RainWarrior
da19eda51e
Provide a IModel for "builtin/generated", fixes #2147
2015-10-27 18:36:57 +03:00
RainWarrior
b75593b0c6
Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture.
2015-10-27 18:36:57 +03:00
RainWarrior
a96ba1b7f7
Fixed generic bug in MultiModel
2015-10-27 18:36:57 +03:00
RainWarrior
7c7547227c
Perspective awareness for vanilla and multi models, fixes #2148 .
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Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry
cf568ae85f
Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
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Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior
8c82b0296a
Small fix for reworked classic lighting
2015-10-27 00:19:04 +03:00
shadekiller666
33e2e0b028
Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model.
2015-10-26 10:15:13 -07:00
shadekiller666
d1b220f6a3
Added OBJ loader for the ModelLoaderRegistry system.
2015-10-26 19:38:49 +03:00
RainWarrior
d5a658b5ea
Added back in the lost class
2015-10-26 19:32:19 +03:00
RainWarrior
dd365d7220
Model pipeline system.
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Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
Bernhard Bonigl
336eaa336b
Fix Potion IDs above 127
2015-10-25 12:16:17 +01:00
mezz
ebdcc11c80
Allow server to access Potion isBadEffect()
2015-10-12 21:35:15 -07:00
LexManos
ebe9b6d4cb
Merge pull request #2022 from simon816/guava-apache-lcl-exclusion
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Add Guava and Apache to LaunchClassLoader exclusion list on server
2015-10-12 12:29:45 -07:00
LexManos
7cc7ce3ba2
Merge pull request #2129 from darkevilmac/master
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Add PlayerSetSpawnEvent
2015-10-11 14:52:02 -07:00
darkevilmac
b9f5e152de
Add PlayerSetSpawnEvent
2015-10-10 15:39:27 -07:00
Take Weiland
76753c06df
Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-04 18:46:47 +02:00
RainWarrior
e280f72cfb
'#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename.
2015-10-03 04:42:35 +03:00
RainWarrior
d71384bc33
Fixes Attributes.transform affecting only 1 vertex.
2015-09-29 02:29:16 +03:00
LexManos
605457deec
Merge pull request #2103 from olee/patch-1
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Fix possible crash in EventBus
2015-09-27 14:41:29 -07:00
LexManos
90829a3164
Merge pull request #2120 from luacs1998/eventbus_fix
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Fix a possible crash in EventBus
2015-09-27 02:12:50 -07:00
luacs1998
05f6ede2ea
Fix a possible crash in EventBus
2015-09-27 12:47:37 +08:00
LexManos
1e7fbb7018
Merge pull request #2118 from rubensworks/itemmonsterplacer-dispenser
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Fix dispenser action for modded spawn eggs
2015-09-22 12:18:26 -07:00
Ruben Taelman
385159c25e
Fix dispenser action for modded spawn eggs
2015-09-22 19:53:34 +02:00
Lex Manos
fb9ffa40fd
Fix entity count being incorrect for spawning logic. Now filter out 'persistant' entities.
2015-09-14 13:18:34 -07:00
Lex Manos
eacffb2b6e
Update Gradle wrapper to 2.7
2015-09-14 13:18:02 -07:00
LexManos
fb7b47adb4
Merge pull request #2002 from ganymedes01/master
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Disallow conflicting furnace recipes
2015-09-09 11:23:08 -07:00
RainWarrior
d70ca1a357
Workaround for MinecraftForge/ForgeGradle#256
2015-09-02 22:01:30 +03:00
ganymedes01
31a3a18ec7
Disallow conflicting furnace recipes
2015-09-02 19:04:57 +01:00
cpw
5074f26ccd
FMLNetworkHandler.openGui should not try and open a GUI on a FakePlayer.
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Fixes #2082 and probably dozens of mod errors. Also, side benefit of the
merged codebase! FML code can ref Forge code!
2015-09-02 13:50:00 -04:00
cpw
4315637f75
Merge branch 'laci200270-patch-1'
2015-09-02 13:30:00 -04:00
cpw
b7e8dcff7b
Format a bit better
2015-09-02 13:29:43 -04:00
cpw
5a9129f802
Merge branch 'patch-1' of https://github.com/laci200270/MinecraftForge into laci200270-patch-1
2015-09-02 13:27:42 -04:00
RainWarrior
b175d265b9
Much requested temporary hack for items and TESRs. Context: #1582 , #1597 , #1713 , #2058 and others.
2015-09-02 07:35:24 +03:00
LexManos
e5ee9377fd
Merge pull request #2086 from Vorquel/master
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Fix faulty channel name checking
2015-09-01 16:32:26 -07:00
LexManos
edcb45640f
Merge pull request #2069 from simon816/profile-request-fix
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Use already provided profile for the player's own skin
2015-09-01 16:32:07 -07:00
simon816
d61a55b661
Use already provided profile for the player's own skin
2015-08-31 03:28:59 +01:00
simon816
b312584ca4
Add Guava and Apache to LaunchClassLoader exclusion list on server
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Move exclusions to common place. Less likely to get out of sync
2015-08-31 03:15:30 +01:00
Björn Zeutzheim
ac5c7124de
Fix possible crash in EventBus
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There is currently no way to check if an event handler has been registered or not.
But when trying to unregister a not-registered event handler, Minecraft crashes with a NullPointerException.
This is a simple fix to prevent such crashes.
2015-08-31 03:39:33 +09:00
cpw
57d575f941
More cleanup of the default eclipse workspace. The project is now called "MDKExample" not "Minecraft".
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The project tree is now contemporary, instead of a copy from 1.5.x era MC. The launches are cleaned up, and refer to
a better default "runDir" of "run" rather than "eclipse".. Updating to FG2.0.1 which will contain relevant binary fixes.
2015-08-26 21:57:31 -04:00
cpw
d41e51f47b
Fix eclipse workspace inside the mdk - don't run it through the tokenconverter. Also add in CREDITS-fml.txt to the MDK - it's still required.
2015-08-26 13:57:51 -04:00
Lex Manos
90a88efd8a
Fixed issue where config folder would not be created before SplashProgress tried to read from it.
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Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
Lex Manos
4b299529b7
Update gradle wrapper and fix changelog task.
2015-08-22 17:57:12 -07:00
James
589465bb81
Fix faulty Channel name
2015-08-21 16:06:07 -07:00
cpw
0d320e2e31
Fix crowdin again. Run, jenkins, for god's sake, run!
2015-08-21 09:52:33 -07:00
cpw
4903febd96
Fix crowdin task. Good luck jenkins, lets roll!
2015-08-21 09:43:30 -07:00
cpw
bbe96a3577
Fix ciWriteBuildNumber task. Ugly, but it works.
2015-08-20 13:42:58 -07:00
cpw
b211aca5ce
Merge branch 'fg2'
2015-08-20 12:27:20 -07:00
cpw
58ab3de7c1
Remove patches
2015-08-20 12:14:02 -07:00
laci200270
ba8ae53867
Update FMLSecurityManager.java
2015-08-19 20:27:42 +02:00
cpw
7e600c0dd8
Fix packaging the gradle wrapper properly. There is still a problem with
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the MDK- it fails to run setupDecompWorkspace.
Filed an issue at ForgeGradle, since this seems to be something FG2 shouldn't
be doing, but is?
https://github.com/MinecraftForge/ForgeGradle/issues/235
2015-08-15 10:16:00 -07:00