LexManos
d373632275
Fix vanilla bug where the player would load chunks outside its range that would be 'abandoned' and never unloaded.
2012-09-27 23:58:40 -07:00
LexManos
49f263eb63
Fix buckets, need to rethink for bukkit compatibility.
2012-09-27 23:56:39 -07:00
Christian
fbae118a2f
A few requested features of ForgeChunkManager. Mods can specify a
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chunkloading config directly in the config file, including chunk
loading overrides if they wish (and the config allows them).
Also added "player" tied tickets that bind to the player and not the
mod's quota.
2012-09-27 23:38:27 -04:00
LexManos
520550dab9
Location aware version og Block.lightOpacity for PR #169
2012-09-26 22:12:47 -07:00
LexManos
6ec887b34f
Missing updates from last commit
2012-09-26 22:12:01 -07:00
LexManos
0e5c0be23e
Added preliminarty Player Interact event heavily based on the bukkit event.
2012-09-26 21:18:18 -07:00
LexManos
a421e51805
Fix bug in last commit that caused block to not break.
2012-09-26 21:17:26 -07:00
LexManos
63aa706dcf
Add PlayerEvent.HarvestCheck and PlayerEvent.BreakSpeed for dealing with things related to a player harvesting a block.
2012-09-26 17:54:15 -07:00
LexManos
44e3843edb
Fix bug where breaking texture would not apply to top/bottom of beds.
2012-09-26 12:19:16 -07:00
Christian
5fb999fa22
Add in an "EntityEvent.EnteringChunk" event. Useful for your entity chunkloading stuff.
2012-09-26 08:52:40 -04:00
LexManos
1df9b144cd
Merge remote-tracking branch 'origin/master'
2012-09-26 01:45:26 -07:00
LexManos
34ac4f5cec
Support for no BOM.
2012-09-26 01:30:22 -07:00
Christian
60b260b40c
Update FML: f083707
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f083707 Extreme headless mode is back!
2012-09-25 23:04:15 -04:00
Christian
384f795d52
Some more tweaks to the chunkloading code. The world.load event fires slightly later- once the entity watcher is
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set up, so entities can actually load into the server world. Also, tickets actually save and load properly
and null entities don't break the server
2012-09-25 19:12:10 -04:00
Christian
4dd3d2cfd7
Update FML: dd39ae5
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dd7502a Fix parent child counts showing properly. Closes #107 thanks scott!
b36d447 It's useMetadata, not usesMetadata. thanks myrathi and psx. closes #110
efb1066 Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes #111
2012-09-25 19:10:15 -04:00
LexManos
5285e1d918
> != >=
2012-09-25 06:33:01 -07:00
LexManos
5d3371ab3b
Fix Configuration.getItem to return pre-shifted values suitible to pass into Item constructors.
2012-09-25 05:04:56 -07:00
LexManos
c20b71eb20
Fire off PlayerDestroyItemEvent for crafting contianer items that get damaged to much. PR #183
2012-09-24 22:44:42 -07:00
LexManos
27e4c3c3d5
Changed Configuration to use overloaded methods, and changed the order of arguments to be Category, Key, Value instead of Key, Category, Value to hopefully help cleanup some peopels code.
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Added function to get a free Item id. Will only accept values that are not in the block space. Needs testing.
Marked all the old getOrCreate* functions as deprecated.
2012-09-24 22:33:56 -07:00
LexManos
1804f22182
Configuration will now attempt to detect the encoding of the file using the Byte Order Mark.
2012-09-24 20:56:52 -07:00
Christian
8c74d81103
Fix up some config file handling to be even more resilient.
2012-09-24 23:15:36 -04:00
Christian
93e7ac7b55
Support quoting in property and category names for almost all possible characters allowed
2012-09-24 23:15:22 -04:00
Christian
76f3b26aa3
Fix some errors if the config is unparseable. It should log an exception and carry on with defaults.
2012-09-24 23:03:31 -04:00
Christian
a776afe1bf
More modifications to the ticket callback handling system. There are up to two callbacks during world loading now. One to allow
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selective preference for ticket types. The other to actually allow the mod to force chunks.
2012-09-24 22:07:39 -04:00
Christian
595d3e9e79
Some changes to the ForgeChunkManager.
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Null modData is allowed now.
The entity id is actually properly persisted in the ticket now.
