LexManos
18aec5b257
Fix packaging and install to not have the src/ folder, making it align better with the dev env.
2012-08-03 17:32:23 -07:00
LexManos
34706d6acf
Moved setting up eclipse to setup_mcp
2012-08-03 16:56:00 -07:00
LexManos
b572c6a038
Fixed ant script to support common folder building and add the new files to the dist archives.
2012-08-03 03:37:45 -07:00
LexManos
2fccc04903
setup_fml's decompile will result in proper md5 files now {if there is no compiler issues}
2012-08-03 03:35:38 -07:00
LexManos
7949a15226
Removed FMLRegistry, and IMinecraftRegistry.
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Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
LexManos
476dfbc754
Fix MockBlock compile
2012-08-03 01:47:09 -07:00
LexManos
f1717526d8
Download argo/guava source references in install, and updated eclipse workspaces to reference them.
2012-08-02 23:36:00 -07:00
LexManos
56153c43d6
Cleaned up commands.patch, removed debug print in fml.py
2012-08-02 21:14:06 -07:00
LexManos
79ed963c4a
Remove clientdrop, old reference files.
2012-08-02 20:32:51 -07:00
LexManos
5f848d3d2a
Delete some dead files
2012-08-02 19:42:12 -07:00
Christian
1b20de0ab6
Fix commands patch, WorldType patch and some ML compat stuff
2012-08-02 20:09:18 -02:30
Christian
6d70a76c95
More fixes
2012-08-02 16:50:30 -02:30
Christian
b51c357d50
More build fixes for jenkins
2012-08-02 10:33:29 -02:30
Christian
e44515304a
Try and fix the jenkins build
2012-08-02 10:30:52 -02:30
Christian
dab4179024
Change some event names, hook up the event code for server events for FML
2012-08-02 09:31:03 -02:30
LexManos
1e47f3e468
Introduced patching of runtime/commands.py to allow for usage of the src/common folder.
2012-08-02 00:51:51 -07:00
Christian
582a785fb8
Change some stuff around - begin launching the server through the wrapper too.
...
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
ff152479e6
More stuff
2012-08-01 21:19:11 -02:30
Christian
7f8bf56d4f
Fix classpath for Client, maybe?
2012-08-01 21:19:11 -02:30
Christian
22fd1652a0
Line endings for this branch
2012-08-01 21:18:55 -02:30
Christian
5f51e63385
A load of transformer accesses- also a few tweaks to the transformer, and linux support in the fml python
2012-08-01 18:59:45 -02:30
LexManos
4fb08f1660
Rewrote patch generation and application to no longer need diff, and attempt to apply common patches on decompiles that don't have one side or the other.
2012-08-01 06:54:57 -07:00
LexManos
d0036dda00
Updated eclipse projects to have src-common linked resources
2012-08-01 03:52:03 -07:00
LexManos
4ca63717e5
Modified the decompiler stage to:
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Compile and run AccessTransformer during the pre-RG stage of decompilation.
Merge resulting sources that are identical to src/common
ToDo:
Finish the common intergration:
-update_patches - Add common folder support
-apply_patches:
--patch each side, also patch all common patches to each side incase they are not merged, only if file exists.
2012-08-01 03:25:45 -07:00
LexManos
62535863ad
Add temp AccessTransformer config for FML
2012-08-01 03:18:31 -07:00
LexManos
629b384f0d
Discard old setup script
2012-08-01 03:18:02 -07:00
LexManos
b9982f18f5
Fixed AccessTransformer issue with trying to load files, instead of resources.
2012-08-01 03:17:36 -07:00
Christian
1753b28475
Commit the start of some pluggable transformers
2012-07-31 09:46:45 -04:00
Christian
e7a7b3c844
XP for smelting
2012-07-30 23:07:53 -04:00
Christian
6f8b39ea09
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
e001103ed8
Add in the ability to create versioned dependencies for mod relationships
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BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian
d1d12e4ebd
Fix up coremods with relaunch, add in a sample "coremod"
2012-07-30 11:34:30 -04:00
Christian
b79ec382d7
Add in events for the method pre/init/post annotations so we can add in extra data during the event phase
2012-07-30 00:33:21 -04:00
Christian
a850ea6bc0
Fix whitespace issue
2012-07-29 23:54:07 -04:00
Christian
825f1a8b50
Fix window sticking around - it doesn't anymore
2012-07-29 23:46:52 -04:00
Christian
e1fc02b5b9
Add in "transform excluded" classes that we still need to take loading responsibility for
2012-07-29 23:30:37 -04:00
Christian
b53ce2aa90
Added in some dialogs when things don't go so well
2012-07-29 22:55:53 -04:00
Christian
ba28161f16
New logging stuff, also the early plugin api for forge
2012-07-29 22:54:59 -04:00
Christian
50ed44359d
Merge branch 'minecraft1.3' into newfmlmod
2012-07-23 23:02:25 -02:30
Christian
f78400711e
Fix up mod classloading delegation
2012-07-23 22:54:36 -02:30
Christian
69e895e687
Some patches to go along with the other changes
2012-07-23 22:51:16 -02:30
Christian
769663466f
More stuff as I roll out the changes
2012-07-23 22:50:37 -02:30
Christian
9e4131c3e8
A bunch more fixes for FML mods
2012-07-23 16:33:17 -02:30
Christian
8b5ddf1739
Merge remote-tracking branch 'mainlap/newkeys' into newfmlmod
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Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
2012-07-22 20:30:42 -02:30
Christian
5561f8218a
New key handling
2012-07-22 20:25:18 -02:30
Christian
2a19eca517
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
3115f92ee4
Check in new fml mod work so far. Lots still to do.
2012-07-14 13:58:46 -04:00
LexManos
2671641b83
Cleaned up the install script for the source distrabution to setup the workspace properly, delete argo, and download all required dependancies.
2012-07-12 18:07:58 -07:00
LexManos
0a9ee584bf
Added call to clean_source to build script to fix patch fuzz on windows.
2012-07-12 18:06:39 -07:00
LexManos
48dcdca805
Fix Client-Clean project to use relative path to argo.
2012-07-12 18:06:01 -07:00
Christian
2db9292ba5
Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the
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server side to recieve ticks.
2012-07-08 22:06:11 -04:00
Christian
9d6266d85b
Fix up mod classloading delegation
2012-07-06 15:59:16 -04:00
Christian
25fb847dc1
Fixes
2012-07-06 10:42:49 -04:00
Christian
98e31e5f03
Incorporate server patches into client
2012-07-06 10:29:17 -04:00
Christian
0ff59e7978
Remove two places that are unpatchable now
2012-07-06 09:52:21 -04:00
Christian
97cfbb990d
Server repatching
2012-07-06 09:44:00 -04:00
Christian
59949849f0
Add a "checkpatches" target and check if your patches are up to date before running a repatch operation
2012-07-06 09:19:58 -04:00
Christian
be59dfff54
Launch through the applet launcher too
2012-07-06 01:04:33 -04:00
Christian
32e93213f1
Some patches for the server
2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5
Lots of client patch fixup
2012-07-05 18:13:47 -04:00
Christian
275b78957a
Update git ignore to ignore a fernflowerzip that's lying around
2012-07-05 15:38:37 -04:00
Christian
4ab2a3cb6b
And we have a brand, "fml". We're definitely modded :)
2012-07-05 15:36:31 -04:00
Christian
58576c2a19
UnexpectedThrowable is now the much more awesome CrashReport!
2012-07-05 15:35:38 -04:00
Christian
c0b707a9bd
Merge branch 'master' into minecraft1.3
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Bring some of the ticking fixes in
Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
Christian
decbe8ba7c
Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
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Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
53c2b50212
FFS let this fix that bloody ticking mess that is ML compatibility.
2012-07-03 23:03:51 -04:00
Christian
3d8a5edc30
Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
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Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1
Change gui ticking and world load tick. Should close issue #40 and kill it deader
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than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
d1f791f94e
Merge branch 'master' into minecraft1.3
2012-07-03 08:15:58 -04:00
Christian
60b50bb7f2
Tweak build xml for more cleanliness
2012-07-03 08:14:35 -04:00
Christian
9cafdf94ac
Merge branch 'antscriptupdates'
2012-07-02 23:50:49 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00
Christian
777b4407c2
Merge branch 'antscriptupdates' into minecraft1.3
2012-07-02 23:49:06 -04:00
Christian
a98ffafd71
Add in more options for ant script and clean up needing to clean every time.
2012-07-02 23:43:29 -04:00
Christian
414d59b1aa
Merge branch 'testrecover'
2012-07-02 20:19:23 -04:00
Christian
f0aa28162e
Merge branch 'antscriptupdates' into minecraft1.3
2012-07-02 15:56:33 -04:00
Christian
2090264599
Some more fixes to the ant stuff: apply patches now happens at the right time, I grab fernflower as part of
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setup and added an updatepatches call too
2012-07-02 15:54:25 -04:00
Christian
ecaa158981
Merge branch 'antscriptupdates' into minecraft1.3
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Conflicts:
build.xml
2012-07-02 15:21:15 -04:00
Christian
6c99b80b73
Add in a setupenvironment ant target specifically for setting up an FML environment from scratch
2012-07-02 15:16:40 -04:00
Christian
0418f01886
Harvest MC version from MCP
2012-07-02 13:31:45 -04:00
Christian
6f8409a2ce
fix sided proxy bukkit test (not used so not a biggie)
2012-07-02 12:32:41 -04:00
Christian
a8f599983e
Harvest MC version from MCP
2012-07-02 12:24:37 -04:00
Christian
b51ce21b70
Initial checkin. Some patches are probably missing, but client compiles.
