Major rework of the rendering core. Added support for custom render context
handling.
This commit is contained in:
parent
348a6fe03c
commit
dbb5a37449
3 changed files with 88 additions and 24 deletions
|
@ -41,25 +41,54 @@ public class ForgeHooksClient {
|
|||
return false;
|
||||
}
|
||||
|
||||
static HashMap tessellators=new HashMap();
|
||||
static HashMap textures=new HashMap();
|
||||
private static class TesKey implements Comparable<TesKey> {
|
||||
public TesKey(int t, int s) { tex=t; sub=s; }
|
||||
public int compareTo(TesKey key) {
|
||||
if(sub==key.sub) return tex-key.tex;
|
||||
return sub-key.sub;
|
||||
}
|
||||
public boolean equals(Object obj) {
|
||||
return compareTo((TesKey)obj)==0;
|
||||
}
|
||||
public int hashCode() {
|
||||
int c1=Integer.valueOf(tex).hashCode();
|
||||
int c2=Integer.valueOf(sub).hashCode();
|
||||
return c1+31*c2;
|
||||
}
|
||||
public int tex, sub;
|
||||
}
|
||||
|
||||
static HashMap<TesKey,Tessellator> tessellators=
|
||||
new HashMap<TesKey,Tessellator>();
|
||||
static HashMap<String,Integer> textures=new HashMap<String,Integer>();
|
||||
static boolean inWorld=false;
|
||||
static HashSet renderTextureTest=new HashSet();
|
||||
static ArrayList<List> renderTextureList=new ArrayList();
|
||||
static TreeSet<TesKey> renderTextures=new TreeSet<TesKey>();
|
||||
static Tessellator defaultTessellator=null;
|
||||
static HashMap<TesKey,IRenderContextHandler> renderHandlers=new
|
||||
HashMap<TesKey,IRenderContextHandler>();
|
||||
|
||||
protected static void registerRenderContextHandler(String tex, int sub,
|
||||
IRenderContextHandler handler) {
|
||||
Integer n;
|
||||
n=textures.get(tex);
|
||||
if(n==null) {
|
||||
n=ModLoader.getMinecraftInstance().renderEngine
|
||||
.getTexture(tex);
|
||||
textures.put(tex,n);
|
||||
}
|
||||
renderHandlers.put(new TesKey(n,sub),handler);
|
||||
}
|
||||
|
||||
protected static void bindTessellator(int tex, int sub) {
|
||||
List key=Arrays.asList(tex,sub);
|
||||
TesKey key=new TesKey(tex,sub);
|
||||
Tessellator t;
|
||||
if(!tessellators.containsKey(key)) {
|
||||
t=tessellators.get(key);
|
||||
if(t==null) {
|
||||
t=new Tessellator();
|
||||
tessellators.put(key,t);
|
||||
} else {
|
||||
t=(Tessellator)tessellators.get(key);
|
||||
}
|
||||
if(inWorld && !renderTextureTest.contains(key)) {
|
||||
renderTextureTest.add(key);
|
||||
renderTextureList.add(key);
|
||||
if(inWorld && !renderTextures.contains(key)) {
|
||||
renderTextures.add(key);
|
||||
t.startDrawingQuads();
|
||||
t.setTranslationD(defaultTessellator.xOffset,
|
||||
defaultTessellator.yOffset,
|
||||
|
@ -69,13 +98,12 @@ public class ForgeHooksClient {
|
|||
}
|
||||
|
||||
protected static void bindTexture(String name, int sub) {
|
||||
int n;
|
||||
if(!textures.containsKey(name)) {
|
||||
Integer n;
|
||||
n=textures.get(name);
|
||||
if(n==null) {
|
||||
n=ModLoader.getMinecraftInstance().renderEngine
|
||||
.getTexture(name);
|
||||
textures.put(name,n);
|
||||
} else {
|
||||
n=(Integer)textures.get(name);
|
||||
}
|
||||
if(!inWorld) {
|
||||
if(Tessellator.instance.isDrawing) {
|
||||
|
@ -113,25 +141,31 @@ public class ForgeHooksClient {
|
|||
GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, ModLoader
|
||||
.getMinecraftInstance().renderEngine
|
||||
.getTexture("/terrain.png"));
|
||||
renderTextureTest.clear();
|
||||
renderTextureList.clear();
|
||||
renderTextures.clear();
|
||||
inWorld=true;
|
||||
}
|
||||
|
||||
public static void afterRenderPass(int pass) {
|
||||
renderPass=-1;
|
||||
inWorld=false;
|
||||
for(List l : renderTextureList) {
|
||||
// TODO: call appropriate client hooks
|
||||
Integer[] tn=(Integer[])l.toArray();
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D,tn[0]);
|
||||
Tessellator t=(Tessellator)tessellators.get(l);
|
||||
t.draw();
|
||||
for(TesKey tk : renderTextures) {
|
||||
IRenderContextHandler irch=renderHandlers.get(tk);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D,tk.tex);
|
||||
Tessellator t=tessellators.get(tk);
|
||||
if(irch==null) {
|
||||
t.draw();
|
||||
} else {
|
||||
Tessellator.instance=t;
|
||||
irch.beforeRenderContext();
|
||||
t.draw();
|
||||
irch.afterRenderContext();
|
||||
}
|
||||
}
|
||||
GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, ModLoader
|
||||
.getMinecraftInstance().renderEngine
|
||||
.getTexture("/terrain.png"));
|
||||
Tessellator.renderingWorldRenderer=false;
|
||||
Tessellator.instance=defaultTessellator;
|
||||
}
|
||||
|
||||
public static void beforeBlockRender(Block block,
|
||||
|
@ -171,7 +205,7 @@ public class ForgeHooksClient {
|
|||
return def;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void renderCustomItem(ICustomItemRenderer customRenderer, RenderBlocks renderBlocks,int itemID, int meta, float f) {
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
if (renderBlocks.useInventoryTint) {
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
/*
|
||||
* This software is provided under the terms of the Minecraft Forge Public
|
||||
* License v1.0.
|
||||
*/
|
||||
package net.minecraft.src.forge;
|
||||
|
||||
public interface IRenderContextHandler {
|
||||
/** Run before the specified rendering context.
|
||||
*/
|
||||
public void beforeRenderContext();
|
||||
|
||||
/** Run after the specified rendering context.
|
||||
*/
|
||||
public void afterRenderContext();
|
||||
}
|
||||
|
|
@ -18,6 +18,20 @@ public class MinecraftForgeClient {
|
|||
ForgeHooksClient.highlightHandlers.add(handler);
|
||||
}
|
||||
|
||||
/** Register a new render context handler. A render context is a block
|
||||
* of rendering performed with similar OpenGL modes, for example,
|
||||
* texture name.
|
||||
* @param tex The name of the texture for this render context.
|
||||
* @param sub The subid of this render context. 0 is the default pass
|
||||
* for normal rendering, higher subids render later. All subids of 0
|
||||
* will render before all subids of 1, etc.
|
||||
* @param handler The handler to register.
|
||||
*/
|
||||
public static void registerRenderContextHandler(String tex, int sub,
|
||||
IRenderContextHandler handler) {
|
||||
ForgeHooksClient.registerRenderContextHandler(tex,sub,handler);
|
||||
}
|
||||
|
||||
/** Bind a texture. This is used to bind a texture file when
|
||||
* performing your own rendering, rather than using ITextureProvider.
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue