Joseph C. Sible
b95d443f22
Add CreateFluidSourceEvent to control infinite fluid sources
2016-07-23 22:39:54 -04:00
Terrence Ezrol
cc0e6a1825
Fix async race condition on new chunks ( closes #3020 ) ( #3090 )
...
This patch fixes a race condition that sometimes caused a just generated chunk
to be generated a second time. In some this caused generated structures to
appear incomplete such as in Issue #3020 when the second generated version
effectively overwrote the original version of the chunk.
This patch ensures when ProvideChunk calls LoadChunk synchronously we always
attempt to load the chunk (if not cached) thus avoid the race condition without
changing the logic for async loading for chunks already saved to disk.
Thus this should retain the async functionality from PR #2946 while preventing
generation issues caused by the race condition.
2016-07-21 18:51:45 -04:00
cpw
7e36205ba7
Merge #3060 into 1.10.x
2016-07-09 11:58:09 -04:00
Vincent Lee
f76af6103e
Add throwable impact event ( #3071 )
2016-07-08 21:12:45 -07:00
LexManos
3e6099055e
Fix hopper extract behavior being broken on edge cases due to IItemHandler capability. Closes #3062
2016-07-03 13:45:26 -07:00
Bernhard Bonigl
432e3ab08a
Add an event that allows to modify the looting level based on damage source
2016-07-03 15:19:31 +02:00
diesieben07
03b54774aa
Restore (buggy?) behavior of vanilla BlockPistonMoving and ignore drop chance ( #3052 )
2016-06-30 12:50:04 -07:00
LexManos
cb2b0febeb
Fix villages generating to high when using a cusom sea level. Closes #3050
2016-06-30 01:11:35 -07:00
LexManos
373fa8f7a3
1.10.2 Update
2016-06-28 21:25:04 -07:00
diesieben07
4b9bf30fed
Fix mob-spawners crashing for non-living entities and simply the patch in the process ( #3042 )
2016-06-26 16:35:59 -07:00
mezz
1a8ad6bbee
Fix legacy handling for ItemBucket subclasses and non-universal buckets ( #3038 )
2016-06-26 12:18:26 -07:00
LexManos
7f30e76dad
Fixed chests being replaced when trees grew.
2016-06-25 10:36:59 -07:00
luacs1998
8e3bc83c3b
Simple implementation of a Open/Close container event ( #3017 )
2016-06-25 12:34:42 -04:00
LexManos
174394d6df
Provide 'cleaner' version of TextureMap.setTextureEntry. Closes #1385
2016-06-25 01:27:40 -07:00
LexManos
d8166f5d6b
Fix incorrect logic in ChunkCache.isSideSolid. Closes #3026
2016-06-25 01:19:15 -07:00
LexManos
84366be869
Fixed incorrect variable being sent to doSpecialSpawn. Closes #2986
2016-06-25 01:18:09 -07:00
LexManos
eefbcaaffc
Fixed shifted patch in GameSettings causing settings to not load properly. Closes #3025 #3022
2016-06-25 01:17:31 -07:00
cpw
553a34690d
Fix doors popping off solid sides.
2016-06-25 01:18:19 -04:00
cpw
efbd21e3eb
Fix that the Missing blocks/items/registries prompt often got stuck.
2016-06-25 01:07:45 -04:00
cpw
006509a834
Fix Realms button text to be shorter again. Closes #3019
2016-06-23 17:57:31 -04:00
cpw
db9e75a273
Fix item pickup dupe bugs. Closes #3015
2016-06-23 17:49:50 -04:00
BlayTheNinth
90d6bad7f7
[1.10] Fix keys with KeyModifier failing to load ( #3018 )
...
Fix key options with KeyModifier failing to load due to NumberFormatException
2016-06-23 12:28:43 -07:00
mezz
254cf8bb23
Fix all guis closing as soon as they are opened ( #3013 )
2016-06-23 07:25:24 -04:00
cpw
260be68723
Update to 1.10
2016-06-23 02:39:55 -04:00
cpw
d1f4d71d93
Revert "Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith"
...
