#Main FML Access Transformer configuration file # TileEntity addMapping public aml.a(Ljava/lang/Class;Ljava/lang/String;)V # EntityList addMappings public le.a(Ljava/lang/Class;Ljava/lang/String;I)V public le.a(Ljava/lang/Class;Ljava/lang/String;III)V # EntityList nameToClassMap and idToClassMap and classToNameMap public le.b public le.d public le.c # RenderEngine public azb.h # textureList public azb.k # texturePack # RenderManager renderers public azv.o # RenderBlocks - everything public azc.* public azc.*() #RenderPlayer - make armorlist public and not final public-f bap.h #RenderBiped - armorlist again public-f bad.k #StringTranslate - make the current table and language public public bd.b public bd.d # TileEntityRenderer - make the list of renderers public public bbx.m # CraftingManager - make the add recipe methods public public vp.a(Ltu;[Ljava/lang/Object;)V public vp.b(Ltu;[Ljava/lang/Object;)V # WeightedRandomItem - make the "probability" public public kf.a # ItemStack - make itemId final #public+f tu.c # StatBase - Make statName public, no server side getter public jb.a # NetLoginHandler make the "complete connection" callback public so I can reset it during FML negotiation public ij.a(Lij;Z)Z # NetLoginHandler userName field public ij.h # EntityPlayerMP getNextWindowId public ig.cd()V public ig.cu # EntityAITaskEntry class -> public public mn # EntityAITasks taskList public mm.a # BlockChest isOcelotBlockingChest (a bounding box check actually) public ahy.n(Lxd;III)Z # EntityLiving public lm.aS # carryoverDamage public lm.bn # tasks public lm.bF # isJumping # EntityAIOcelotSit protected mz.a(Lxd;III)Z # nearestSittableBlock protected mz.f()Z # isblocksittable # CallableMinecraftVersion - sanity check the MC version public b public b.(La;)V # constructor # EntityAnimal public og.d # inLove # WorldType public xo.(ILjava/lang/String;)V public xo.(ILjava/lang/String;I)V # ComponentVillage public aep # EntityVillager - addbuy and addsell and minmax lists public qc.a(Lwv;ILjava/util/Random;F)V public qc.b(Lwv;ILjava/util/Random;F)V public qc.bO public qc.bP # GuiButtonMerchant public aul