Commit graph

  • 248d207dbc
    Support effective materials of vanilla AxeItem (#7351) cech12 2020-09-28 20:01:59 +0200
  • 03082c361a Prep new RB. LexManos 2020-09-23 23:48:57 -0700
  • 65372e3123
    Fix grass disappearing when alwaysSetupTerrainOffThread is true (#7291) ichttt 2020-09-24 08:43:07 +0200
  • 0f923fa51f
    Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. (#7339) Alex O'Neill 2020-09-24 02:39:25 -0400
  • d1e3567c6b Revive BiomeManager and BiomeLayer hooks. LexManos 2020-09-23 23:35:34 -0700
  • af75547d37
    Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316) Richard Freimer 2020-09-23 23:12:11 -0400
  • 37be3aff2d
    Fix ToggleableKeyBinding differences to vanilla. (#7338) Take Weiland 2020-09-24 00:10:01 +0200
  • b9b17d8331
    Fix forge light pipeline applying block offsets twice (#7323) Take Weiland 2020-09-23 23:34:38 +0200
  • 2a433a5c8c
    Updated build badge versions to 1.16.3 in readme (#7325) Yunus 2020-09-23 23:25:59 +0200
  • e344fd08a5
    Add a better license error screen (#7350) ichttt 2020-09-23 23:16:36 +0200
  • 0484f695fb
    Fixed container item being consumed in brewing stand. #7307 (#7314) Tyler Hancock 2020-09-22 19:14:08 +0000
  • e55bd86dff
    Fix parse results of CommandEvent being disregarded (#7303) sciwhiz12 2020-09-23 03:06:01 +0800
  • b1247df4dc
    [1.16] Fix possible crash when using rendering regionCache (#7207) Nightenom 2020-09-22 20:58:19 +0200
  • 91dda36b08
    [1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler (#6994) Alex O'Neill 2020-09-22 14:41:07 -0400
  • ac19d1bf2b
    Make Biome.Climate and BiomeAmbiance fields accessible (#7336) Alex O'Neill 2020-09-17 20:57:58 -0400
  • e0e0302ece
    Use mixin 0.8.1. Should fix problems with mixin not working properly with latest modlauncher. cpw 2020-09-17 16:41:46 -0400
  • 6eb3e20abb Sets the empty/fill sounds for vanilla fluids. Use Fluid's fillSound rather than emptySound when filling buckets. Sebastian Hartte 2020-06-19 19:34:50 +0200
  • 738491c25d
    Add MatrixStack-aware alternatives to the methods in GuiUtils (#7127) Cyborgmas 2020-09-15 15:46:58 -0400
  • 2686b7a9ab
    Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. (#7329) Justin Wiblin 2020-09-15 17:51:45 +0100
  • 4b93e3a224 Fix inconsistencies in how the values from the model are passed into the baked model. This puts them in line with vanilla, as intended. David Quintana 2020-09-15 16:17:57 +0200
  • 873c490470
    Reimplemented drawHoveringText (#7268) Yunus 2020-09-15 15:22:50 +0200
  • 11e3281b3f New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. LexManos 2020-09-14 17:43:01 -0700
  • ce6c664acd Bump MCP version for lambda issue. LexManos 2020-09-11 08:55:13 -0700
  • c75eb9e7cf 1.16.3 Update Also included a bunch of warning cleanups. LexManos 2020-09-10 12:01:34 -0700
  • 2353cd982a
    Fix tile entities being replaced when not needed. (#7318) Redstone_Dubstep 2020-09-10 20:54:48 +0200
  • dbcf8bd075
    Fix exception when getting rendering box for tile entities with no collision boxes. (#7301) malte0811 2020-09-10 20:02:06 +0200
  • 9f3141ea16
    More crash reporting tweaks. Don't crash when trying to show warnings. Also, put the exception name in the error screen on the second line! cpw 2020-09-09 19:04:05 -0400
  • c382527ba2
    Fix Minecart speed cap on rail being initialized to 0 (#7315) Take Weiland 2020-09-09 19:09:00 +0200
  • 45f8dc5245
    Add support for custom tag types (#7289) Richard Freimer 2020-09-08 22:10:36 -0400
  • 43391c009c
    More crash report tweaks. Put a button to open the generated crash report on the error screen, tweak formatting of crash report, and add the enhanced stack trace data (transformers et al) cpw 2020-09-08 20:05:45 -0400
  • 15733a18e4
    New hook for better custom scaffolding movement (#7261) ChampionAsh5357 2020-09-08 17:00:09 -0400
  • f68344cd7c
    Fixed crash with zip paths (#7300) Cyborgmas 2020-09-08 16:47:39 -0400
  • e421ea164c
    Fix custom teleporters NPE (#7296) mrp-v2 2020-09-08 16:29:07 -0400
  • 178e3d244a
    Prevent duplicate wrapper tags from crashing (#7283) Cyborgmas 2020-09-08 16:25:23 -0400
  • bd5e107628
    Add partialTicks to RenderNameplateEvent (#7277) Tschipp 2020-09-08 22:24:02 +0200
  • a477671c03
