Commit graph

1423 commits

Author SHA1 Message Date
LexManos
a520e128d7 Fix TESR culling for beacons, and implement a good enough measure for Chests. 2013-02-24 22:55:48 -08:00
LexManos
a0bc6a3ed0 Bump version to 6.6.2, declaring Forge for MC 1.4.7 feature complete, as 1.5 is on the horizon, only bug fixes from this point on. Unless something major happens on Mojang's end. 2013-02-23 14:20:49 -08:00
LexManos
0f696c3739 Add water and lava to liquid dictionary by default, closes #419 2013-02-23 13:53:05 -08:00
LexManos
f0ea9c9106 Store the glMultiTexCoord lightmap for later use with glDrawArrays closes #406 2013-02-23 13:50:12 -08:00
LexManos
3530e0d861 Added unload event for client worlds Closes #405 2013-02-23 13:41:43 -08:00
LexManos
a7cdcc1f33 WorldGen*Trees shoud not respect custom soils. Closes #355 2013-02-23 13:07:00 -08:00
LexManos
0396ba2252 ItemStack sensitive versions of Item.getPotionEffect and Item.isPotionIngredient Closes #321 2013-02-23 12:02:36 -08:00
LexManos
f703dbb230 clarify what the size is measured in for the dormant chunk cache. -.- 2013-02-23 11:51:16 -08:00
LexManos
b754d6f301 Fix movement speed check, closes #420 2013-02-23 11:30:56 -08:00
LexManos
d9ebd3fb53 Change usage of ketSet/get to entrySet in OreDictionary, closes #422 2013-02-23 11:22:01 -08:00
LexManos
3945819851 Fixed entity colision above max world height, and below 0. Closes #400 2013-02-23 10:59:44 -08:00
LexManos
d50f150c56 Disable automatic equiti of pcke dup items for players, and fixed index issues in Player.setCurrentItemOrArmor. 2013-02-23 10:42:33 -08:00
LexManos
feca047114 Update FML to 556:
b6d6f235 Fix sprite map issue.
1158aa46 Fix Language Registry, closes #FML 163
50ce6fb3 Option to disable renaming for srgnames.
2013-02-22 15:01:45 -08:00
LexManos
53aac39d90 Jenkins needs this script, *pokes Overmind* -.- 2013-02-15 05:11:55 -08:00
LexManos
307dd48229 Fix profiler issue with RenderGlobal patch. Closes #414 2013-02-15 04:56:55 -08:00
LexManos
183b3e6316 Fix EventTransformer throwing an NPE when transforming a class that doesn't exist. Closes #413 2013-02-15 04:53:56 -08:00
LexManos
e11feec55f Fix fortune modifier always passed as 0 to idDropped closes #412 2013-02-15 04:49:33 -08:00
LexManos
dcdd7c6c0e Fixes comparison for items in creative inventory, closes #411 2013-02-15 04:43:20 -08:00
LexManos
ace8c29085 Added a hook into SlotArmor so Items can control if they are classified as a Armor type. Closes #408 2013-02-15 04:25:08 -08:00
LexManos
1c57f03722 Add item frame transformations to the EntityItem render helper Closes #407 2013-02-15 04:10:49 -08:00
LexManos
0a2e78d0c6 Made LiquidStack.isLiquidEqual(ItemStack) properly check the contained liquid, in addition to obvious id/meta closes #399 and closes #403 2013-02-15 04:00:46 -08:00
LexManos
6e302a1350 Kill .sh wrappers until someone writes more robust versions, closes #392 and closes #402 2013-02-15 03:38:46 -08:00
LexManos
57b77ce17e Actually use the line parameter in ServerChatEvent, closes #401 2013-02-15 03:22:59 -08:00
LexManos
f1987359c9 Kill generated timestamp in config files, if you want to retreive this information, usethe file's modified time. Closes #404 2013-02-15 03:18:36 -08:00
Christian
6673844c54 Fix ServerBrand retriever- forge is now forge,fml!
Update FML: cd96718
cd96718 Fix HD mob skins, FINALLY!!! Stupid eyes are stupid.
