Commit graph

18 commits

Author SHA1 Message Date
Matt Caughey
398cfdc310 Added "The Hive" biome to the Nether 2013-10-27 14:21:13 -04:00
Adubbz
5df963c5b2 Basic bee modelling done, now onto the AI 2013-10-27 17:20:58 +11:00
Matt Caughey
af7f5be853 Added Hive blocks 2013-10-26 16:42:11 -04:00
Amnet
69cd689352 Fixed ocean generation.
Added new Terrain Gen option.
2013-10-26 18:44:05 +02:00
Matt Caughey
05fc6e2f2e Added Bloody Heap biome to the Nether 2013-10-26 12:32:03 -04:00
Adubbz
6a64b26885 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). 2013-10-17 18:32:13 +11:00
Matt Caughey
b80e6e58f7 Added config options for wither wart and burning blossom gen 2013-09-21 14:44:04 -04:00
Amnet
7211a7e969 Config file stuff 2013-09-21 15:57:55 +02:00
Matt Caughey
88baea8581 Tweaked moss generation and texture 2013-09-20 19:16:51 -04:00
Matt Caughey
e3d49e1698 Added Lavender Fields biome 2013-09-19 22:07:20 -04:00
Matt Caughey
91cb1183c1 Added 3 new flowers, Tropics sub-biome, tweaked Tropics biome 2013-09-19 18:18:50 -04:00
Amnet
d835248f9b Added missing config option for Lush Desert. 2013-09-18 20:05:48 +02:00
Matt Caughey
c701cc443f Added Birch Forest villages 2013-09-15 17:03:29 -04:00
Matt Caughey
6ad3ee2363 Added more default village biomes 2013-09-15 14:58:32 -04:00
Matt Caughey
d04322375e Finished village material stuff 2013-09-15 14:20:14 -04:00
Matt Caughey
053bbd6f19 More village material work 2013-09-14 23:38:04 -04:00
Amnet
080c637bb3 Reverted 37191471f7
Doubles are converted to integers anyway. You can't have a for loop going only half way.
2013-09-14 13:03:33 +02:00
Adubbz
bf2fda08d4 Some repackaging 2013-09-14 20:16:39 +10:00