Commit graph

5253 commits

Author SHA1 Message Date
Christian
6b65fe9747 Update FML: e6abb69
e6abb69 Fix up tiny packet handler to actually work
e862052 Allow javax to be shipped by mods. Should allow some more modloader mods to work unaltered
4071ad1 Add in a little bit of protocol cleanup. Start work on allowing multiple protocol versions
6061964 Give a way to build the packet131mapdata packet correctly populated
b818769 Capture and leverage Packet131MapData
2012-09-06 23:04:55 -04:00
Christian
e564610b54 Fix up tiny packet handler to actually work 2012-09-06 22:59:38 -04:00
Christian
94d076a14a Allow javax to be shipped by mods. Should allow some more modloader mods to work
unaltered
2012-09-06 22:03:02 -04:00
Christian
d2e99c3443 Add in a little bit of protocol cleanup. Start work on allowing multiple
protocol versions
2012-09-06 21:54:43 -04:00
Christian
45bbdd14d6 Give a way to build the packet131mapdata packet correctly populated 2012-09-06 10:12:37 -04:00
Christian
8b8d9a58f6 Capture and leverage Packet131MapData 2012-09-06 10:03:30 -04:00
LexManos
437d83e9b3 Fix placing torches and the like on inverted woden slabs. 2012-09-05 22:06:32 -07:00
Christian
c4852b02c3 Update FML: 12bc4ba
12bc4ba Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff
8fccfa2 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom chat messages rather than
a697d04 Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16
2012-09-04 19:24:48 -04:00
Christian
50c74f93bd Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff 2012-09-04 19:11:45 -04:00
Christian
6d9b9fde47 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
7a58542fb8 Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16 2012-09-04 11:39:51 -04:00
Christian
793579f4f2 Update FML: 9d812f1
9d812f1 And handle the other way to globally register an entity
869cf78 Fix up mods trying to register entities outside of modloading. Now you'll get a big fat warning for doing such a de
186680c Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK!
5aed6d9 Fix compatibility with ModLoader dispenser hook. Fixes a bug with IDispenseHandler too - though it means that inter
3d7a665 Fix headless operation, hopefully
2012-09-03 22:25:58 -04:00
Christian
61153abf7b And handle the other way to globally register an entity 2012-09-03 21:37:20 -04:00
Christian
788d1c9925 Fix up mods trying to register entities outside of modloading. Now you'll get a big fat warning for doing such a derpy thing. 2012-09-03 21:32:21 -04:00
Christian
6de655df47 Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK! 2012-09-03 21:14:11 -04:00
Christian
2af15b3a95 Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian
5bea2a0bbd Fix headless operation, hopefully 2012-09-02 13:29:46 -04:00
Christian
7bc8024ae3 Update FML: 10a7169
10a7169 Fix up trying to re-add stuff to the classpath when it's already there
0eb7180 Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod!
b1b4c61 Expose GuiMerchantButton
359cfb5 Log a big fat warning for the developer in the case the network version is not acceptable to the mod itself. (This can happen because of a bad range specifier for example)
2012-09-02 13:09:47 -04:00
Christian
599476d587 Fix up trying to re-add stuff to the classpath when it's already there 2012-09-02 12:56:08 -04:00
Christian
d538dcf06f Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod! 2012-09-02 12:39:06 -04:00
Christian
6072420a02 Expose GuiMerchantButton 2012-09-02 12:15:13 -04:00
Christian
6056c760d4 Log a big fat warning for the developer in the case the network version
is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
2012-08-31 23:41:29 -04:00
Christian
7828ff9ef9 Update FML: 8656fd5
8656fd5 Also, make missing entity not blow things up
25a4dcb Fix entity tracker "update" packet not computing correctly. Should work now..
