Commit graph

4674 commits

Author SHA1 Message Date
AbrarSyed
0e1a1202d8 added .exe file.. fixed a bunch of patches 2014-03-29 01:12:45 -05:00
Player
939a095896 Registry: cleanup, fix missing id error GUI formatting 2014-03-27 08:30:55 +01:00
LexManos
e35a3538a6 Merge pull request #392 from AbrarSyed/master
Updated to ForgeGradle 1.2
2014-03-26 16:04:30 -07:00
AbrarSyed
ed79732705 updated wrapper to gradle 1.11 2014-03-26 13:34:25 -05:00
AbrarSyed
4db8573645 updated example a little 2014-03-26 13:34:01 -05:00
AbrarSyed
9d3a274cb6 updated for ForgeGradle 1.2 2014-03-25 10:15:42 -05:00
AbrarSyed
2a2e201f4a COnverted patches to SRG names 2014-03-25 10:13:57 -05:00
Player
ac44af863b Registry: Implement support for remapping blocks/items to a new name. 2014-03-25 00:36:37 +01:00
Player
180c605570 Fix FMLMissingMappingsEvent.get 2014-03-24 21:47:25 +01:00
Player
e9ca678ab3 Registry: Block IDs after failing to find a mapping for them 2014-03-24 21:16:36 +01:00
Player
ff6083e77b Fix remaining issue with autoassigned Block and Item IDs overlapping. 2014-03-20 23:41:01 +01:00
luacs1998
7f1b938cae Update CONTRIBUTING.md
Add link to wiki page on contributing
2014-03-19 23:33:36 +08:00
luacs1998
132d53583d Create CONTRIBUTING.md
Simple file (which github will show for those making PRs) containing guidelines for making PRs.
Feel free to comment if you want/need anything added. I can pull the same thing to FML too if you'd like, Lex.
2014-03-19 23:26:02 +08:00
AbrarSyed
ff6143dc85 updated for ForgeGradle 1.2 2014-03-19 02:15:53 -05:00
LexManos
0cd40e70b6 Update README.txt 2014-03-18 01:54:32 -05:00
Lex Manos
f632ea0c36 Fix network close events never getting called. Closes #381 #382 2014-03-15 18:16:27 -07:00
LexManos
0620a64813 Merge pull request #998 from Eurymachus/master
This correctly uses the world height less one block for placement of a door
2014-03-15 16:31:57 -05:00
Eurymachus
05afb0c347 This correctly uses the world height less one block for placement of a
Door.

Required for placing doors inside a littleblocks area.
2014-03-12 13:26:48 +00:00
Lex Manos
244e39df0c Fix long standing deobf issue that caused announce-player-achievements property to have no effect on dedicated servers. 2014-03-11 01:57:44 -07:00
Lex Manos
185b9f8368 MinecraftForge/FML@ef07de4f65 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:55:57 -07:00
Lex Manos
9b615893d9 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:50:55 -07:00
Lex Manos
ea2c07c727 -.- Both null combinations. 2014-03-10 23:41:37 -07:00
Lex Manos
1a9e13f880 properly implement equals, sod off Player. 2014-03-10 23:27:30 -07:00
Lex Manos
d97ec2763c Implement simple hash based equals in Fluid ContainerKey. 2014-03-10 22:51:31 -07:00
Lex Manos
534b241e9f Make StructureVillagePieces.Village public. 2014-03-10 22:12:46 -07:00
LexManos
0513182e3c Merge pull request #995 from iChun/master
Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work.
2014-03-10 17:42:55 -05:00
iChun
741a90c6bd Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work. 2014-03-11 06:40:37 +08:00
Lex Manos
68eb0d15dc Updated FML:
MinecraftForge/FML@e8b60441cc Reload game settings after mod loading is finished to capture mod keybindings. Closes #378
MinecraftForge/FML@399770e572 Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any futureevents added.
MinecraftForge/FML@b7ad532ab5 Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase.
2014-03-09 13:44:36 -07:00
Lex Manos
d3d244f4a2 Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase. 2014-03-03 23:23:55 -08:00
LexManos
8660d0471f Merge pull request #983 from DemoXinMC/master
Added Ore Dictionary entries and recipe replacements for Diamond, Emerald, Crops, Redstone, and Glowstone
2014-03-01 12:06:08 -08:00
LexManos
0a6dc66749 Merge pull request #984 from ShetiPhian/item-renderer-fix
Small Fix: Held Items & Multiple Render Passes
2014-02-28 05:03:41 -08:00
DemoXin
488eb30272 * Fixed Items.glowstone to Items.glowstone_dust 2014-02-28 02:54:50 -05:00
Timothy Tomkins
d2d2032f93 Small Fix: Held Items & Multiple Render Passes
Passes beyond 1 now have the correct icon.
2014-02-27 23:57:44 -05:00
DemoXin
58fde290f8 * Added Ore Dictionary entries and recipe replacements for Diamond, Emerald, Crops, Redstone, and Glowstone 2014-02-27 22:48:33 -05:00
Lex Manos
55199c25d8 Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added. 2014-02-25 12:30:29 -08:00
Lex Manos
246152d3c4 Fixed hashcode in FluidContainerRegistry, still needs a redesign. Closes #967 2014-02-23 16:56:29 -08:00
Lex Manos
e7e85ad07b Reload game settings after mod loading is finished to capture mod keybindings. Closes #378 2014-02-22 20:59:25 -08:00
LexManos
ee7aa93416 Merge pull request #978 from iChun/master
Add cancelable RenderHandEvent.
2014-02-21 10:28:37 -08:00
iChun
bad0639e90 Add cancelable RenderHandEvent. 2014-02-22 01:13:40 +08:00
Lex Manos
6f49bba302 Fix a typo in our tile entity fix causing it to be ineffective. 2014-02-20 12:04:27 -08:00
Lex Manos
b01d87f0c6 Fix items with color rendering incorrectly. 2014-02-19 12:34:21 -08:00
Christian
08a636c34f Update Forge for patch changes
MinecraftForge/FML@064b66af3d Prevent players from logging in until server has finished starting.
MinecraftForge/FML@2aa73afa15 Fix ExampleMod.java for build #1024+
MinecraftForge/FML@c890206268 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing blocks to load - but i have the code in place to allow it i think.
MinecraftForge/FML@995c204338 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load when stuff is missing, but for right now, it will fail as this is "world safe".
MinecraftForge/FML@fa5f4c8842 Some argumentation
MinecraftForge/FML@45409bfa0c Prevent player dat files getting reset during disconnects.
MinecraftForge/FML@33100d6bab Merge pull request #371 from bl4ckscor3/patch-1
MinecraftForge/FML@572d32358a Merge pull request #373 from bloodmc/master
MinecraftForge/FML@d0dd05a15c FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-18 21:03:44 -05:00
Christian
322e691d04 FML expands S3F to support payloads up to 2 megs in size. Should be transparent 2014-02-16 18:30:27 -05:00
cpw
9910256063 Merge pull request #373 from bloodmc/master
Prevent player data getting reset during disconnects.
2014-02-14 10:57:50 -07:00
cpw
bd8ffc99d4 Merge pull request #371 from bl4ckscor3/patch-1
Fix ExampleMod.java for build #1024+
2014-02-14 10:57:32 -07:00
bloodshot
f1db5dd5af Prevent player dat files getting reset during disconnects.
Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00
Lex Manos
3322996885 Fixeed a missed -1 in SpawnerAnimals patch. Thanks Blood. 2014-02-12 23:06:11 -08:00
Lex Manos
b43d63a7ad Cull FakePlayers when worlds are unloaded. 2014-02-11 18:25:33 -08:00
Lex Manos
c8e0b4a193 Use correct tag types when reading Forced Chunk data. Fixes ticket loading. Closes #964 2014-02-10 16:16:03 -08:00
Lex Manos
c4972b7658 Fixed FluidContainerRegisry.contansFluid closes #845 2014-02-10 15:29:36 -08:00