cpw
c308a47124
Cherry pick some changes from 1.8 for inner class discovery, also fix the negativecache. Closes #1872
2015-07-18 12:47:31 -04:00
cpw
0f456b4684
Be a little bit more helpful when the ObjectHolder misses. Should help figure out what is going in in #2006
2015-07-09 17:05:20 -04:00
cpw
204cb16bc4
ObjectHolder works great, but it should be a lot less spammy about failed lookups. They're usually mod options.
2015-06-25 14:41:45 -04:00
cpw
2c24c7618a
Mods that are extracted to the mods dir by unzipping or whatever will now cause the game to crash. Too much info is in the META-INF now,
...
and more will be being added. Extracting to the mods dir just completely breaks that.
2015-06-20 14:47:55 -04:00
Lex Manos
7041fbc27e
Time each bar in the loading screen and print it to the log, useful information to see where most time is spent in loading.
2015-06-18 22:18:27 -07:00
Lex Manos
e519278888
Add TextureManager to loading screen.
2015-06-18 22:17:21 -07:00
Lex Manos
4235ca36ea
Make TextureMap for items and blocks skip the first pass of loading/stitching textures.
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Should decrease loading times for large packs.
May cause issues with some mods so use -Dfml.skipFirstTextureLoad=false to disable.
2015-06-18 20:13:31 -07:00
Lex Manos
6527792d06
Add the stitching allocation stage to loading screen.
2015-06-18 20:13:17 -07:00
Lex Manos
716dfdae47
Create config folder in SplashProgress if it does not exist.
2015-06-18 20:11:23 -07:00
Lex Manos
c50adf2433
Include the thread state in the potential error handleing for SplashProgress.
2015-06-16 15:26:00 -07:00
Lex Manos
b3a1548cfa
Cleanup mod state dump to be easier to read by displaying the states in abreviation and placing them before the mod info.
2015-06-09 23:06:06 -07:00
Lex Manos
b94c2799ab
Cleanup mod signature data table. Easily seperating those mods with signatures vs those with none.
2015-06-09 22:25:13 -07:00
Lex Manos
847c0246cd
Quiet FMLControlledNamespacedRegistry debug spam by default. Reenable using -Dfml.debugRegistryEntries=true.
2015-06-09 21:33:52 -07:00
Lex Manos
b985384fab
Quiet ClassPatchManager debug spam by default. Reenable using -Dfml.debugClassPatchManager=true.
2015-06-09 21:31:18 -07:00
Lex Manos
851f9c1da6
Cleanup some spammy output.
2015-06-09 21:20:53 -07:00
cpw
f8cb411df1
So we can't print a lot of unicode in the splash screen, so restrict to a hard subset we know we CAN print, closes #1910
2015-06-02 07:24:26 -04:00
Lex Manos
e6eeb03108
Finish loading screen before going fullscreen. Closes MinecraftForge/FML#662
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(cherry picked from commit 19d7e16fa6
)
Conflicts:
fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
2015-06-01 17:15:06 -04:00
Lex Manos
f088b1b460
Attempt to disable the new splash screen if there are errors detected finishing up. Print a slightly more helpful error message.
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(cherry picked from commit e3211eec04
)
Conflicts:
fml/src/main/java/cpw/mods/fml/client/SplashProgress.java
2015-06-01 17:09:28 -04:00
cpw
bd6630810f
Add in an ItemStackHolder - a way to inject ItemStacks without having to have complex lookup code everywhere.
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Example: https://gist.github.com/cpw/9af398451a20459ac263
2015-05-30 14:07:54 -04:00
cpw
06398fa259
Clean up transformers a bit. Can't use COMPUTE_FRAMES even though it's required - the game refuses to even
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run if I do. Note for j8: when we force Java8 classes, all coremods will need a thorough overhaul - the
current way we do things is not sustainable when Java8 becomes the universal norm.
2015-05-17 10:35:56 -04:00
cpw
3bbf5c04a6
Strip control codes in progress bar messages. They cause crashes sometimes.
2015-05-17 10:15:44 -04:00
cpw
686db5e5eb
Hardcode the FML version in-game as a specific value.
2015-05-16 13:43:35 -04:00
cpw
5fe653cf82
Attempt to fix the slow loading problem. Instead of forcing the main thread to wait around
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on every call to processWindowMessages, we will simply skip it, if the mutex is already
claimed by the display thread. This should fix slow loading issues seen by some with
the new loading screen.
