Clarified render option for inventory items

This commit is contained in:
newthead 2012-03-15 23:47:58 -07:00
parent dc0fc67412
commit 7efd97399f
1 changed files with 5 additions and 5 deletions

View File

@ -127,14 +127,14 @@ public class MinecraftForgeClient
}
private static IInventoryItemRenderer[] customInventoryItemRenderers = new IInventoryItemRenderer[Item.itemsList.length];
private static boolean[] render3dInventoryItem = new boolean[Item.itemsList.length];
private static boolean[] renderInInventoryAsBlock = new boolean[Item.itemsList.length];
/** Register a custom renderer for an item being displayed in an inventory slot.
*/
public static void registerInventoryItemRenderer(int itemID, IInventoryItemRenderer renderer, boolean renderIn3d)
public static void registerInventoryItemRenderer(int itemID, IInventoryItemRenderer renderer, boolean renderAsBlock)
{
customInventoryItemRenderers[itemID] = renderer;
render3dInventoryItem[itemID] = renderIn3d;
renderInInventoryAsBlock[itemID] = renderAsBlock;
}
public static IInventoryItemRenderer getInventoryItemRenderer(int itemID)
@ -142,9 +142,9 @@ public class MinecraftForgeClient
return customInventoryItemRenderers[itemID];
}
public static boolean renderInventoryItemIn3d(int itemID)
public static boolean renderInventoryItemAsBlock(int itemID)
{
return render3dInventoryItem[itemID];
return renderInInventoryAsBlock[itemID];
}
private static boolean hasInit = false;