cpw
d0ab0e166c
Well, it works, for a game, now.
2018-09-05 12:30:02 -07:00
LexManos
0cf5ef221c
Run licenseFormat to apply license header to all files.
2018-07-01 14:17:31 -07:00
AlexIIL
76591f7245
Fix FluidUtil.getFluidHandler skipping some fluid tile entities ( #4854 )
2018-04-12 17:17:39 -07:00
mezz
adbc374c11
Make FluidUtil sounds server-side, add simulate option for tryFill/EmptyContainerAndStow ( #4623 )
2018-01-18 13:23:30 -08:00
Ben Staddon
51aa029bb1
Add a FluidUtil method to interact with an arbitrary IFluidHandler ( #4080 )
2017-06-25 18:22:52 -07:00
mezz
423f9fc04b
Fix Universal bucket handling for Fluids with NBT ( Fix #3757 )
2017-06-22 23:40:49 -07:00
mezz
56ed8fec1e
Improvements to FluidUtil ( #3839 )
2017-05-01 17:25:45 -07:00
James Mitchell
5165dc52bf
Update MCP mappings to snapshot_nodoc_20161220 ( #3551 )
2016-12-21 15:52:30 -08:00
mezz
8eea766288
[1.11.x] Refine fluid placement utilities ( #3509 )
2016-12-05 20:17:47 -08:00
mezz
eb6b3ea228
Implement fluid item capabilities without item swapping
2016-11-16 16:17:21 -08:00
mezz
6f1a44a405
Remove deprecated Fluid stuff
2016-11-16 16:17:21 -08:00
cpw
4e6a774075
Initial 1.11-pre1 update
2016-11-13 17:09:55 -05:00
James Mitchell
f20d728ed7
Fix #3165 Dispensers with buckets can destroy fluid handler blocks ( #3180 )
2016-08-12 01:36:18 -07:00
cpw
c8d775c865
In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789 , have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
2016-06-22 23:49:48 -04:00
mezz
ba9ec61648
Fix incorrect FluidUtil doc ( #2996 )
2016-06-22 22:20:50 -04:00
mezz
9cd2c697e5
Fix #2961 Capability data is not preserved by fluid handler interactions ( #2976 )
2016-06-13 20:01:28 -07:00
mezz
c776d97691
Add methods to Fluid to allow custom vaporization overrides ( #2959 )
2016-06-09 02:30:06 -07:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
...
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
LexManos
aef721a248
Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can accept fluids first. Closes #2527
2016-05-28 23:06:42 -07:00
boni
5d5c005aae
Fix Bucket rendering and add sound ( #2865 )
...
* Adjust generated quads from texture to take texture size into account #2858
* Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821
* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks
* Save sound for filling/emptying in the fluid
2016-05-16 13:20:31 -07:00
RainWarrior
a9d23f5e78
Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
2016-03-24 22:22:20 +03:00
RainWarrior
4650ee2789
Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names.
2016-03-13 04:40:03 +03:00
LexManos
206a21d563
Fixed errrors in Fluids package. TODO: Make BlockLiquid implement IFluidBlock and REMOVE FluidContainerRegsitry. Everything *should* be able to use IFluidContainer directly.
2016-03-06 16:54:47 -08:00
LexManos
ac7c4d2f6c
Some import renames and compile error fixes, killed ~800.
2016-03-01 04:58:03 -08:00
Bernhard Bonigl
1055206ba8
Add universal bucket
2016-02-16 00:49:01 +01:00