    Fixing logic in getCurrentRailPosition to correctly identify the rail… (#7276) NoahBeech 2020-09-08 16:23:18 -0400
  • 887bc37209
    [1.16.x] Fixes for Bamboo, Enchantments and Conduits, small adjustments to bring some patches closer to the vanilla code. (#7239) Edwin Mindcraft 2020-09-08 22:03:36 +0200
  • 47f05a4fcd
    Bump resource pack version to 6 (#7299) sciwhiz12 2020-09-09 04:02:28 +0800
  • 47ba5b7a89
    Remove dead ForgeHooks.canToolHarvestBlock function. (#7262) sciwhiz12 2020-09-09 04:01:26 +0800
  • 05480843cd
    Re-implement DrawHighlightEvent$HighlightEntity Firing (#7233) ChampionAsh5357 2020-09-08 15:50:06 -0400
  • 0e1ed8c936
    Reimplement FarmlandWaterManager (#7213) ichttt 2020-09-08 21:25:48 +0200
  • edf41bda19
    Add dataprovider for Global Loot Modifiers (#6960) Cyborgmas 2020-09-08 15:11:08 -0400
  • 051416b823
    Fix crash when dumping crash report for an exception that has a null cause (#7308) ichttt 2020-09-08 21:00:55 +0200
  • 84fe2cbcc4
    Tweak crash report dump to visit all the causes up to the top. cpw 2020-09-06 21:29:21 -0400
  • 4ff0d246ce
    Fix ExplodedDirectoryLocator visiting non-existent paths. Closes #7203 cpw 2020-09-06 19:38:58 -0400
  • 9051021474
    Fix some potential issues in crash dumping during mod loading cpw 2020-09-06 18:07:53 -0400
  • cc473be332
    Park the polling thread for a bit, if we're not the one driving the task list forwards. This allows for the actual driver to work on low cpu count machines. cpw 2020-09-06 17:55:03 -0400
  • b1f73a0760
    Use new enumeration mechanism in ModLauncher, to allow getResources to work. This enables serviceloader-in-mods, and other stuff that might need to visit multiple mod jars. Also, tweaked the visitor code slightly, may result in a trivial performance change. Closing #7302 as it's not really relevant any more. cpw 2020-09-06 17:54:05 -0400
  • de03eb6e3c
    Fix compiler issue in eclipse properly cpw 2020-09-03 12:08:59 -0400
  • bef8c2da3d
    Fix crash caused by previous commit (#7298) sciwhiz12 2020-09-03 20:40:40 +0800
  • 3820d1b66f Dirty casting hacks to fix eclipse compiler inference issue. I'm sorry cpw. LexManos 2020-09-02 21:15:16 -0700
  • 7dbae7ea4a Fix broken ExistingFileHelper import tterrag 2020-09-02 23:37:46 -0400
  • be5885155c
    Add validation via resources for tag providers (#7271) tterrag 2020-09-02 23:18:22 -0400
  • 5dac065994
    Move the "modloading" thread activity onto _our_ worker pool. It turns out that the vanilla worker pool can deadlock during stitching if it's insufficiently large, if modloader "waitForTransition" is also a worker member of that pool. cpw 2020-09-01 14:36:02 -0400
  • 1d7db95539
    Fix missed debugging code. Read the config from the config. cpw 2020-08-31 22:26:53 -0400
  • de24783152
    Fix up slight registry change and other 1.16.2 stuffs. cpw 2020-08-31 21:26:54 -0400
  • bfeec0c7bd
    Merge branch '1.16.1' into 1.16.x cpw 2020-08-31 21:15:56 -0400
  • 2e42340dfa
    Fix up all the things. Removed SidedProvider because it served no real purpose anymore. cpw 2020-08-31 21:00:44 -0400
  • 16b82bb97b
    Merge branch '1.16.x' into 1.16.1 cpw 2020-08-30 21:44:51 -0400
  • d76ee4edd7
    Redo event dispatch, removes a bunch of nonsense, and tries to integrate with the vanilla CF system where possible cpw 2020-08-30 21:39:06 -0400
  • cf09f3eeb9
    Add particle culling (#6981) ichttt 2020-08-31 01:05:16 +0200
  • d8eaeabf3c Wrap vanilla's 'default' biome registry in ForgeRegistry. This should allow registering mod dimensions like in 1.16.1, while the data driven system is fleshed out. LexManos 2020-08-26 09:49:34 -0700
  • 600e68cace
    Clarify in the LazyOptional which methods carry the lazyness over to the returned value and which don't. (#6750) David Quintana 2020-08-25 03:11:28 +0200
  • 625cd746ef
    Add user-friendly exceptions when config loading fails (#7214) sciwhiz12 2020-08-22 05:27:12 +0800
  • fc000fe913
    Replace EntityHeight event with EntitySize event (#6858) Max Becker 2020-08-21 20:53:37 +0200
  • e3db429763
    [1.16] ForgeEventFactory#canCreateFluidSource reintroduced (#7181) Davide Albiero 2020-08-21 20:37:43 +0200
  • e803006360
    Cleanup and expand Forge tags (#7004) Cyborgmas 2020-08-21 14:30:21 -0400
  • 07ffc890e5
