Commit Graph

22 Commits

Author SHA1 Message Date
Christian b88f2e6938 Fix RenderRegistry render ID - now at 36
Fix SpriteMaps - they're running out fast! Switch to forge if you can!
RenderBiped now has an armorlist- so armortypes add to it as well
2012-10-21 12:41:53 -04:00
LexManos 528670d103 Updated the AT config and Marker config for 1.4 obf 2012-10-20 00:36:33 -07:00
Christian 6072420a02 Expose GuiMerchantButton 2012-09-02 12:15:13 -04:00
Christian e37b40dac9 Trading support for ModLoader - thanks Herblore! 2012-08-23 01:40:03 -04:00
Christian 5d59af0cec Automatic mod entity registration into the global entity list. This might break
entity code out there, sorry, but this way for most entities you no longer
need to manage the global mod entity stuff at all. just remove it. FML will
take care of the rest (note, worlds won't load the old entities)
2012-08-21 19:34:33 -04:00
Christian 52d3f237af Allow access to the type "ComponentVillage" 2012-08-19 10:35:06 -04:00
Christian ce276375b2 Update fml_at with new transforms 2012-08-18 20:08:27 -04:00
LexManos eef3303dfe Finished update to MCP 7.2, MC 1.3.2 pre. 2012-08-14 19:24:49 -07:00
Christian 466022b402 Change language loading a bit 2012-08-13 20:28:53 -04:00
Christian 519d2365ca one more change for the road :) 2012-08-13 01:24:02 -04:00
Christian 0c3535ff26 updated conf, commands patch (missing newline?) and capturing the actual running
MC version and validating it at relaunch time is the correct MC version.
2012-08-13 00:17:34 -04:00
Christian 6f4dbd5376 Add in callableminecraftversion 2012-08-12 23:54:41 -04:00
Christian 9b74df5e62 Entity AI accessibility, also AccessTransformer can make certain classes public now 2012-08-12 23:50:27 -04:00
Christian 77f4cc5bea Gui Handler ported from MC forge 2012-08-08 00:31:24 -04:00
Christian 84efb72e46 Update some patches- more network work 2012-08-07 20:10:36 -04:00
Christian 8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
LexManos 7949a15226 Removed FMLRegistry, and IMinecraftRegistry.
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian 6d70a76c95 More fixes 2012-08-02 16:50:30 -02:30
Christian 582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian ff152479e6 More stuff 2012-08-01 21:19:11 -02:30
Christian 5f51e63385 A load of transformer accesses- also a few tweaks to the transformer, and linux support in the fml python 2012-08-01 18:59:45 -02:30
LexManos 62535863ad Add temp AccessTransformer config for FML 2012-08-01 03:18:31 -07:00