LexManos
e69004b50e
Merge pull request #411 from matthewprenger/master
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Update ExampleMod mcmod.info
2014-05-07 12:39:12 -07:00
Lex Manos
5a2b6a604b
Fixed memory leak on the client caused by Netty holding references to the World. Closes #415 #417
2014-05-05 22:14:13 -07:00
Christian
ad3b232604
Fix display of mod status at the server
2014-04-30 22:47:10 -04:00
Christian
af73743eb7
Fix mod version checking
2014-04-30 22:26:16 -04:00
Christian
0be4719fd5
Fix refreshResources not happening if an error occurs.
2014-04-30 21:55:55 -04:00
Christian
66ad8ea41a
Clean some generic warnings up. Make a generic list handler. Helpful for others I think too.
2014-04-30 21:55:55 -04:00
Player
74c89da967
Fix saving backups with the raw name.
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Fix air block not being assigned as the default.
2014-04-30 09:44:09 +02:00
Matthew Prenger
e8b3603ee8
Update mcmod.info
2014-04-28 22:27:52 -05:00
Player
2d3cd66680
Registry: Treat all 1.6 entries as items.
2014-04-26 21:56:25 +02:00
Player
dfa9f2d1a2
Registry: Misc tweaks
2014-04-26 21:56:25 +02:00
Player
7175165d15
Registry: Crash earlier with conflicting name/object registrations.
2014-04-26 21:56:25 +02:00
Player
9d00580d7e
prevent the world from getting saved twice at shutdown
2014-04-26 21:56:25 +02:00
Player
624e68e18e
Registry: Fix Block-before-ItemBlock allocation when loading 1.6 world saves, more validation
2014-04-26 21:56:25 +02:00
Player
09ff49fe58
Fix vanilla bug causing integrated server saving from 2 threads concurrently after a crash
2014-04-26 21:56:25 +02:00
Christian
c7d887f078
Fix SimpleNetworkWrapper - this is not me modding,
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I didn't realize it was broken until Pahimar told me.
Put an example in the docs.
2014-04-26 09:33:09 -04:00
Christian
840c96a212
I'm still not modding. Player has contributed greatly to the 1.7 release of FML. He needs authorship credit.
2014-04-19 11:38:46 -04:00
Christian
a7c15e30aa
I am not modding, I am fixing an annoyance. The MCP version has long since been 9.03. Also, the JSON from MC updated..
2014-04-19 10:46:04 -04:00
Player
ea2972725a
Registry: Add support for registering ItemBlocks before their Blocks
2014-04-07 17:30:38 +02:00
Player
07d5d5c7af
Registry: Protect against putObject misuse, handle duplicate registrations better
2014-04-06 17:11:23 +02:00
Player
6ffbcc5903
Registry: Complain about missing mods when repairing broken worlds
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Registry: Reduce console spam
2014-04-06 14:49:59 +02:00
Player
b5cc021754
Registry: Fix debug info
2014-04-05 01:54:07 +02:00
Player
7284104472
Registry: Repair mismatched ItemBlocks as well
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Fix a few misc issues
2014-04-05 01:47:19 +02:00
Player
2e6b7e2eb5
Remove unneeded entity spawn debug logging.
2014-04-03 21:00:42 +02:00
Player
37a81d04d9
Enable custom gui rendering only as required
2014-04-03 17:58:53 +02:00
Player
407f6f79af
Registry: Allow ignoring missing mods from the GUI, with confirm+backup
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Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player
3eaa002091
Registry: Complain about bogus registrations
2014-04-01 14:40:24 +02:00
Player
11ab034638
initial attempt at a better way to ask the user in case of startup issues
2014-04-01 14:30:47 +02:00
Player
e013f1514d
Merge branch 'master' of https://github.com/MinecraftForge/FML
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Conflicts:
src/main/java/cpw/mods/fml/client/FMLClientHandler.java
src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
src/main/java/cpw/mods/fml/common/FMLContainer.java
src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos
0586c2b1aa
Update patches for Fixed FF in FG 1.2.
2014-03-31 16:02:54 -07:00
Player
56f31def7b
Registry: allow handling missing blocks/items regardless of the mod id
2014-03-31 04:09:59 +02:00
Player
d392ddf3be
Fix old 1.7 worlds with broken ID mappings
2014-03-30 17:17:54 +02:00
Player
939a095896
Registry: cleanup, fix missing id error GUI formatting
2014-03-27 08:30:55 +01:00
AbrarSyed
ed79732705
updated wrapper to gradle 1.11
2014-03-26 13:34:25 -05:00
AbrarSyed
4db8573645
updated example a little
2014-03-26 13:34:01 -05:00
Player
ac44af863b
Registry: Implement support for remapping blocks/items to a new name.
2014-03-25 00:36:37 +01:00
Player
180c605570
Fix FMLMissingMappingsEvent.get
2014-03-24 21:47:25 +01:00
Player
e9ca678ab3
Registry: Block IDs after failing to find a mapping for them
2014-03-24 21:16:36 +01:00
Player
ff6083e77b
Fix remaining issue with autoassigned Block and Item IDs overlapping.
2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85
updated for ForgeGradle 1.2
2014-03-19 02:15:53 -05:00
LexManos
0cd40e70b6
Update README.txt
2014-03-18 01:54:32 -05:00
Lex Manos
f632ea0c36
Fix network close events never getting called. Closes #381 #382
2014-03-15 18:16:27 -07:00
Lex Manos
244e39df0c
Fix long standing deobf issue that caused announce-player-achievements property to have no effect on dedicated servers.
2014-03-11 01:57:44 -07:00
Lex Manos
9b615893d9
Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
2014-03-11 00:50:55 -07:00
Lex Manos
d3d244f4a2
Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase.
2014-03-03 23:23:55 -08:00
Lex Manos
55199c25d8
Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added.
2014-02-25 12:30:29 -08:00
Lex Manos
e7e85ad07b
Reload game settings after mod loading is finished to capture mod keybindings. Closes #378
2014-02-22 20:59:25 -08:00
Christian
322e691d04
FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-16 18:30:27 -05:00
cpw
9910256063
Merge pull request #373 from bloodmc/master
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Prevent player data getting reset during disconnects.
2014-02-14 10:57:50 -07:00
cpw
bd8ffc99d4
Merge pull request #371 from bl4ckscor3/patch-1
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Fix ExampleMod.java for build #1024+
2014-02-14 10:57:32 -07:00
bloodshot
f1db5dd5af
Prevent player dat files getting reset during disconnects.
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Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00