2012-08-31 17:32:20 -04:00
Christian
8f70ed5f33 Also, make missing entity not blow things up 2012-08-31 16:49:35 -04:00
Christian
17cbb9d3b7 Fix entity tracker "update" packet not computing correctly. Should work now.. 2012-08-31 16:41:05 -04:00
Christian
955904e6b2 Update FML: c90a853
c90a853 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the default renderers from MC for editing and will note the
18069d8 Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
a40f4a7 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
5b6460b Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
2012-08-31 12:37:15 -04:00
Christian
bd137b7f06 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian
befe8f5f47 Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8 2012-08-31 11:18:17 -04:00
Christian
74d6437856 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny. 2012-08-30 20:10:53 -04:00
dries kennes
15a3e76fc1 Allow flight,player sensitive 2012-08-30 20:16:20 +02:00
Christian
93f9cc45f9 Use a null socket and try to prefer the result of getLocalHost in the broadcast data. 2012-08-29 16:12:40 -04:00
Christian
1a9f9185f4 Update FML: c0d1348
c0d1348 Add in an ItemRenderer null check so FML can run render adding mods
482c163 Inverted boolean logic. Grrr.
221d113 ModLoader mob spawns use packet 24- build a bypass system so that they can still use it
f19f426 Remove debug statements
2012-08-29 15:40:59 -04:00
Christian
ece5483ad7 Add in an ItemRenderer null check so FML can run render adding mods 2012-08-29 13:58:56 -04:00
Christian
8df9a051d6 Inverted boolean logic. Grrr. 2012-08-29 13:44:40 -04:00
Christian
81a8e94c79 ModLoader mob spawns use packet 24- build a bypass system so that
they can still use it
2012-08-29 12:58:16 -04:00
Christian
3415dbfd0d Remove debug statements 2012-08-28 23:07:37 -04:00
Christian
4bf6b35ee7 Update FML: 9dd9b6e
9dd9b6e Fix keybindings not loading properly from gamesettings file after restart
2012-08-28 22:36:23 -04:00
Christian
3b0c0fcecf Fix keybindings not loading properly from gamesettings file after restart 2012-08-28 22:15:18 -04:00
LexManos
895365d9b9 Fix silk touch on Ender Chests. 2012-08-28 16:36:19 -07:00
LexManos
18f3d41a5b Merge pull request #142 from ShetiPhian/movecheck_override
Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position. Useful for creating semi-solid blocks like quicksand.
2012-08-28 00:06:37 -07:00
LexManos
1a2ce02a7f Fix Issue #140: Custom items not properly having texture applied for partical effects. 2012-08-27 23:55:14 -07:00
Christian
e50050a175 Update FML: acb0b21
acb0b21 Fix so we always send received packets to handlers. Renders 250 filtering useless unless i can figure a way to intercept
2012-08-27 23:43:13 -04:00
Christian
62a7d347e7 Fix so we always send received packets to handlers.
Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
2012-08-27 17:46:08 -04:00
Christian
29e41f6096 Update FML: b17dd3c
b17dd3c Some tests
fa66ffa Fix trying to load the client side packet handler, when on the server, hopefully?
b106420 Fix up network negotiation - now it will disconnect with a nice error screen if there are missing mods on the client vs se
2012-08-26 22:27:12 -04:00
Christian
d105213aed Some tests 2012-08-26 22:23:05 -04:00
Christian
870214000f Fix trying to load the client side packet handler, when on the server, hopefully? 2012-08-26 22:18:57 -04:00
Christian
5a6275f0e1 Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
0cba5a5c4a Update FML: c971adb
c971adb Fix missing addCommand call: thanks "spawnwolf test command"
d6326de Fix a couple of modloader mods. Thanks!
483667c Some functionality fixes for @Instance injection.
8bef512 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and is used for all version relationship calculatio
501009c Always for ML mods into "public" class accessibility - we don't call from the default package like ML does.
d3d4308 Add in a convenience method for getting a class instance based on existence of another Mod. Useful for soft dependencies.
2012-08-26 13:29:21 -04:00
Christian
b32dea398b Fix missing addCommand call: thanks "spawnwolf test command" 2012-08-26 13:07:35 -04:00
Christian
4b371d8d5b Fix a couple of modloader mods. Thanks! 2012-08-26 12:52:50 -04:00