2013-02-06 20:28:54 -05:00
Christian
afea4fce1d Remove the single use interface ITickingArmor, and apply to Item directly. 2013-02-04 17:53:47 -05:00
Christian
40a3660c93 Fix possible null case for collision bounding box. 2013-02-04 13:58:55 -05:00
Christian
7e5a9076f0 Fix TESR rendering for double chests 2013-02-04 11:19:39 -05:00
Christian
c5bb9fc78f Merge branch 'TESRculling' 2013-02-04 11:13:29 -05:00
Christian
fbf9527be3 Add in "armor ticking"- implement the interface and the armor piece will tick.
Update FML:22dbe41
22dbe41 Fix up mistake that broke all modloading. Nice.
2013-02-04 11:07:53 -05:00
Christian
3a0634b5d1 Update FML:549b6fd
549b6fd IMC tweaks: runtimeMessages now work (thanks for all that testing for this much requested feature!) and IMCEvent will no longer rem
9fafdc1 More logging tweaks. You can probably configure individual mod log files if you wish now
f169f7c A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup. You
3ac891f Try and handle "death on startup" a bit cleaner
2dc0189 Deprecate the old GUI ticktype. They're dead and have been for some time.
dd98784 Tweak a method signature
1c9a510 Add parameters to FML install to enable/disable certian aspects. Applying patches, running transformer/merger, and decompiling serv
1bd6847 Fix up packages.csv ordering for easier diffing
2013-01-31 13:51:56 -05:00
Christian
fb46c7a01f Fix small derp in TE 2013-01-31 13:46:29 -05:00
Christian
0f3bd780e1 Merge branch 'master' into TESRculling 2013-01-29 10:01:00 -05:00
LexManos
1dc9ef9b08 Fix initalization issue with the clamping threshold config value. And remove vanilla console spam related to it. 2013-01-29 03:11:59 -08:00
LexManos
4299aa22ff Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393 2013-01-28 18:12:29 -08:00
LexManos
40392216b3 Change access of upper and lower chest fields of InventoryLargeChest to public. Closes #387 2013-01-28 18:08:38 -08:00
LexManos
6d6405973c Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389 2013-01-28 18:05:38 -08:00
LexManos
704f879320 Rework canSilkHarvest hook to try and honor vanilla overrides, should close #391 2013-01-28 17:51:48 -08:00
LexManos
fb87773c3a Added input getters for Ore recipies, and javadoc warning for modders, #390 2013-01-28 17:33:53 -08:00
LexManos
c58433692c Add DimensionManager.unregisterProviderType for PR #388 2013-01-28 17:26:02 -08:00
LexManos
fbe86287b4 Fixup a resource leak warning. 2013-01-28 17:06:45 -08:00
LexManos
89e695cee9 Forge Additions: Exposed ChunkCache.worldObj to public PR #383 2013-01-28 17:02:31 -08:00
LexManos
30db577389 Moved warning logic down, so that no more tickets are isues if the mod is over it's alotment. Fixes #378 2013-01-28 16:36:03 -08:00
Christian
f06e0be5e5 We try and log a message if we detect a world leak: it's probably not infallible, but it should
help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
2013-01-27 10:43:35 -05:00
Christian
b386565881 Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
generational style chest content generation rather than static. Cleans up some old code nicely
2013-01-26 14:12:46 -05:00
Christian
c483f68b26 Bump the revision number for the TESR and renderpass changes 2013-01-26 12:35:01 -05:00
Christian
b164f9b21e Merge branch 'renderpass' of https://github.com/Chicken-Bones/MinecraftForge into TESRculling
Conflicts:
	patches/minecraft/net/minecraft/client/renderer/RenderGlobal.java.patch
	patches/minecraft/net/minecraft/entity/Entity.java.patch
	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
2013-01-26 12:12:21 -05:00
Christian
70ca0eeb74 Add in TESR culling, and a new TileEntity method to allow for differential sizing of the
TESR view culling vs the TE collision bounding box (the former defaults to the latter)
Checked into a branch because it's likely to break expanded TileEntities.
2013-01-26 11:11:20 -05:00
Christian
695b080197 Fix NPE causing issue with the cache. Derpy derp. 2013-01-26 10:24:48 -05:00
Christian
ae7e328228 Fix a potential problem with "Entity already added" when using the dormant
chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
2013-01-25 21:21:20 -05:00