There is a new "orderedLoadingCallback" that allows you to provide a preferred ticket loading order in case of "excess tickets". Also, tickets
that are not in the returned list are now unregistered.
There is a way to resort the chunks in the forced chunklist on a ticket now.
Log the dormant cache configuration
2012-09-24 17:38:41 -04:00
Christian
021bbad2b5
Update FML: dd39ae5
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dd39ae5 Try and fix the newline capture so consoles show on the server on windows again
b39f808 Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN.
2012-09-24 17:30:40 -04:00
Christian
0610af28cd
Update FML: a2c059e
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a2c059e Fix missing import. Thanks ichun :(
19316a0 Version file searching should work for directories too
fbc7a5c Fix bug causing NPE if non-whitelisted player joins an FML server without FML installed
e9cfd10 Merge pull request #103 from iChun/patch-2
1424883 Fixed ModTextureAnimation not updating and not binding to correct image.
2012-09-23 23:08:39 -04:00
Christian
0fd2b137ac
Some more fixes for chunkloading code. Works very reliably now.
2012-09-23 23:08:38 -04:00
Christian
3022d556a8
Delete some debug code
2012-09-23 23:08:38 -04:00
Christian
56a87604f6
Simple chunk caching capability for the chunkloader. This will store "dormant" chunks in a
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configurable cache, potentially saving the cost of reloading them from disk.
2012-09-23 23:08:38 -04:00
Christian
0b68cf93ff
And a concurrentmodificationexception in the same code
2012-09-23 23:08:38 -04:00
Christian
0ac8d6ad3e
Fix NPE in ForgeChunkManager
2012-09-23 23:08:38 -04:00
Christian
4c61f1d202
Remove @SideOnly flag for function now required on the server
2012-09-23 23:08:38 -04:00
Christian
9640c5dcf9
A lot of tweaks to the chunkloading for entity behaviour. Entities are now bound by a new
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persistent id they *all* have, on the server side.
2012-09-23 23:08:38 -04:00
Christian
c684360f51
Working cross dimensional implementation of chunkloading for Forge.
2012-09-23 23:08:38 -04:00
Christian
d21e3ae218
Simple chunkloading implementation
2012-09-23 23:08:38 -04:00
LexManos
a9e3a4dbb9
Fix patch errors in merge of last PR -.-
2012-09-23 16:53:20 -07:00
LexManos
0d0ba4b2d5
Merge pull request #181 from micdoodle8/patch-1
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Fixed WorldProvider.setDimension() setting the wrong variable.
2012-09-23 16:33:36 -07:00
micdoodle8
d00f6f52bb
Update patches/common/net/minecraft/src/WorldProvider.java.patch
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Fixed WorldProvider.setDimension() setting the wrong variable.
2012-09-23 03:07:48 -03:00
LexManos
b06829e26a
Fix accedental doubling of shift, Fixes saplings/flowers planting a space above where they should
2012-09-21 05:35:46 -07:00
LexManos
28d2460611
New Plant API that allows for custom plants/soils.
2012-09-20 19:53:43 -07:00
LexManos
c3f9fed484
Added new hooks for modifying the items generated in chests during world gen.
2012-09-20 18:45:33 -07:00
LexManos
cf3bc6a9d9
Redirect a lot of functions through WorldProvider for Mystcraft, allowing them to be overriden by the provider.
2012-09-18 21:31:17 -07:00
LexManos
6b78512a48
Merge pull request #173 from CovertJaguar/patch-5
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Fixed Entity Item render helper
2012-09-18 19:50:36 -07:00
LexManos
8c76914ef2
Merge pull request #175 from iChun/patch-2
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Fix pick block key giving invalid spawn eggs
2012-09-18 19:47:15 -07:00
LexManos
c2d53e7651
Added side sensitivity to standard EntityDiggingFX, added Block functions to override spawning of digging and breaking effects.
2012-09-18 19:23:36 -07:00
iChun
cbf88adc98
Logic derp (again)
2012-09-18 22:55:11 +08:00
iChun
3188218a37
Logic derped
2012-09-18 22:53:28 +08:00
iChun
8940b13512
Fix pick block key giving invalid spawn eggs
2012-09-18 21:37:48 +08:00
LexManos
de24eea885
Fix potential NPE in Custom item entity span code caused by item id misconfigurations.
2012-09-17 04:56:26 -07:00