Commit graph

25 commits

Author SHA1 Message Date
cpw
d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
LexManos
0cf5ef221c Run licenseFormat to apply license header to all files. 2018-07-01 14:17:31 -07:00
AlexIIL
76591f7245 Fix FluidUtil.getFluidHandler skipping some fluid tile entities (#4854) 2018-04-12 17:17:39 -07:00
mezz
adbc374c11 Make FluidUtil sounds server-side, add simulate option for tryFill/EmptyContainerAndStow (#4623) 2018-01-18 13:23:30 -08:00
Ben Staddon
51aa029bb1 Add a FluidUtil method to interact with an arbitrary IFluidHandler (#4080) 2017-06-25 18:22:52 -07:00
mezz
423f9fc04b Fix Universal bucket handling for Fluids with NBT (Fix #3757) 2017-06-22 23:40:49 -07:00
mezz
56ed8fec1e Improvements to FluidUtil (#3839) 2017-05-01 17:25:45 -07:00
James Mitchell
5165dc52bf Update MCP mappings to snapshot_nodoc_20161220 (#3551) 2016-12-21 15:52:30 -08:00
mezz
8eea766288 [1.11.x] Refine fluid placement utilities (#3509) 2016-12-05 20:17:47 -08:00
mezz
eb6b3ea228 Implement fluid item capabilities without item swapping 2016-11-16 16:17:21 -08:00
mezz
6f1a44a405 Remove deprecated Fluid stuff 2016-11-16 16:17:21 -08:00
cpw
4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
James Mitchell
f20d728ed7 Fix #3165 Dispensers with buckets can destroy fluid handler blocks (#3180) 2016-08-12 01:36:18 -07:00
cpw
c8d775c865 In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789, have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files). 2016-06-22 23:49:48 -04:00
mezz
ba9ec61648 Fix incorrect FluidUtil doc (#2996) 2016-06-22 22:20:50 -04:00
mezz
9cd2c697e5 Fix #2961 Capability data is not preserved by fluid handler interactions (#2976) 2016-06-13 20:01:28 -07:00
mezz
c776d97691 Add methods to Fluid to allow custom vaporization overrides (#2959) 2016-06-09 02:30:06 -07:00
mezz
92914f82ae Add new IFluidHandler for capabilities. (#2942)
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
LexManos
aef721a248 Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can accept fluids first. Closes #2527 2016-05-28 23:06:42 -07:00
boni
5d5c005aae Fix Bucket rendering and add sound (#2865)
* Adjust generated quads from texture to take texture size into account #2858

*  Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821

* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks

* Save sound for filling/emptying in the fluid
2016-05-16 13:20:31 -07:00
RainWarrior
a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
RainWarrior
4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
LexManos
206a21d563 Fixed errrors in Fluids package. TODO: Make BlockLiquid implement IFluidBlock and REMOVE FluidContainerRegsitry. Everything *should* be able to use IFluidContainer directly. 2016-03-06 16:54:47 -08:00
LexManos
ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
Bernhard Bonigl
1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00