Commit graph

45 commits

Author SHA1 Message Date
newthead
d7cbbfb3d2 Added render code for inventory items and entity items. 2012-03-16 21:28:08 -07:00
newthead
391fbbd42b Added remaining item render hooks, and fixed a static method access 2012-03-16 21:27:05 -07:00
newthead
7efd97399f Clarified render option for inventory items 2012-03-15 23:47:58 -07:00
newthead
dc0fc67412 Added hook for rendering equipped items 2012-03-15 23:47:28 -07:00
newthead
2524cf273b Added new item render interfaces to Forge client 2012-03-15 21:26:09 -07:00
LexManos
2b40928113 Made mod_MinecraftForge extend NetworkMod, and changed NetworkMod to extend BaseModMP server side. 2012-03-03 18:17:23 -08:00
LexManos
b2305b9d62 Updated The Json enum helper to point to the new packaged names. And fixed a casing change in ModLoader 2012-03-03 18:16:43 -08:00
LexManos
25e57d950a Updated eclipse project for MCP 1.2.3's inclusion of the Start folder in the src folder. 2012-03-03 18:09:05 -08:00
LexManos
c44aac2b39 Ran AStyle over forge code for uniform code formatting, and refactored old code a bit to have cleaner names. 2012-02-24 22:07:58 -08:00
LexManos
f8ad250cc7 Introduced some debugging info into Forge packets. And a debug flag in the client and server packet handlers. 2012-02-22 12:01:38 -08:00
LexManos
745539626d Changed the layout of the missing mods gui a little. Still needs a lot of work to look good. 2012-02-22 11:58:05 -08:00
LexManos
54ec1567b2 Implemented a generic EntityPlayer.openGui system, and the network backend for it to work on server and client. 2012-02-20 23:56:01 -08:00
LexManos
a6f93ed528 Expanded the Mod check to test for missing mods and display a GUI screen for the client if it is missing any.
The client now downloads NetworkMod ID's from the server upon connecting.
2012-02-20 23:54:11 -08:00
LexManos
70fbe4f403 Introuduced NetworkMod, a BaseMod extension and replacement for BaseModMP. All mods that are designed to work in the server environment should extend this.
NetworkMods will be assigned unique ModIDs by the server, and those IDs will be sent to the client upon connection.
Refactored Forge packets to the net.minecraft.src.forge.packets package. And introduced the base ForgePacket class.
Added initial ModList request/response.
2012-02-20 23:50:26 -08:00
LexManos
67a49ccdd2 Split mod_MinecraftForge so that Clients arnt required to have MLMP installed if they don't use a MP mod. 2012-02-16 20:04:40 -08:00
LexManos
2ea1775224 Created a Entity tracking ans spawning system.
Mod creators should call MinecraftForge.registerEntity to register a entity.
All entity ID numbers are Mod Unique. Meaning two mods can have Entity #1.
Added client and server side packet handlers for the 'Forge' channel. For use in internal packets such as the new Spawn packet.
Updated the build scripts to copy over unique server source files now that there actually are some.
For modders:
  If you have a entity that used MLMP's 'owner' system, you should have your entity implement IThrowableEntity
  If you have a entity that implments MLMLP's ISpawnable, you should implement ISpawnHandler.
They provide the same functionality, just in a cleaner, more orginized way and will be the method used when we eventually drop MLMP.
2012-02-10 03:06:08 -08:00
LexManos
ebdc9b9464 Setup .gitignore for eclipse bin dirs.
Fixed line endings in install.sh
Added mod_MinecraftForge for simpler logging of minecraft version in crash reports
Added new hooks for connection events, See IConnectionHandler for more details.
Added Packet250CustomPayload handeling and channel registraction management, see MessageManager and IPacketHandler for more details.
Forge now uses unsed fields in C->S Packet1Login to identify itself. None Forge clients will get a graceful disconnect message instead of the 'Unknown packet 230'
2012-02-07 03:16:57 -08:00
LexManos
43a89e61e9 Fixed a few accessors I missed:
Server RailLogic.getNAdjacentTracks public
Server TileEntityFurnace.getItemBurnTime static