    Fix modproperties property in mods.toml causing exception (#7192) sciwhiz12 2020-08-22 02:25:40 +0800
  • 5a20705f05
    Log info about server list warning (#7209) Philip T 2020-08-21 20:15:44 +0200
  • aaa1deeef2
    Fix ItemStack#isDamageable is not calling Item#isDamagable (#7221) mcenderdragon 2020-08-21 20:06:38 +0200
  • 50197b1fa5
    Improve performance and cleanup code for DelegatingResourcePack (#7228) Take Weiland 2020-08-21 19:48:48 +0200
  • 797791c2af
    Fix small logging issues with loading pack.png for mods (#7265) Cyborgmas 2020-08-21 13:24:49 -0400
  • c2de232703
    Fix config iteration order (#7230) Take Weiland 2020-08-21 19:23:20 +0200
  • 9118c3dd24 Cleanup Forge's build script, fix some unneeded patches. Add checkExcscheckAll tasks. LexManos 2020-08-21 02:47:04 -0700
  • c6d512afe8
    Readding DifficultyChangeEvent hooks (#7240) ChampionAsh5357 2020-08-21 00:35:09 -0400
  • 5037adede9
    Improve startup time by caching the manifest data for mod jars (#7256) malte0811 2020-08-21 06:29:02 +0200
  • a5aca97e31
    Removed HarvestDropsEvent (#7193) Yunus 2020-08-19 07:47:38 +0200
  • edca0c7293
    Remove forge optional tags in favor of Vanilla's new system. (#7246) Cyborgmas 2020-08-19 01:22:34 -0400
  • 132cc3659d New method for creating modded tag references, fix connecting to vanilla servers. LexManos 2020-08-14 12:04:55 -0700
  • 680c4062f4 Fix creating nether portals. LexManos 2020-08-14 12:04:17 -0700
  • e1efab0452
    Print mod file name on InvalidModFileException (#7241) sean 2020-08-14 04:16:53 +0200
  • bd428de4fa
    Updated MDK and README for 1.16.2 (#7243) Yunus 2020-08-13 21:22:58 +0200
  • 978b3c7fb1
    Fix server connection, misapplied patch (#7245) Cyborgmas 2020-08-13 15:22:17 -0400
  • fe43088c96 Initial 1.16.2 Update LexManos 2020-08-13 00:13:48 -0700
  • a3c4ffd2c1 Fix ModelRegistryEvent firing every time resources reload instead of just once. David Quintana 2020-08-09 22:04:44 +0200
  • a8e68328c4 Move ModelRegistryEvent invocation to when the model loading is about to start. Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins. This means ModelRegistryEvent is now the correct place to register loaders, as it was intended. This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition. David Quintana 2020-08-08 02:59:00 +0200
  • 8bad5b1f13
    Fix wrong BlockState param passed into canSustainPlant from FarmlandBlock (#7212) Take Weiland 2020-08-04 02:19:12 +0200
  • 54b4089afd
    Add harvest levels for hoes and new 1.16 blocks for pickaxes Fixes #7187 (#7189) sciwhiz12 2020-08-04 08:06:36 +0800
  • 493608e1b5
    Fix debug world not generating modded blocks (#6926) sciwhiz12 2020-08-04 08:00:31 +0800
  • 0984777c98
    New IForgeBlock#getToolModifiedState hook allow better control over tools interacting with blocks. (#7176) ChampionAsh5357 2020-08-03 19:49:26 -0400
  • 97a2b9a448
    Added new hook to allow Biomes to control their Edge biomes (#7000) Xerousso 2020-08-04 03:21:13 +0400
  • 399bc6c9c3
    Add support for custom elytra (#7202) brandon3055 2020-08-04 08:55:10 +1000
  • 20702456ac
    Re-introduce "outdated" notification on Mods button in main menu (#7123) Take Weiland 2020-08-04 00:11:06 +0200
  • b4a6d186de
    Fix RenderTickEvent using wrong partial ticks value when game is paused. Fixes #6991 (#7208) sciwhiz12 2020-08-04 02:53:21 +0800
  • 8f9e52c260 Implement forge IBakedModel methods in vanilla wrapper models tterrag 2020-07-29 23:10:40 -0400
  • e62805f1d7 Fix another case of swallowed errors not shutting down mods. LexManos 2020-07-28 16:44:29 -0700
  • ff752ab14b
    Revert "Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected." cpw 2020-07-28 19:17:35 -0400
  • 19a38f5cb9
    Revert "Shut down all other mod handlers if the loading cycle errors. This prevents other mods from throwing errors and being blamed for initial cause. This is a temporary hack until cpw re-writes the mod event dispatcher." cpw 2020-07-28 19:17:29 -0400
  • 7592bbe87e Shut down all other mod handlers if the loading cycle errors. This prevents other mods from throwing errors and being blamed for initial cause. This is a temporary hack until cpw re-writes the mod event dispatcher. LexManos 2020-07-28 14:39:53 -0700
  • 30bad1e26d Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected. LexManos 2020-07-28 12:01:15 -0700