00
Adubbz
a4893c788c Fixed bonemeal on Origin Saplings 2013-04-06 22:10:16 +11:00
Adubbz
872b13a632 Resources now only install client-side, added the workaround for the level-type BIOMESOP being broken in SMP 2013-04-06 19:34:17 +11:00
Adubbz
bd18ea4a78 Beat Amnet to giving mud balls proper particles :) 2013-04-06 19:12:51 +11:00
Adubbz
fb19fd7ca6 Entities get the slowness potion effect when hit by mudballs (just how Foristride wanted :D) 2013-04-06 09:21:36 +11:00
Adubbz
bc3d8a2c44 Merged and fixed Amnet's features 2013-04-06 08:37:26 +11:00
Adubbz
aaf7cae4d3 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
Conflicts:
	src/minecraft/tdwp_ftw/biomesop/mod_BiomesOPlenty.java
2013-04-06 08:19:36 +11:00
Adubbz
7a1ec6a3a4 Moved configuration files out of mod_BiomesOPlenty.class 2013-04-05 21:38:42 +11:00
Adubbz
43acae2c0e Removed Biome Declarations from mod_BiomesOPlenty.class 2013-04-05 19:15:30 +11:00
Adubbz
fc9c11a766 Switched around the moss and willow textures (Never would have noticed without someone pointing it out :P) 2013-04-05 17:48:50 +11:00
ted
641795495d Merge pull request #22 from futureamnet/master
Added throwable mud balls.
2013-04-04 22:15:38 -07:00
Adubbz
54169b4e4b Commented out some random Chunk Provider code referencing a file that doesn't exist (Unfinished?), Ripped Block and Item declarations out of mod_BiomesOPlenty.class and put them in their own seperate files (Jesus Christ did that require more effort that it's worth), made Holy Grass turn into Smoldering Grass in the nether instead of soul sand, changed Holy grass to be more effective with a pick than a shovel. 2013-04-05 14:41:51 +11:00
Amnet
c0d66ec0e6 New Feature
You can now throw Mudballs to deal 1/2 heart of damage.
2013-04-04 22:27:16 +02:00
ted80-PC
92318aa9d6 Added alpha beaches to origin valley biome 2013-04-04 18:06:09 +02:00