2012-06-29 20:18:04 -04:00
Christian
731dbf5175
Working simple scheduled ticking, Player ticks
2012-06-28 23:37:30 -04:00
Christian
d3b48f0c21
Support tick spacing through new IScheduledTickHandler
2012-06-28 17:10:35 -04:00
Christian
ce9be2864c
Change TickType.WORLD to send the world as arg[0] to match the server.
2012-06-28 14:24:34 -04:00
Christian
541951416e
And there are not 1000 seconds in a second
2012-06-28 08:31:32 -04:00
Christian
4f8d71e289
Seconds are 1000 milliseconds long. Not 1 millisecond long.
2012-06-28 08:27:21 -04:00
Christian
7098d613a0
Tweak profiler command on bukkit
2012-06-28 08:21:24 -04:00
Christian
e688e04446
Fix up a derp in the timing command
2012-06-27 22:13:55 -04:00
Christian
0878bd1fcf
Fix code to use guava 10 only. Stupid bukkit plugins and daft dependencies on guava 10!
2012-06-27 08:23:53 -04:00
Christian
1c7bcf8077
Tweak for end profiling
2012-06-26 23:37:54 -04:00
Christian
81d4d77202
Add in simple profiler for bukkit
2012-06-26 23:16:23 -04:00
Christian
5a5ff97f39
Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed
2012-06-26 16:24:50 -04:00
Christian
a7caad10ba
Add in bukkit support for recipe change
2012-06-26 15:40:30 -04:00
Christian
64dab3c8d7
Add in a new recipe handler registry method for ease of adding recipes to MC
2012-06-26 15:29:34 -04:00
Christian
5d4fdd1337
Update tester mod
2012-06-22 09:30:47 -04:00
Christian
77479d8b74
Fix ticking for GUI ticks too!
2012-06-22 09:30:27 -04:00
Christian
dd7ee6e268
Fix dependency string processing error
2012-06-22 06:21:04 -04:00
Christian
1236abf679
ModSorting test case
2012-06-21 21:56:16 -04:00
Christian
64d1b29c43
Fix ticking properly - ML world ticks now fire once, properly
2012-06-21 18:11:40 -04:00
LexManos
262c68a81d
Added stupididty exception for common issue with getMinecraftLogger.
2012-06-21 03:17:33 -07:00
Christian
21042e6913
Rename unused ML prop config files if they exist (to .bak) and
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skip generating if not needed
2012-06-20 21:17:32 -04:00
Christian
58d6e58b93
Update bukkit with changes
2012-06-20 12:36:48 -04:00
Christian
6ba65d047f
Revert "Test failing build"
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This reverts commit 744febc38e915a12c388fe01ba6715d31b6b6ee2.
2012-06-20 08:44:49 -04:00
Christian
63be4cb88f
Revert "Revert "Fail the build when recompilation fails""
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This reverts commit c2d920d738a294462338fbe955c62a0f4034304c.
2012-06-20 08:44:08 -04:00
Christian
acbc8d9a1b
Revert "Fail the build when recompilation fails"
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This reverts commit 482e3be3c9a96df8cefad81d78c7a4e83ad898b4.
2012-06-20 08:39:11 -04:00
Christian
e8db35228b
Test failing build
2012-06-20 08:35:47 -04:00
Christian
198dd807fd
Fail the build when recompilation fails
2012-06-20 08:35:14 -04:00
Christian
02f9578b52
Fix huge bug/typo in basemodticker that stopped ticks getting sent
2012-06-20 08:03:57 -04:00
LexManos
308525987d
Fix compilation error, Protip: Don't use java7 things when compiling for java6, and Don't report successful build on compilation errors cpw.
2012-06-20 02:14:07 -07:00
LexManos
ef7514288b
Remove cr's from modinfo descriptions, they print oddly in Minecraft.
2012-06-19 19:58:48 -07:00
LexManos
8a7b91fb1c
Print mod metadata info errors if we are in MCP.
2012-06-19 19:55:28 -07:00
LexManos
07bebf187c
Should fix concurent modification exceptions when using removeSpawns
2012-06-19 19:44:52 -07:00
LexManos
5ee3a057a2
Remove some eclipse preference files
2012-06-19 19:44:07 -07:00
LexManos
9495094a48
Update gitignore to ignore some eclipse preference files.
2012-06-19 19:43:46 -07:00
LexManos
c0dffcbcec
Merge pull request #29 from ScottKillen/master
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Fixed WorldType to allow custom WorldTypes
2012-06-19 19:22:06 -07:00
LexManos
06fffe54b1
Added EntityRendererProxy class for compatibility with ModLoader mods that rely on it's existance.