2015-05-16 12:55:15 -04:00
cpw
76c7177553
Expose the state of the loader
2015-05-07 14:17:45 -04:00
RainWarrior
c28794fe38
Updated default forge logo to animated gif; reverted config folder resolution to Minecraft class due to Loader not being initialized at the point it's needed
2015-05-04 22:10:36 +03:00
RainWarrior
fb18c07722
Eliminated texture name allocation race condition
2015-05-04 21:54:33 +03:00
cpw
65ab79cf69
Revert "Merge pull request #650 from luacs1998/1.7.10"
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This undoes the seriously broken change from Sponge to support Mixins, that breaks
a wide variety of coremods. Given the widespread incompatibility it introduces, it
won't be re-added at 1.7.10.
This reverts commit 8ccfa24764a3f4854f5334c0da1224286175e13b, reversing
changes made to 7c10b93a2ded2799d41b73b67a2766c31e992d8a.
2015-05-04 08:50:08 -04:00
cpw
c43e4a8022
Fix the ordering of the messages, so they make sense now.
2015-05-02 22:13:41 -04:00
cpw
858c64ffd3
Optifine can tell us when they're ready for the new splash screen.
2015-04-29 08:15:35 -04:00
LexManos
fd8c2ba08c
Merge pull request #650 from luacs1998/1.7.10
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Add classloader exclusion for ASM
2015-04-27 15:30:09 -07:00
cpw
ddc6b0a19f
Synchronize the available libraries. Turns out we've been forcing a newer apache commons-lang(3.2.1)
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for a long time, also sync the dev guava - we've been forcing 17 for a long time too. Bumping
commons-lang to 3.3.2 since that's what Mojang are shipping with 1.8. It has no observable ill effects
Closes #651
2015-04-26 11:32:28 -04:00
luacs1998
aad4678d40
Add classloader exclusion for ASM
2015-04-26 20:14:35 +08:00
RainWarrior
626a192ce6
Loading screen: moved config file to the standard config directory; added the option to load textures from the custom resource pack
2015-04-26 00:22:43 +03:00
cpw
46c5505565
Splash progress screen will not load in the presence of optifine anymore.
2015-04-25 15:05:28 -04:00
cpw
89daceb9eb
Add a config file that lets you add additional soft dependencies at runtime - injectedDependencies.json
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Example here: https://gist.github.com/cpw/d3edc292631708f2d454
2015-04-25 01:30:17 -04:00
cpw
4e6aa905f0
Fix trying to close the screen during error.
2015-04-25 00:41:50 -04:00
RainWarrior
794ff1d1b4
Loading screen: logo rotation is now optional; initial support for animated textures - animation rate is fixed for now.
2015-04-25 05:12:02 +03:00
cpw
1fdd18398e
Fix broken log message in vanilla.
2015-04-24 19:02:54 -04:00
cpw
454e2e36a4
Track mipmaps and texture upload
2015-04-24 19:01:49 -04:00
RainWarrior
753115678a
fixed bar text positioning
2015-04-25 01:37:39 +03:00
RainWarrior
c8acd763ef
Thread errors should be correctly displayed in the crash report now
2015-04-25 01:27:57 +03:00
cpw
3d03b31d00
More progress bar hooks
2015-04-24 17:47:39 -04:00
cpw
d18d493174
More progress bar action!
2015-04-24 17:11:49 -04:00
cpw
ab3413a31e
Add in resource reloading to the bar. Tidy up some of the labels a bit.
2015-04-24 16:00:22 -04:00
RainWarrior
53a21e7e47
Correctly track exceptions thrown in the loading screen rendering thread
2015-04-24 05:38:32 +03:00
cpw
87e6c29028
Fix up multiple injections of cmdline files via versionspecificmoddir.
...
Closes #645
2015-04-22 08:31:25 -04:00
cpw
ba354da317
Make sure to close the splash screen if there's gonna be an error display
2015-04-21 00:28:19 -04:00
cpw
6398961c48
Call some loader stuffs
2015-04-20 23:34:36 -04:00
cpw
8c54026f2d
Merge branch '1.7.10-load-progress' of github.com:RainWarrior/FML into 1.7.10
2015-04-20 23:15:37 -04:00
RainWarrior
5b06b71d04
Splash screen implementation
2015-04-21 06:09:29 +03:00