Vincent Lee
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dabb17f869
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Update according to suggestions
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2016-03-21 20:31:33 -05:00 |
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Vincent Lee
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30db41be9a
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Expose IItemHandler on vanilla entities
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2016-03-21 09:24:36 -05:00 |
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cpw
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ce8a758667
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Merge branch 'master' into 1.9
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2016-03-19 21:19:19 -04:00 |
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RainWarrior
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ad03581fbe
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Fixed sprite not being passed to the quad builder for custom models.
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2016-03-19 09:48:46 +03:00 |
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RainWarrior
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a81dfbc4ef
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Fixed quads that don't need diffuse lighting getting it anyway.
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2016-03-17 14:11:24 +03:00 |
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RainWarrior
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b8bb8c374c
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Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
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2016-03-17 07:29:44 +03:00 |
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LexManos
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f22ed86ad9
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Remove our entity position fixer. Vanilla fixed the bug in 1.9.
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2016-03-16 18:24:11 -07:00 |
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RainWarrior
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6b926f9a06
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Javadocs, small cleanup.
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2016-03-16 05:17:33 +03:00 |
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RainWarrior
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8b4bce37de
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Fixed progress reporting for model loading.
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2016-03-16 05:00:44 +03:00 |
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RainWarrior
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78a397bc69
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Fixed incorrect rotations for items in the left hand. Closes #2548.
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2016-03-16 04:23:28 +03:00 |
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RainWarrior
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b81a13d010
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Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
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2016-03-16 01:42:23 +03:00 |
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Vasco Lavos
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05801a74af
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1.9: Fixed registering armor materials through EnumHelper exploding
1.9 ArmorMaterial now requires a SoundEvent for the equip sound.
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2016-03-15 17:52:58 +00:00 |
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LexManos
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ae72fa7ceb
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Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables.
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2016-03-15 01:17:38 -07:00 |
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RainWarrior
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5d352bda6c
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Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
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2016-03-13 16:16:25 +03:00 |
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RainWarrior
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a799bbad2d
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First version of updated of ModelLoader, mostly works.
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2016-03-13 12:10:50 +03:00 |
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RainWarrior
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4650ee2789
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Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names.
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2016-03-13 04:40:03 +03:00 |
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Bernhard Bonigl
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bcab92daf6
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Fix CombinedInvWrapper accessing incorrect slots
Closes #2533
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2016-03-12 22:17:57 +01:00 |
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RainWarrior
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5c9808ada8
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Fixed emply hand not rendering in first person.
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2016-03-11 00:43:18 +03:00 |
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cpw
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cdf8a820a6
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Capture Biome Registry within FML
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2016-03-09 23:01:04 -05:00 |
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RainWarrior
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8e9b403fbf
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Fixed (hopefully) perspective transformations for custom models too.
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2016-03-10 04:48:13 +03:00 |
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RainWarrior
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cf93859095
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Fix items rendering too low in first person.
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2016-03-10 04:19:54 +03:00 |
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cpw
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98f606d4d2
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Move the patch into the fml override handler, for less patch
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2016-03-09 20:08:24 -05:00 |
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RainWarrior
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173cec4149
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Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed.
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2016-03-10 03:38:58 +03:00 |
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LexManos
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873899a62b
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Fixed position being shifted before being sent to shouldSideBeRendered.
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2016-03-09 15:15:52 -08:00 |
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LexManos
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e4da09df2a
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Bump version info. Rather important.
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2016-03-09 14:52:32 -08:00 |
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LexManos
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90b2c86a9f
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Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
And some other fixups for running.
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2016-03-09 14:41:13 -08:00 |
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LexManos
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7b7156e87f
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Interaction hooks need to be re-added but compiles {Doesn't run}
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2016-03-09 14:11:56 -08:00 |
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cpw
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e8a7e28110
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Another AT, for the player
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2016-03-09 00:59:28 -05:00 |
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cpw
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aa24916736
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Finish world, chunkloading should work again?
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2016-03-09 00:48:32 -05:00 |
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cpw
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56a0d125bd
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Remove more chestgenhooks stuff. Clean up some more ATs
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2016-03-08 23:39:37 -05:00 |
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cpw
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25256c8ddd
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More fixups, removing chestgenstuff aggressively. Use loot tables. Any missing ones WILL be added by Mojang.
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2016-03-08 23:22:54 -05:00 |
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cpw
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a44d76652b
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Another compilation fix
More patch tweaks for compilation errors. onItemUseTick takes an entity now, cos skellies use stuff too
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2016-03-08 16:36:50 -05:00 |
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cpw
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fffbc0f078
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Some more forge code fixes
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2016-03-08 16:23:54 -05:00 |
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RainWarrior
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befbb45522
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Most of ItemInWorldManager reject, various small error fixes.
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2016-03-08 23:33:28 +03:00 |
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RainWarrior
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4b4146bbed
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World
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2016-03-08 22:43:05 +03:00 |
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LexManos
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776eb00ed3
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10 more rejects down.
98 errors 6 rejects left.
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2016-03-07 23:34:40 -08:00 |
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LexManos
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26ca27193c
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More patch work, client patches.
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2016-03-07 21:06:54 -08:00 |
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cpw
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f0e5baa8e5
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Few more compile fixups
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2016-03-07 00:23:00 -05:00 |
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cpw
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ade3bbad14
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Command fixups
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2016-03-07 00:08:29 -05:00 |
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cpw
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2dcb2187c0
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Some client handler cleanup
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2016-03-06 23:42:30 -05:00 |
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cpw
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01912a459a
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Some more FML related fixups
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2016-03-06 23:18:36 -05:00 |
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cpw
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b342bf8481
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Some fixups for FML, and use the FML registry for potions
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2016-03-06 23:07:25 -05:00 |
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LexManos
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2847644368
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NetworkDispatcher/FMLProxyPacket 41 more errors cleaned.
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2016-03-06 18:45:21 -08:00 |
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LexManos
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09bac53ed6
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Fishing is now a loot table no more need for FishingHooks. {LootTables still need to be evaludated if they need extra hooks, but thats later} Goodbye 44 compile errors!
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2016-03-06 17:01:52 -08:00 |
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LexManos
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206a21d563
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Fixed errrors in Fluids package. TODO: Make BlockLiquid implement IFluidBlock and REMOVE FluidContainerRegsitry. Everything *should* be able to use IFluidContainer directly.
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2016-03-06 16:54:47 -08:00 |
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RainWarrior
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ee82341312
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Made OBJModel.java compile.
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2016-03-06 03:00:08 +03:00 |
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RainWarrior
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3e22a2b90d
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Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient.
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2016-03-06 02:51:39 +03:00 |
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RainWarrior
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70670d70ea
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Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead.
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2016-03-06 01:34:04 +03:00 |
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cpw
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0f2cead3c8
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WorldServer: NOTE - ChestGenHooks has NOT been updated in accordance with plans for removing it
GuiStats
Fixup deletion of egg handling in entity registry?
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2016-03-04 22:39:35 -05:00 |
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RainWarrior
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cb909eeb59
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Fixed B3D loader, fixed some obvious errors in ModelLoader.
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2016-03-05 05:02:34 +03:00 |
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