Commit graph

82 commits

Author SHA1 Message Date
LexManos
acf70e1047 Some 4096 I missed in custom renderers. 2012-06-21 04:05:50 -07:00
LexManos
c3bdc6e583 Initial 4096 fix based of mDiyo's work. 2012-06-15 21:10:37 -07:00
LexManos
5a0f73436e Fixed bug in new entity sound hook. 2012-06-13 23:08:16 -07:00
LexManos
d56f0d0d55 Added new ISoundHandler.onPlaySoundAtEntity hook. Should be backwards compatible with any older ISoundHandler implementations. 2012-06-13 21:09:00 -07:00
LexManos
5127e56029 Added hackish workaround for Tessellator.textureID to provent crashing while we wait for Optifine to update. 2012-06-09 17:16:46 -07:00
LexManos
79b0f93488 Tag each Tessellator with it's associated texture ID. 2012-06-06 07:06:43 -07:00
LexManos
1d40d87f0c All Items and Blocks now implement ITextureProvider, and have a setTextureFile(String) function, to support cleaner code in Mods and in Forge. 2012-06-06 06:49:15 -07:00
LexManos
fde49241fa Updated MCP mapings. Moved the bulk of custom logic from RenderItem to ForgeHooksClient. 2012-06-06 06:00:08 -07:00
LexManos
63453137b3 Updated to FML 115, added Forge Logo to the client dist, and in-game ModInfo page. 2012-06-02 19:24:40 -07:00
LexManos
4642519f33 We now bundle CodexIBXM from PaulsCode. See http://paulscode.com http://www.paulscode.com/forum/index.php?topic=4.0 and the included license files for more info. 2012-06-02 19:19:32 -07:00
LexManos
c708b83425 Updated patches for FML, moved some extranious code to Forge classes instead of patches. 2012-05-27 04:27:15 -07:00
LexManos
b27b365273 Fixed AudioMod compatibility with MultiMC style launchers. 2012-05-05 21:43:53 -07:00
LexManos
cbc9d73a9a Fixed Vinella mob spawning bug that prevented mobs from spawning on the top most chunk. Added new Block function to determine if a Mob can naturally spawn on the block. Add new hook to allow for special case handeling on natural entity spawn. 2012-04-25 01:37:06 -07:00
LexManos
4bdba7400b Moved MLMP compatibility functions to ModCompatibilityClient, and fixed issue where no vehicles would be spawned. 2012-04-23 10:17:14 -07:00
LexManos
796d4fea70 New ISoundHandler interface, useful for adding custom sounds and dealign with sound based events.
Includes basuic AudioMod compatibility.
2012-04-22 19:52:09 -07:00
LexManos
3ea2e2582b Added MLMP hook invocation for vehicle spawn and opening GUI's to provide compatibility for clients that have both ModLoaderMP and forge installed. 2012-04-19 22:05:31 -07:00
LexManos
86fd9e0b9c Implemented a 'small' packet system for those mods that need to send rapid, small data packets and who are concered about the overhead of the 250 payload packet. It uses packet 131. 2012-04-18 19:40:48 -07:00
LexManos
23ffbb774f Added generic packet sending function to MinecraftForge class. 2012-04-18 19:17:04 -07:00
LexManos
cdf9361d07 Changed entity Forge spawning code works to be more in line with normal spawning:
(World, double, double double) constructor is nolonger called, normal (World) constructor, and setPositionAndRotation is called afterwords.
yaw, pitch, and yawHead is sent (if the entity isn't a EntityLiving yawHead isn't used)
The datawatcher data is also sent like a normal Entity.
2012-04-15 07:36:17 -07:00
LexManos
0abb4e289a Added new Item function to allow for multiple rendering passes.
Fixed a vinella bug where item layters would not line up for EntityItem's
Added new IItemRendere helper flag for 3d block translations.
2012-04-10 00:43:21 -07:00
LexManos
20e264f9ee Rewrote IItemRenderer to be a more generic and expandable version, Breaks previous interfaces, but this should be the last time the interface changes.
Implemented the MapRender hook ChickenBones requested.
