Fix "overlayMessage" rendering in ForgeIngameGui being different than vanilla (#6748)
Take Weiland
2020-06-07 17:47:59 +0200
28f7b5d885Implement loader for ItemLayerModel. Add support for specifying which layers are fullbright. Fix improper generation of model edge. - Thanks to iChun and KnightMiner for the fix suggestions.
David Quintana
2020-06-04 16:03:45 +0200
0c0603dc91Remove dead test classes.
LexManos
2020-06-03 17:46:30 -0700
f24991f3bbAdd --flat argument to data generators to not create data in mod specific directores. Useful For Forge's test mods mainly. Standardized data gen cache file's folder separators. Added ItemModelProvider to BlockStateProvider for cleaner datagen code. Added .gitattributes to fix datagen json's line endings correct on windows.
LexManos
2020-06-03 16:57:07 -0700
ec7d9d4179Re-added patch to enable stencil buffer in net.minecraft.client.shader.Framebuffer Add test for the stencil buffer feature. Only tests that it doesn't crash when enabling, for now. - giga
Funwayguy
2020-03-02 08:45:03 +0100
Use IProperty#getName when generating blockstate jsons (#6582)
Edwin Mindcraft
2020-05-15 19:28:10 +0200
c23ea1e733Model system fixes: - Add "origin" key to determine what origin to use. This will default to the existing (broken) behaviour to avoid breaking changes. - Fix interaction of transforms with variant transforms (transformation ordering). - Fix OBJ loader ignoring "diffuseLighting" attribute from the json. This attribute will continue not being used if "ambientToFullbright" is on (default) to avoid breaking changes.
David Quintana
2020-05-15 19:10:23 +0200
0f48e851a3Fixed typo in registry alias writing causing infinite loop. Closes#6689
LexManos
2020-05-15 09:38:20 -0700
549007a4a6Fixed Partivle.onGround not updating correctly due to decompile error. Closes#6595
LexManos
2020-05-15 09:37:51 -0700
Fixed tile entities persisting when switching between states that don't have TEs without changing the block. (#6674)
Tom Boshoven
2020-05-12 17:21:28 -0400
Update to newer eventbus, with typetools compatibility with jvms up to j14. No guarantees on actual game compatibility however.
cpw
2020-05-10 20:34:57 -0400
a7e4cdcc49Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water.
David Quintana
2020-05-06 13:30:20 +0200
6551ccc247Avoid discarding the bottom 4 bits of the lightmap coords. It turns out vanilla relies on those bits. Fixes some blocks being darker than they should be in certain circumstances.
David Quintana
2020-05-04 01:13:43 +0200
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with a modelbake right at the end, happening on the window flip.
cpw
2020-04-26 21:03:43 -0400
6a0b16817dMove ClientVisualization to secondary thread
RogueLogix
2020-04-26 16:06:44 -0700
677e2104a0move handOffWindow down near start()
RogueLogix
2020-04-26 15:41:53 -0700
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
cpw
2020-04-26 18:24:48 -0400
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements. It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling may break servers, especially those chunkloading fake players.
cpw
2020-04-19 21:35:49 -0400