This reverts commit 8d0b58ee6f
.
# Conflicts:
# common/net/minecraftforge/common/ForgeHooks.java
# patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
# patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
2016-06-22 23:43:41 -04:00
Girafi
dd384a91af
Made forge-type spawn eggs spawn childs, when right clicking EntityAgeable again. ( #2982 )
2016-06-22 23:19:36 -04:00
cpw
ee2772b26a
Merge remote-tracking branch 'origin/pr/2994'
...
# Conflicts:
# patches/minecraft/net/minecraft/item/ItemStack.java.patch
2016-06-22 22:56:26 -04:00
mezz
aaf1cba776
Fix ItemStack deserialization can't clear nbt ( #3005 )
2016-06-22 22:16:48 -04:00
mezz
eca97de272
Fix #2918 Make dispensers with buckets work with modded fluids ( #2947 )
2016-06-18 16:29:28 -07:00
LexManos
3f15c7b05b
Fixed brewing stand returning incorrect solts for side inventories.
2016-06-18 15:49:21 -07:00
LexManos
5c15dd714e
Fixed villager career display names being off by one.
2016-06-18 11:54:46 -07:00
Shadowfacts
7bbd1a6606
Fix broken EntityItem merging for Items with capabilities
2016-06-17 10:40:58 -04:00
diesieben07
aacb319594
Fix DataParameter mixup when vanilla clients are connected causing CCE in zombie renderer ( #2992 )
2016-06-16 12:23:30 -07:00
LexManos
1164ace8df
Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData() Closes #2985
2016-06-12 23:47:34 -07:00
Vincent Lee
6a3b734801
Add getter for the world to LootContext ( #2954 )
2016-06-09 03:37:11 -07:00
Gustaf Järgren
ca6d1c9e3d
Fixed arrows not showing in non default AchievementPages ( #2968 )
2016-06-09 03:26:34 -07:00
RainWarrior
ac194dc378
Pass the GL context back from the splash screen during the EntityRenderer init.
2016-06-05 09:29:56 +03:00
cpw
18e60a1235
Fire ChunkWatchEvent.Watch event, closes #2767 . Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now.
2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1
Fix asynchronous chunk loading ( #2946 )
...
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.
- PlayerChunkMapEntry now only loads chunks synchronously *after* the
chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
"hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos
13b820fde2
Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937
2016-06-03 19:00:02 -07:00
Vincent Lee
35cd9fe212
Several bugfixes for PlayerInteractEvent ( #2943 )
...
* Don't change Result if setCanceled(false) called
* Fix RightClickEmpty firing even when targeting a block or entity
* Add a left click empty event
* Move hook point for EntityInteractSpecific to the right place
* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
...
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf
Add a Slot#isSameInventory() method ( #2884 )
...
This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
6ca018c2b5
Fixed POTENTIAL issue where mods would query world infrom from TEs before they are set. Closes #2863
2016-06-03 17:11:12 -07:00
LexManos
9a23cf76d2
Expanded custom villagers to Zombies and world gen.
...
Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
0a5daa194b
Fixed client side ticking TileEntites after they are unloaded. Closes #2852
2016-06-03 15:29:14 -07:00
LexManos
596ecfb891
Fixed position sent to sanSustainPlant from cactus. Closes #2941
2016-06-03 14:56:58 -07:00
cpw
caa61e1be9
Merge branch '1.9.4'
2016-05-31 00:34:03 -04:00
RainWarrior
4008983a5d
Reordered transformations during LayerHeldItem rendering, fixes #2827 .
2016-05-29 23:36:07 +03:00
LexManos
0bb4d9fb89
Fixed village wells not having their biomes set. Closes #2499
2016-05-28 23:46:00 -07:00