New GUIControls change, Made it into a scroll panel instead of a static position window.
This just makes things look better when multiple mods with KeyBindings are installed
2012-01-17 02:03:29 +00:00
Eloraam
d541e492c4 Fixed some rendering issues. 2011-12-23 00:23:01 +00:00
Eloraam
f4eec04eba A minimalistic hook for rendering world effect overlays or other 3D overlay
data.
2011-12-21 09:57:10 +00:00
Eloraam
dbb5a37449 Major rework of the rendering core. Added support for custom render context
handling.
2011-12-21 09:01:45 +00:00
LexManos
8c9762fd9a Added missing native library path to forge_client project.
Added harvest levels/effectiveness for Axes and Shovels.
2011-12-16 10:06:57 +00:00
LexManos
5c60c2246c Small fix to decrease the number of glBindTexture calls that are immediately overridden. 2011-12-11 11:50:55 +00:00
LexManos
d64c332266 Added my EnumHelper classes, this allows for dynamic creation of Enum values at runtime.
See My post for a example:
http://www.minecraftforum.net/topic/514000-api-minecraft-forge/page__view__findpost__p__10948540
2011-12-09 07:58:32 +00:00
LexManos
141805d5bb Fixed a bug in forge_client project that had a hard link to E:/MCP/jars/bin/paul.jar now points to MCP/jars/bin/minecraft.jar {has the same paulsound libraries}
Major refactoring of the patches, now each modified file gets its own patch file.
Rewrote all the scripts to use new multi-patch system.
Added linux install.sh using new system.
Added some required libraries from GNUWin32 for the windows side of the new setup.bat/update_patches.bat http://gnuwin32.sourceforge.net/
2011-10-09 04:21:29 +00:00
Eloraam
b763c73b74 - Added an ItemStack parameter to IArmorTextureProvider
- Added ISidedInventory
- Added IBonemealHandler
- Added hooks in grow-on-grass and in break tall grass.
- Fixed furnace output of multiple items.
- Added getBlockDropped().
- Bumped version number to 1.1.1.
2011-10-02 08:55:31 +00:00
Space Toad
5c74f5efb9 fixed SMP bug related to BuildCraft issue #226 2011-09-07 19:57:53 +00:00
Eloraam
878cac2697 A few small patches to fix obscure piston rendering bugs. 2011-09-07 15:14:01 +00:00
Eloraam
8b5440b351 Optifine compatibility patch. 2011-09-07 14:58:08 +00:00
Space Toad
71c77d9e9a updated to latest MCP, and added custom item rendering facilities 2011-09-03 11:46:59 +00:00
Eloraam
0457d8057f Added armor texture hook. 2011-08-25 00:23:31 +00:00
Eloraam
4cdb1cb3d0 Handler for custom block highlight. 2011-08-20 10:35:14 +00:00
Eloraam
72864e4bc2 Added a little support for two-pass rendering. 2011-08-17 10:23:10 +00:00
Eloraam
12b64fa287 Updates:
- Added warning message for non-preloaded textures.
- Documentation
- Ladder fix for SMP.
- Obsoleted IBlockSecondaryProperties
- Added hooks for place-by-side.
- Fixed texture 3 and piston texture bug.
- Added new tool system.
2011-08-12 23:53:30 +00:00
Eloraam
f530d9f2b2 Not really a change. 2011-08-05 14:58:18 +00:00
Eloraam
6accd6dfee Added a texture preloader to avoid render glitches on the first render. 2011-08-05 11:58:14 +00:00
Eloraam
f54eecb455 New multiple-tessellator texture renderer. 2011-08-05 11:07:03 +00:00
Eloraam
7f0d588e62 Added the four new hooks from RedPower, and the TileEntity bugfix. 2011-07-29 21:15:21 +00:00
Space Toad
5af89543d3 added missing graphical features, added configuration management, for #5 2011-07-20 19:58:59 +00:00
Space Toad
c9f7fc3475 fixed compilation errors 2011-07-19 18:19:45 +00:00
FlowerChild
1f78ce8b25 Removed MCForgeEffectRenderer, patched MC EffectRenderer 2011-07-19 11:24:36 +00:00
FlowerChild
1b7e8b6179 Added OnGameStart hook, added custom effect render to fulfill infinite sprite support. Render needs to be changed a little to cover items also, though. 2011-07-16 16:37:37 +00:00
Space Toad
cd9d101e06 added headers 2011-07-15 23:13:09 +00:00
Space Toad
69a16fad9c added support for infinite sprites, for #4 2011-07-15 23:04:10 +00:00
Space Toad
859a0d1dee made initial setup, implemented custom bucket, for #1 2011-07-14 11:10:21 +00:00