b88f2e6938
Fix SpriteMaps - they're running out fast! Switch to forge if you can! RenderBiped now has an armorlist- so armortypes add to it as well
73 lines
2.1 KiB
INI
73 lines
2.1 KiB
INI
#Main FML Access Transformer configuration file
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# TileEntity addMapping
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public aml.a(Ljava/lang/Class;Ljava/lang/String;)V
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# EntityList addMappings
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public le.a(Ljava/lang/Class;Ljava/lang/String;I)V
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public le.a(Ljava/lang/Class;Ljava/lang/String;III)V
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# EntityList nameToClassMap and idToClassMap and classToNameMap
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public le.b
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public le.d
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public le.c
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# RenderEngine
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public azb.h # textureList
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public azb.k # texturePack
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# RenderManager renderers
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public azv.o
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# RenderBlocks - everything
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public azc.*
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public azc.*()
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#RenderPlayer - make armorlist public and not final
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public-f bap.h
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#RenderBiped - armorlist again
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public-f bad.k
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#StringTranslate - make the current table and language public
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public bd.b
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public bd.d
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# TileEntityRenderer - make the list of renderers public
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public bbx.m
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# CraftingManager - make the add recipe methods public
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public vp.a(Ltu;[Ljava/lang/Object;)V
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public vp.b(Ltu;[Ljava/lang/Object;)V
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# WeightedRandomItem - make the "probability" public
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public kf.a
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# ItemStack - make itemId final
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#public+f tu.c
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# StatBase - Make statName public, no server side getter
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public jb.a
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# NetLoginHandler make the "complete connection" callback public so I can reset it during FML negotiation
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public ij.a(Lij;Z)Z
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# NetLoginHandler userName field
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public ij.h
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# EntityPlayerMP getNextWindowId
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public ig.cd()V
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public ig.cu
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# EntityAITaskEntry class -> public
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public mn
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# EntityAITasks taskList
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public mm.a
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# BlockChest isOcelotBlockingChest (a bounding box check actually)
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public ahy.n(Lxd;III)Z
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# EntityLiving
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public lm.aS # carryoverDamage
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public lm.bn # tasks
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public lm.bF # isJumping
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# EntityAIOcelotSit
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protected mz.a(Lxd;III)Z # nearestSittableBlock
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protected mz.f()Z # isblocksittable
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# CallableMinecraftVersion - sanity check the MC version
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public b
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public b.<init>(La;)V # constructor
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# EntityAnimal
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public og.d # inLove
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# WorldType
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public xo.<init>(ILjava/lang/String;)V
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public xo.<init>(ILjava/lang/String;I)V
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# ComponentVillage
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public aep
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# EntityVillager - addbuy and addsell and minmax lists
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public qc.a(Lwv;ILjava/util/Random;F)V
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public qc.b(Lwv;ILjava/util/Random;F)V
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public qc.bO
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public qc.bP
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# GuiButtonMerchant
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public aul
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