02b54ca8: Add a modid on the mods list, should make it easier to do things like forge chunkloading config
70670f2f: Fix build eclipse extractor task
b9fa3fc9: Add in storage, detection and validation of the ItemID array between client and server
5e5d8206: Fixing id map generation - should validate correctly now
f9fc06a8: Remade python dist as 32-bit.
93d47a1c: Reenabled replacement of the eclipse folder.
Update FML: 26a2ef5
26a2ef5 Add a modid on the mods list, should make it easier to do things like fo
b4e3490 Fix build eclipse extractor task
828341f Fix typo
7a8dae5 Try and make branch non-derpy
d3c0e1f Try defaulting branch differently
9c77d3f Remove old eclipse workspace and ship/extract as a zip file (use ant set
6371e9b Assume Forge is the parent directory when checking for AT configs.
516954e Name both zips the same format
1151d5c Last part of branch name only please
25f1dda Try and get a valid branch name on jenkins
39a146f Clean up build.xml script- support outputting a branched jar file
037dcae Small derp in install.py
01d6da3 Try marking python as binary.
8b26659 FML will now attempt to download MCP as part of the install process Now
42b3e6a Windows Python distrabution created using py2exe, thanks Fesh0r for the
e709ab8 Marked more spots in gui/items bitmask as being free.
Add in a call to determine if there are possible chunktickets for a world. This should let
Mystcraft and other dynamic world generating mods check if they should immediately load
a world based on existing chunk tickets.
Added new getTerrainBlock whihc will limit the resuling ID to < 256, useful for world gen.
Calls to getBlock with IDs less then 256 will be assigned values above 256 {Thus freeing up terrain gen slots}
Made ConfigCategory implement Map<String, Propertery> should fix compatibility with most mods that broke two builds ago.
Allow getting the oreID from a ItemStack, as an alternative from getOreID(String).
Now is easier to exchange items for their equivalencies through the OreDictionary.
Returning false to addEntityID prevents the entity from being saved (cred to LexManos)
Entities which do not save to disk but are chunkloaders causes errors the next time the world loads. This ought to fix it.