2012-06-17 19:30:10 -07:00
Christian
944fd02fca
More ticking cleanup
2012-06-17 18:53:49 -04:00
Christian
4385704172
Remove WorldLoad tick from modloader mods- too early. *sigh*
2012-06-17 18:49:19 -04:00
Christian
6d46fefd83
Make sure to reset the clock trigger
2012-06-17 18:41:54 -04:00
Christian
ce71f85095
Force all client modloader ticks to occur at render end
2012-06-17 18:41:05 -04:00
Scott Killen
83fa5ffa5e
Client
...
======
Added hook in GuiCreateWorld to allow WorldType to present GUI on world creation.
2012-06-17 15:05:16 -04:00
Scott Killen
f85c7a48ca
**Client**
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* Delegated World.func_46068_G() (getHorizon), which depends on WorldType, to the WorldType class per LexManos' suggestion
2012-06-17 00:04:50 -04:00
Scott Killen
efc8d1bb37
Client
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======
- Fixed WorldType to allow custom WorldTypes in world creation GUI.
- Deprecated client WorldType.getSeaLevel() and renamed it with the more accurate name of getMinimumSpawnHeight.
- Changed related reference WorldProvider.
Server
======
- Fixed WorldType to allow custom WorldTypes
- Added methods to WorldType giving it the exact abilities of client WorldType
- Adjusted WorldProvider so that it relies on WorldType the same way it does on client.
2012-06-16 23:31:17 -04:00
Dion Williams
64f7b219af
Make FML logs use system line endings for consistency with Java stack traces in the logs.
2012-06-14 18:01:35 +01:00
LexManos
27f8d07e44
Server side fix for invalid parameter to onCrafting
2012-06-13 20:02:35 -07:00
LexManos
c306da9d6d
Proper fix for scroll list not covering all of the hidden scroll items.
2012-06-13 19:59:54 -07:00
Christian
5a24f7f0d7
Merge pull request #26 from GenuineSounds/patch-2
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Incorrectly passing the IInventory of the extraction slot instead of the...
2012-06-13 18:52:46 -07:00
Brian Wiegand
04917a9a8c
Incorrectly passing the IInventory of the extraction slot instead of the crafting matrix, get back to me on why it's doing this instead of the default behavior of ModLoader and Forge.
2012-06-13 15:17:33 -07:00
Brian Wiegand
a5b699c2ca
Having the string trimmed to 9 made most long strings show a couple of pixels at the very top and very bottom. ie
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https://dl.dropbox.com/u/79514/2012-06-13_13.25.35.png
2012-06-13 14:09:07 -07:00
LexManos
5115f4f1e4
Fixed KeyBinding issue with ModLoader container, if you register a KeyBinding twice it will discard the old one. And fixed issue where getVersion() could return null causing NPE.
2012-06-10 17:19:05 -07:00
LexManos
b12cafb5c5
Made it so it will attempt to scale any Texture Effects that return data for smaller texture resolutions. Made the size descrepancy only a error for ITextureFX texture effects.
2012-06-10 05:56:52 -07:00
Christian
ad8e9f10c3
Fix up "errored" mod states so they actually read as errors
2012-06-09 11:07:07 -04:00
Christian
b8ae8664ac
Fix up bukkit for biome code
2012-06-09 10:47:43 -04:00
Christian
df205d7d3f
Fix up biome handling for client and server
2012-06-09 10:27:24 -04:00
Scott Killen
abcb583dd0
- Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
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- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian
bc72bf11ee
Tweak error handling - report the exception that caused the bailout
2012-06-08 15:31:30 -04:00
Christian
4a050fbdba
Fix parameter ordering in ticks
2012-06-08 15:22:40 -04:00
Christian
16ab855df5
Update bukkit for world gen tweaks
2012-06-07 19:47:11 -04:00
Christian
320503340b
Change world generation to expose a mod interface
2012-06-07 19:44:03 -04:00
Christian
749cb7bcd6
Update bukkit for early load change
2012-06-07 19:28:07 -04:00
Christian
00a9cd4a5f
Attempt early initialization of Minecraft Forge
2012-06-07 19:25:49 -04:00
Christian
33fc5228ce
Update bukkit handler
2012-06-07 17:57:07 -04:00
Christian
0768f82522
Add in a server side WORLDLOAD tick
2012-06-07 17:54:43 -04:00
Christian
6f91209ea8
Fix ticking- need to register the basemod tickhandler *sigh*
2012-06-07 16:31:23 -04:00
Christian
110ca0f3ba
Fix ticking for new name "GAME" vs "WORLD"
2012-06-07 16:21:01 -04:00
Christian Weeks
0814f177c5
Update bukkit handlers
2012-06-07 14:03:42 -04:00
Christian Weeks
856fa4f337
Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
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mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00