2012-04-09 22:57:52 -07:00
LexManos
6e31fc0185 Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README. 2012-04-07 08:08:14 -07:00
LexManos
421f31cce5 Added ChickenBones's request ITextureLoadHandler hook 2012-04-06 23:01:19 -07:00
LexManos
4e575f353f Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings. 2012-04-06 22:59:58 -07:00
LexManos
719e436caa Fix some shadowing warnings. 2012-04-02 01:08:37 -07:00
LexManos
66b3c827cc Updated to MC: 1.2.4 MLMP: 1.2.4 v1
Removed all code that was marked as deprecated, IE: ICustomItemRenderer, and the functions in Configuration
2012-03-27 00:39:23 -07:00
LexManos
dd17ebd009 Cleanup the EffectRenderer patches, Allows custom food items to have the proper particals. Cleaned up special case class in favor of basic java generics. 2012-03-26 02:48:58 -07:00
LexManos
3f0232223d Updated MCP mapings 2012-03-25 22:02:13 -07:00
LexManos
65b3742636 Added MinecraftForge.isClient() function that returns true if you are in the Minecraft Client, (As defined as net.minecraft.client.Minecraft existing) false otherwise.
Fixed a typo on PacketEntitySpawn that caused speed to be assigned improperly.
A little code cleanup.
2012-03-22 19:46:36 -07:00
LexManos
43ac9d6799 Fixed a few typos that CovertJaguire found in The Forge entity handeling code. And re-wrote the connection sequance so that clients get a list of mod ids before anything else. 2012-03-20 22:04:58 -07:00
LexManos
7c7b6d8f46 Readded the deprecated interface ICustomItemRenderer. Added method to enforce deprecation cross Minecraft versions. 2012-03-20 06:43:05 -07:00
newthead
be07279984 Changed render hook checks to all use ItemStack instead of itemID 2012-03-19 11:37:51 -07:00
newthead
0597c30ac2 Merged item rendering interfaces into a single IItemRenderer 2012-03-18 10:49:23 -07:00
newthead
4cf001c644 Updated render hooks and registration to use the IItemRenderer interface 2012-03-17 11:46:15 -07:00
newthead
4366929c9b Merged item rendering interfaces into a single IItemRenderer 2012-03-17 11:21:08 -07:00
newthead
2e24491707 Added additional flag for rendering entity item bobbing 2012-03-17 00:17:57 -07:00
newthead
8e92edb4b7 Cleanup/fix item render hooks 2012-03-16 23:57:59 -07:00
newthead
d7cbbfb3d2 Added render code for inventory items and entity items. 2012-03-16 21:28:08 -07:00
newthead
391fbbd42b Added remaining item render hooks, and fixed a static method access 2012-03-16 21:27:05 -07:00
newthead
7efd97399f Clarified render option for inventory items 2012-03-15 23:47:58 -07:00
newthead
dc0fc67412 Added hook for rendering equipped items 2012-03-15 23:47:28 -07:00
newthead
2524cf273b Added new item render interfaces to Forge client 2012-03-15 21:26:09 -07:00
LexManos
2b40928113 Made mod_MinecraftForge extend NetworkMod, and changed NetworkMod to extend BaseModMP server side. 2012-03-03 18:17:23 -08:00
LexManos
b2305b9d62 Updated The Json enum helper to point to the new packaged names. And fixed a casing change in ModLoader 2012-03-03 18:16:43 -08:00
LexManos
25e57d950a Updated eclipse project for MCP 1.2.3's inclusion of the Start folder in the src folder. 2012-03-03 18:09:05 -08:00
LexManos
c44aac2b39 Ran AStyle over forge code for uniform code formatting, and refactored old code a bit to have cleaner names. 2012-02-24 22:07:58 -08:00
LexManos
f8ad250cc7 Introduced some debugging info into Forge packets. And a debug flag in the client and server packet handlers. 2012-02-22 12:01:38 -08:00
LexManos
745539626d Changed the layout of the missing mods gui a little. Still needs a lot of work to look good. 2012-02-22 11:58:05 -08:00
LexManos
54ec1567b2 Implemented a generic EntityPlayer.openGui system, and the network backend for it to work on server and client. 2012-02-20 23:56:01 -08:00
LexManos
a6f93ed528 Expanded the Mod check to test for missing mods and display a GUI screen for the client if it is missing any.
The client now downloads NetworkMod ID's from the server upon connecting.
2012-02-20 23:54:11 -08:00