Christian
d25d70d59d
Fix Language Registry, closes #163
2013-02-17 16:22:58 -05:00
Christian
047de02402
Merge branch 'master' into runtimedeobf
2013-02-16 14:28:29 -05:00
Christian
06eea87b71
Fix up mistake that broke all modloading. Nice.
2013-02-04 10:58:48 -05:00
Christian
3101006e58
IMC tweaks: runtimeMessages now work (thanks for all that testing for this much requested feature!)
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and IMCEvent will no longer remove messages if no one gets them, so you can do
just manual runtime polling, if you wish.
2013-01-31 13:39:53 -05:00
Christian
46ccfb235d
More logging tweaks. You can probably configure individual mod log files if you wish now
2013-01-30 20:55:12 -05:00
Christian
0c6019da8f
A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup.
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You should be able to filter a lot of messages based on things like modid and certain FML related features that can be noisy
like item tracking.
Should close #175
2013-01-30 18:57:21 -05:00
Christian
7c6c1254fc
Final part of the deobfuscation data setup- fields are now deobfuscated as well.
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All that remains, is to figure out what and how to distribute the deobfuscation data itself.
2013-01-28 17:48:44 -05:00
Christian
0c4347f2c3
Read the joined.srg file directly from lib/deobfuscation_data.zip now. Still debating distribution method.
2013-01-28 17:39:22 -05:00
Christian
b41af51ccf
Now actually works for mods, somewhat. It currently generates access violations for
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ModLoader mods that presume access to fields that are not actually accessible from
a different package.
2013-01-27 22:42:36 -05:00
Christian
9c2b899454
Method deobfuscation now works
2013-01-27 21:50:08 -05:00
Christian
82415f3962
Working to read class names and remap them at runtime.
2013-01-27 17:09:00 -05:00
Christian
b4c7fe1d0e
First draft runtime deobf
2013-01-27 15:55:37 -05:00
Christian
5c99e3488a
Try and handle "death on startup" a bit cleaner
2013-01-27 15:54:36 -05:00
Christian
c19646421a
Deprecate the old GUI ticktype. They're dead and have been for some time.
2013-01-24 17:29:46 -05:00
Christian
3dbffd1754
Tweak a method signature
2013-01-24 10:23:36 -05:00
Christian
472ca8c8a9
Add in a registry method to allow for alternative TileEntity names- they will be used to support
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loading maps containing the older definitions.
2013-01-22 13:11:32 -05:00
Christian
6962786e4b
The "ServerStarting" event should now properly crash the server if it fails,
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so the client will properly exit. Also, added in a "pre-server-start" event
that fires before the worlds are loaded for a save, just for you immibis.
2013-01-22 09:17:04 -05:00
Christian
509b5f8e7e
Javadoc cleanup
2013-01-21 21:37:29 -05:00
Christian
825ecf1a7f
Fix breaking change
2013-01-20 17:54:56 -05:00
Christian
7f4818fd94
Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates
2013-01-20 11:31:47 -05:00
Christian
b52c44e42b
Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates
2013-01-20 11:31:24 -05:00
Christian
2c58102515
Update MCP to MCP7.26a and refresh MCP names
2013-01-20 10:30:36 -05:00
Christian
3ddf9b2382
Update address of the FML repository to the new location in all the files
2013-01-18 21:26:43 -05:00
bspkrs
cb769265f0
Fix logical error in comment text
2013-01-16 23:49:09 -05:00
donington
3e4ed24750
FMLLogFormatter: dynamic log level name
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FMLLogFormatter now uses getLocalizedName or getName for log level name
Changes to be committed:
modified: common/cpw/mods/fml/relauncher/FMLLogFormatter.java
2013-01-12 00:42:36 -05:00
Christian
8edde44161
Fix incorrect end length calculation. Closes #161 Thanks BStramke!
2013-01-11 09:41:47 -05:00
Christian
79c7933b5e
Fix LanguageRegistry loading files in UTF-8 format. loadLocalization should work for non-xml in
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all languages now (assumes UTF-8)
2013-01-08 08:46:50 -05:00
CovertJaguar
224d933564
Added an accessor for villagers
2013-01-07 14:55:17 -08:00
Christian
80193d4969
Add in a "server stopped" event
2012-12-30 23:52:38 -05:00
Christian
2454ed0fbf
Add in some classloader debugging information: use fml.debugClassLoading=true as a system property
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to track down problems with classes not being found or loading erratically.
2012-12-30 21:32:37 -05:00
Christian
964c51f4ae
Update for MC 1.4.7
2012-12-28 10:07:53 -05:00
Christian
bf9272f61e
Fix multiple GUI containers for ML containers. Sorry ultimatechest that
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this fix took so long, a bug report at github.com/cpw/FML would help,
next time ;)
2012-12-27 23:00:52 -05:00
Christian
193aae6030
Log if there's a problem reading the class bytes
2012-12-27 23:00:37 -05:00
LexManos
95f0315634
Fix NPE in fingerprint loading, and pass expectged fingerprint to FMLFingerprintViolationEvent
2012-12-25 15:59:30 -08:00
Christian
35ee8510fe
Fix a message delivery issue in IMC
2012-12-24 09:41:22 -05:00
Christian
052d798970
Some tweaks for signing and ID matching
2012-12-23 22:27:26 -05:00
LexManos
909b629fa4
MCP will reobf classes with reserved names in windows to a legal file name. And FML will try to read these classes over the default ones.
2012-12-19 19:10:00 -08:00
Christian
6201e51134
Update MCP to newer version
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Fix fingerprint fire
2012-12-18 16:43:48 -05:00
Christian
2fc0ba693c
InterModComms now supports a runtime polling based model for inter-mod comms at
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runtime.
Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
2012-12-18 13:58:57 -05:00
Christian
926766b487
Don't be as alarming about item overwrites.
2012-12-18 08:33:46 -05:00
Christian
7caae273c5
Added configuration file which allows modids to ignore ID validation checking. IT WILL CRASH YOUR GAME in 99.999% of cases.
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Immibis is a whingy ass. And TinyTimRob too. Now STFU and GTFO. closes #510 for ever.
2012-12-18 08:15:46 -05:00
Christian
5770708e75
Update to MC 1.4.6
2012-12-17 21:48:29 -05:00
Christian
0b36189547
more 1.4.6 tweaks
2012-12-17 17:00:54 -05:00
Christian
47dfd99d4f
More work
2012-12-17 14:30:51 -05:00
Christian
65473ad838
Merge branch 'master' into securityupdate
2012-12-17 11:46:27 -05:00
Christian
25c367f9db
Fix up handling null names. *sigh*
2012-12-17 10:29:54 -05:00
Christian
e6c71bb148
Some tweaks to item identification. The GameRegistry methods are deprecated
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to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
bbe4b9fbc2
More fixes
2012-12-16 21:22:55 -05:00
Christian
a26b495ef9
Move Side and SideOnly to relauncher package
2012-12-15 23:21:26 -05:00
Christian
d811fea82c
More stuff for the thingy
2012-12-15 22:30:16 -05:00